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authorsilver1ce <none@none>2010-01-06 12:15:02 +0200
committersilver1ce <none@none>2010-01-06 12:15:02 +0200
commitf82d5cb3fcef169cf7a62f83935fa6d6b105589d (patch)
tree690e156be323518c0c2ad5372f01684097b5e2f7 /src/shared/vmap/IVMapManager.h
parent4a0af0314ee066f37ecb2a7fb8096ae8180dc966 (diff)
fixed the bug that GetVmapHeight returns incorrect height on terrains(flying units fall below map etc)
also unlocked max ray lenght for getHeight, by default it's 10 yards --HG-- branch : trunk
Diffstat (limited to 'src/shared/vmap/IVMapManager.h')
-rw-r--r--src/shared/vmap/IVMapManager.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/shared/vmap/IVMapManager.h b/src/shared/vmap/IVMapManager.h
index 243a15aef73..71ef5f72c6f 100644
--- a/src/shared/vmap/IVMapManager.h
+++ b/src/shared/vmap/IVMapManager.h
@@ -22,6 +22,7 @@
#define _IVMAPMANAGER_H
#include<string>
+#include "VMapDefinitions.h"
//===========================================================
@@ -62,7 +63,7 @@ namespace VMAP
virtual void unloadMap(unsigned int pMapId) = 0;
virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) = 0;
- virtual float getHeight(unsigned int pMapId, float x, float y, float z) = 0;
+ virtual float getHeight(unsigned int pMapId, float x, float y, float z, float ray_lenght = MAX_CAN_FALL_DISTANCE) = 0;
/**
test if we hit an object. return true if we hit one. rx,ry,rz will hold the hit position or the dest position, if no intersection was found
return a position, that is pReduceDist closer to the origin