diff options
author | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
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committer | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
commit | 26b5e033ffde3d161382fc9addbfa99738379641 (patch) | |
tree | a344f369ca32945f787a02dee35c3dbe342bed7e /src/shared/vmap/ModelContainer.h | |
parent | f21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff) |
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
--HG--
branch : trunk
Diffstat (limited to 'src/shared/vmap/ModelContainer.h')
-rw-r--r-- | src/shared/vmap/ModelContainer.h | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/src/shared/vmap/ModelContainer.h b/src/shared/vmap/ModelContainer.h index abc96261050..6a595bec39f 100644 --- a/src/shared/vmap/ModelContainer.h +++ b/src/shared/vmap/ModelContainer.h @@ -17,23 +17,18 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #ifndef _MODELCONTAINER_H #define _MODELCONTAINER_H - // load our modified version first !! #include "AABSPTree.h" - #include <G3D/AABox.h> #include <G3D/Vector3.h> #include <G3D/Ray.h> - #include "ShortBox.h" #include "TreeNode.h" #include "VMapTools.h" #include "SubModel.h" #include "BaseModel.h" - namespace VMAP { /** @@ -44,65 +39,41 @@ namespace VMAP The references are done by indexes within these static arrays. Therefore we are able to just load a binary block and do not need to mess around with memory allocation and pointers. */ - //===================================================== - class ModelContainer : public BaseModel { private: unsigned int iNSubModel; SubModel *iSubModel; G3D::AABox iBox; - ModelContainer (const ModelContainer& c): BaseModel(c) {} ModelContainer& operator=(const ModelContainer& ) {} - public: ModelContainer() : BaseModel() { iNSubModel =0; iSubModel = 0; }; - // for the mainnode ModelContainer(unsigned int pNTriangles, unsigned int pNNodes, unsigned int pNSubModel); - ModelContainer(G3D::AABSPTree<SubModel *> *pTree); - ~ModelContainer(void); - inline const void setSubModel(const SubModel& pSubModel, int pPos) { iSubModel[pPos] = pSubModel; } - inline const SubModel& getSubModel(int pPos) const { return iSubModel[pPos]; } - inline unsigned int getNSubModel() const { return(iNSubModel); } - void countSubModelsAndNodesAndTriangles(G3D::AABSPTree<SubModel *>::Node& pNode, int& nSubModels, int& nNodes, int& nTriangles); - void fillContainer(const G3D::AABSPTree<SubModel *>::Node& pNode, int &pSubModelPos, int &pTreeNodePos, int &pTrianglePos, G3D::Vector3& pLo, G3D::Vector3& pHi, G3D::Vector3& pFinalLo, G3D::Vector3& pFinalHi); - bool readRawFile(const char *name); - inline const G3D::AABox& getAABoxBounds() const { return(iBox); } - inline void setBounds(const G3D::Vector3& lo, const G3D::Vector3& hi) { iBox.set(lo,hi); } - bool writeFile(const char *filename); - bool readFile(const char *filename); - size_t getMemUsage(); size_t hashCode() { return (getBasePosition() * getNTriangles()).hashCode(); } - void intersect(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit, G3D::Vector3& pOutLocation, G3D::Vector3& pOutNormal) const; bool intersect(const G3D::Ray& pRay, float& pMaxDist) const; - template<typename RayCallback> void intersectRay(const G3D::Ray& ray, RayCallback& intersectCallback, float& distance, bool pStopAtFirstHit, bool intersectCallbackIsFast = false); - bool operator==(const ModelContainer& pMc2) const; }; - //===================================================== - //===================================================== - size_t hashCode(const ModelContainer& pMc); void getBounds(const ModelContainer& pMc, G3D::AABox& pAABox); void getBounds(const ModelContainer* pMc, G3D::AABox& pAABox); |