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authormegamage <none@none>2009-03-06 15:21:44 -0600
committermegamage <none@none>2009-03-06 15:21:44 -0600
commit50b3095312ef01dcc748011d740a8fadfaa04b6c (patch)
tree2260ac10775016e7cc5ded834eb4754adc8aa3a2 /src/shared/MemoryLeaks.cpp
parent2e0af6e37b17b76651e50b24a016b045f747b658 (diff)
Implement some death related achievements
* ACHIEVEMENT_CRITERIA_TYPE_DEATH (normal and arena types counting) * ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON (instance types by man limit counting) Note: need fixed for cases when max allowed players different from recommended count. * ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM (environment damage sources by types) Fixed: * ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER - self-kill counting as death from players - same team player kill in opposition kills counter. Also cleanup in Player::EnvironmentalDamage use DBCStructure.h comment. Author: VladimirMangos --HG-- branch : trunk
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