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authormegamage <none@none>2009-03-19 14:41:30 -0600
committermegamage <none@none>2009-03-19 14:41:30 -0600
commita2392121f0a8fed9f19ddadfa2880ed6f4691381 (patch)
tree2089f3b40d4460c7a45cdb9d1429f8bd2f3ea3c3 /src/shared/Database/DBCStructure.h
parent74985e84904c46f1e137bed577d0b3806b33b867 (diff)
*Fix the bug that summon dbc is not read. Now creatures can be summoned.
*Make minipet as tempsummon instead of pet. Make totem as tempsummon. --HG-- branch : trunk
Diffstat (limited to 'src/shared/Database/DBCStructure.h')
-rw-r--r--src/shared/Database/DBCStructure.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shared/Database/DBCStructure.h b/src/shared/Database/DBCStructure.h
index a511c97013c..6fb43567a3a 100644
--- a/src/shared/Database/DBCStructure.h
+++ b/src/shared/Database/DBCStructure.h
@@ -1401,7 +1401,7 @@ struct StableSlotPricesEntry
struct SummonPropertiesEntry
{
uint32 Id; // 0
- uint32 Group; // 1, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount?
+ uint32 Category; // 1, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount?
uint32 Unk2; // 2, 14 rows > 0
uint32 Type; // 3, see enum
uint32 Slot; // 4, 0-6