diff options
author | silver1ce <none@none> | 2010-01-06 12:15:02 +0200 |
---|---|---|
committer | silver1ce <none@none> | 2010-01-06 12:15:02 +0200 |
commit | f82d5cb3fcef169cf7a62f83935fa6d6b105589d (patch) | |
tree | 690e156be323518c0c2ad5372f01684097b5e2f7 /src/shared/vmap/IVMapManager.h | |
parent | 4a0af0314ee066f37ecb2a7fb8096ae8180dc966 (diff) |
fixed the bug that GetVmapHeight returns incorrect height on terrains(flying units fall below map etc)
also unlocked max ray lenght for getHeight, by default it's 10 yards
--HG--
branch : trunk
Diffstat (limited to 'src/shared/vmap/IVMapManager.h')
-rw-r--r-- | src/shared/vmap/IVMapManager.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/shared/vmap/IVMapManager.h b/src/shared/vmap/IVMapManager.h index 243a15aef73..71ef5f72c6f 100644 --- a/src/shared/vmap/IVMapManager.h +++ b/src/shared/vmap/IVMapManager.h @@ -22,6 +22,7 @@ #define _IVMAPMANAGER_H #include<string> +#include "VMapDefinitions.h" //=========================================================== @@ -62,7 +63,7 @@ namespace VMAP virtual void unloadMap(unsigned int pMapId) = 0; virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) = 0; - virtual float getHeight(unsigned int pMapId, float x, float y, float z) = 0; + virtual float getHeight(unsigned int pMapId, float x, float y, float z, float ray_lenght = MAX_CAN_FALL_DISTANCE) = 0; /** test if we hit an object. return true if we hit one. rx,ry,rz will hold the hit position or the dest position, if no intersection was found return a position, that is pReduceDist closer to the origin |