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authorvisagalis <none@none>2008-11-14 17:03:03 -0600
committervisagalis <none@none>2008-11-14 17:03:03 -0600
commitbfa9e7516177af9e13391a09d4e1356c74a4c2ba (patch)
treeb4b4c98fac8e547db4a165e5e8cc0fb03c21c005 /src/shared/Database/DBCStructure.h
parentd1e759479b3f31cccc270e40d3e6af13204eb627 (diff)
[svn] *** Source: MaNGOS ***
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir) * Fix auth login queue. Author: Derex * Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak * Fixed some format arg type/value pairs. Other warnings. Author: Vladimir * [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir NOTE: Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data. --HG-- branch : trunk
Diffstat (limited to 'src/shared/Database/DBCStructure.h')
-rw-r--r--src/shared/Database/DBCStructure.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/shared/Database/DBCStructure.h b/src/shared/Database/DBCStructure.h
index 6f3bb63835f..b57b031ef55 100644
--- a/src/shared/Database/DBCStructure.h
+++ b/src/shared/Database/DBCStructure.h
@@ -464,9 +464,9 @@ struct MapEntry
// 99 text flags
//chat* unknownText2 // 100-115 unknown empty text fields
// 116 text flags
- int32 parent_map; // 117 map_id of parent map
- //float start_x // 118 enter x coordinate (if exist single entry)
- //float start_y // 119 enter y coordinate (if exist single entry)
+ int32 entrance_map; // 117 map_id of entrance map
+ float entrance_x; // 118 entrance x coordinate (if exist single entry)
+ float entrance_y; // 119 entrance y coordinate (if exist single entry)
uint32 resetTimeRaid; // 120
uint32 resetTimeHeroic; // 121
// 122-123