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author | Trazom62 <none@none> | 2010-02-27 16:41:44 +0100 |
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committer | Trazom62 <none@none> | 2010-02-27 16:41:44 +0100 |
commit | 6146c337327788460661a42a0f536c2ebb592582 (patch) | |
tree | 86f37615b3b0942dee48026a99f280e5dbb097a3 /src/shared/Database/DatabaseMysql.h | |
parent | d9056adc8acd4915100f24af66f803bca897a80b (diff) |
Fix Script Naxxramas/Kel Thusad. Thanks Ille.
Fixes issue 650.
Fixes issue 659.
Fixes issue 809. Thanks PrinceCreed.
script changes
- added spawnpoints and spawn creatures in corners
* they react defensive, otherwise they assist the minions
kelthuzad spawns
- added functionality to area trigger
* fight begins when player enters green circle
- added functionality to kelthuzad trigger
* trigger is activated when player enters green circle
* trigger disappears after 5s
- added functionality to window portals
* at 45% portals open to let guardians in
- chained can be 3 at once
- added spells to chained
* for every class two spells
- changed timers on enter combat
- set combat reach to 2 for guardians
- Fix emote when enter combat and when enter phase 2.
NOTE: some db updates may still be necessary to have better locations of portals and EventAI updates.
For more info, see sql in attachment of #659 and http://trinitydatabase.org/index.php?/topic/14304-boss-naxxramas-kelthuzad on tdb forum.
--HG--
branch : trunk
Diffstat (limited to 'src/shared/Database/DatabaseMysql.h')
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