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authormegamage <none@none>2009-03-06 18:14:05 -0600
committermegamage <none@none>2009-03-06 18:14:05 -0600
commitc2261e350231a9d2fb7699a27c8991aa76874b14 (patch)
treeb9613413c7104df7750252dcbadb509d98a0ffcb /src/shared/Database/DBCStructure.h
parent7915fd768a34604f6edf6be63bdf77fb2663d556 (diff)
[7391] Prevent achievement counter overflow, implement ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE generic support.
Before overflow has been possible at 4294967295 lols for example. ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE in many cases require check special conditions and targets. For this allow call it from scripts: * Add Player::UpdateAchievementCriteria functiona ccessable from scripts * In emote case it allowed call in form player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote_id, achievement_id, target_unit_ptr); Author: VladimirMangos --HG-- branch : trunk
Diffstat (limited to 'src/shared/Database/DBCStructure.h')
-rw-r--r--src/shared/Database/DBCStructure.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/shared/Database/DBCStructure.h b/src/shared/Database/DBCStructure.h
index 073772c7522..60411ae1583 100644
--- a/src/shared/Database/DBCStructure.h
+++ b/src/shared/Database/DBCStructure.h
@@ -359,7 +359,8 @@ struct AchievementCriteriaEntry
// TODO: where is the information about the target stored?
struct
{
- uint32 emoteID; // 3
+ uint32 emoteID; // 3 enum TextEmotes
+ uint32 count; // 4 count of emotes, always required special target or requirements
} do_emote;
// ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
// ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55