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author | megamage <none@none> | 2009-03-13 18:28:10 -0600 |
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committer | megamage <none@none> | 2009-03-13 18:28:10 -0600 |
commit | c3d14c82419ca06bae620df9560133cd16b4caed (patch) | |
tree | 920bb242fdf1a0ccf916d44e489871c8626aaeff /src/shared/vmap/DebugCmdLogger.cpp | |
parent | c823272e34f0cbd1ec796e959bddb853ce34ce9e (diff) |
[7450] Fixes and improvements in TARGET_BEHIND_VICTIM, SPELL_EFFECT_JUMP2, SPELL_EFFECT_TELEPORT_UNITS work. Author: VladimirMangos
* Move near teleport code for player/creature in Unit::NearTeleportTo
* Allow correctly seelct target and end point orientation for script casted spells with TARGET_BEHIND_VICTIM
* Replace use BuildTeleportAckMsg by BuildHeartBeatMsg for creature teleports. BuildTeleportAckMsg
set active mover for targeted player to affected creature and "freeze" player.
--HG--
branch : trunk
Diffstat (limited to 'src/shared/vmap/DebugCmdLogger.cpp')
0 files changed, 0 insertions, 0 deletions