diff options
author | raczman <none@none> | 2009-06-25 15:56:45 +0200 |
---|---|---|
committer | raczman <none@none> | 2009-06-25 15:56:45 +0200 |
commit | b8a1ffcf5022477402cea9bfee2b9ddcd830513e (patch) | |
tree | 73ea62ebb1ef231b870eb05f94a594a73e3b9dfc /src/shared/Database/SqlDelayThread.h | |
parent | e92f3cf01fb618505f3600a9a291c33b12aa5e63 (diff) |
Implemented separate connection for SqlDelayThread
This should result in less locking when accessing database,
and improved performance.
* Changed SqlDelay queue type to monitored queue,
and removed 10ms check period.
thanks to Derex, mknjc, Jeniczek and Christyan for ideas and tests.
--HG--
branch : trunk
Diffstat (limited to 'src/shared/Database/SqlDelayThread.h')
-rw-r--r-- | src/shared/Database/SqlDelayThread.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/shared/Database/SqlDelayThread.h b/src/shared/Database/SqlDelayThread.h index 4c77c122f1e..7f534d93237 100644 --- a/src/shared/Database/SqlDelayThread.h +++ b/src/shared/Database/SqlDelayThread.h @@ -24,14 +24,16 @@ #include "zthread/Thread.h" #include "zthread/Runnable.h" #include "zthread/FastMutex.h" -#include "zthread/LockedQueue.h" +#include "zthread/MonitoredQueue.h" class Database; class SqlOperation; + + class SqlDelayThread : public ZThread::Runnable { - typedef ZThread::LockedQueue<SqlOperation*, ZThread::FastMutex> SqlQueue; +typedef ZThread::MonitoredQueue<SqlOperation*, ZThread::FastMutex> SqlQueue; private: SqlQueue m_sqlQueue; ///< Queue of SQL statements Database* m_dbEngine; ///< Pointer to used Database engine @@ -39,7 +41,7 @@ class SqlDelayThread : public ZThread::Runnable SqlDelayThread(); public: - SqlDelayThread(Database* db); + SqlDelayThread(Database* db,const char* infoString); ///< Put sql statement to delay queue inline bool Delay(SqlOperation* sql) { m_sqlQueue.add(sql); return true; } |