diff options
author | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
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committer | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
commit | 9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch) | |
tree | b5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/shared/vmap/BaseModel.h |
[svn] * Proper SVN structureinit
--HG--
branch : trunk
Diffstat (limited to 'src/shared/vmap/BaseModel.h')
-rw-r--r-- | src/shared/vmap/BaseModel.h | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/src/shared/vmap/BaseModel.h b/src/shared/vmap/BaseModel.h new file mode 100644 index 00000000000..78ded7811b6 --- /dev/null +++ b/src/shared/vmap/BaseModel.h @@ -0,0 +1,99 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _BASEMODEL_H_ +#define _BASEMODEL_H_ + +#include <G3D/AABox.h> +#include <G3D/Vector3.h> + +#include "ShortVector.h" +#include "ShortBox.h" +#include "TreeNode.h" + +/** +A model is based on triangles. To be able to check intersection we need a BSP-Tree. +This Class holds the array of triangles as well as the management information for the BSP-Tree. +Both are stored in static array and index information is used instead of pointers. +Therefore we can load the whole object as a binary block. + +The vectors are relative to a base position. +*/ + +namespace VMAP +{ + + class BaseModel + { + protected: + TriangleBox *iTriangles; + TreeNode *iTreeNodes; + unsigned int iNTriangles; + unsigned int iNNodes; + G3D::Vector3 iBasePosition; + public: + BaseModel() { iNTriangles = 0; iNNodes = 0; iTriangles = 0; iTreeNodes = 0;}; + BaseModel(unsigned int pNNodes , TreeNode* pTreeNode, unsigned int pNTriangles, TriangleBox* pTriangleBox) + { + iNNodes = pNNodes; iNTriangles = pNTriangles; iTriangles = pTriangleBox; iTreeNodes = pTreeNode; + }; + BaseModel(unsigned int pNNodes, unsigned int pNTriangles); + + // destructor does nothing ! The subclass controles the array memory and knows when to free it + ~BaseModel() {} + + void free(); + void init(unsigned int pNNodes, unsigned int pNTriangles); + + void getMember(G3D::Array<TriangleBox>& pMembers); + + inline const TriangleBox& getTriangle(int pPos) const { return(iTriangles[pPos]); } + inline TriangleBox& getTriangle(int pPos) { return(iTriangles[pPos]); } + + inline void setTriangle(const TriangleBox& pTriangleBox, int pPos) { iTriangles[pPos] = pTriangleBox; } + + inline const TreeNode& getTreeNode(int pPos) const { return(getTreeNodes()[pPos]); } + inline TreeNode& getTreeNode(int pPos) { return(getTreeNodes()[pPos]); } + + inline void setTreeNode(const TreeNode& pTreeNode, int pPos) { getTreeNodes()[pPos] = pTreeNode; } + + inline void setBasePosition(const G3D::Vector3& pBasePosition) { iBasePosition = pBasePosition; } + + inline const G3D::Vector3& getBasePosition() const { return(iBasePosition); } + + inline unsigned int getNNodes() const { return(iNNodes); } + inline unsigned int getNTriangles() const { return(iNTriangles); } + + inline void setNNodes(unsigned int pNNodes) { iNNodes = pNNodes; } + inline void setNTriangles(unsigned int pNTriangles) { iNTriangles = pNTriangles; } + + inline void setTriangleArray(TriangleBox *pGlobalTriangleArray ) { iTriangles = pGlobalTriangleArray ; } + inline void setTreeNodeArray(TreeNode *pGlobalTreeNodeArray ) { iTreeNodes = pGlobalTreeNodeArray ; } + + inline TriangleBox* getTriangles() const { return(iTriangles); } + + inline TreeNode* getTreeNodes() const{ return(iTreeNodes); } + + inline size_t getMemUsage() { return(iNTriangles * sizeof(TriangleBox) + iNNodes * sizeof(TreeNode) + sizeof(BaseModel)); } + + void intersect(const G3D::AABox& pBox, const G3D::Ray& pRay, float& pMaxDist, G3D::Vector3& pOutLocation, G3D::Vector3& pOutNormal) const; + bool intersect(const G3D::AABox& pBox, const G3D::Ray& pRay, float& pMaxDist) const; + }; + +} +#endif /*BASEMODEL_H_*/ |