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author | megamage <none@none> | 2009-03-24 17:42:22 -0600 |
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committer | megamage <none@none> | 2009-03-24 17:42:22 -0600 |
commit | 1c6c199f5da5e811fb3e010175bb065510924b9a (patch) | |
tree | dc0c066957d2cf56c0ebfd68b1ac8a5c976c8a63 /src/shared/Log.cpp | |
parent | 941e5b9dbd1c1dd6056bf4d5b2b057b0043ce63c (diff) |
[7533] Redirect movement packet in proper way to controlled target. Author: VladimirMangos
* In creature case ignore fall/etc damage
* In player case apply fall damage/etc to controlled player, apply other movement effect to it also.
--HG--
branch : trunk
Diffstat (limited to 'src/shared/Log.cpp')
0 files changed, 0 insertions, 0 deletions