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authormegamage <none@none>2009-07-01 18:07:20 -0500
committermegamage <none@none>2009-07-01 18:07:20 -0500
commite1d93bd00f676701b1de87f86a1f2fc5cfc11438 (patch)
tree092bc22e10ba60a13b5bf04ee351f614d8679b4c /src/shared/Database/SqlDelayThread.cpp
parent8122a15f467a8493cd5c49decc4fe09499b78af4 (diff)
*Backup your DB!
[8098] Support uint32 spell ids in code. Author: VladimirMangos * Propertly work with uint32 spell ids in player action bar * Fix in same time bug with not save equipment set button with id==0 * Merge misc field in character_action and playercreateinfo_action to action field as 3 byte * Propertly load uint32 spell ids from character_spell * Fixed types for some pet/creature related structure for spell id storing. --HG-- branch : trunk
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