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authormaximius <none@none>2009-10-17 15:35:07 -0700
committermaximius <none@none>2009-10-17 15:35:07 -0700
commit26b5e033ffde3d161382fc9addbfa99738379641 (patch)
treea344f369ca32945f787a02dee35c3dbe342bed7e /src/shared/vmap/VMapManager.h
parentf21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff)
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
Diffstat (limited to 'src/shared/vmap/VMapManager.h')
-rw-r--r--src/shared/vmap/VMapManager.h29
1 files changed, 0 insertions, 29 deletions
diff --git a/src/shared/vmap/VMapManager.h b/src/shared/vmap/VMapManager.h
index bfeba3cfe67..4e0e6bdfb18 100644
--- a/src/shared/vmap/VMapManager.h
+++ b/src/shared/vmap/VMapManager.h
@@ -17,10 +17,8 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef _VMAPMANAGER_H
#define _VMAPMANAGER_H
-
// load our modified version first !!
#include "AABSPTree.h"
#include "ManagedModelContainer.h"
@@ -29,13 +27,9 @@
#include "DebugCmdLogger.h"
#endif
#include <G3D/Table.h>
-
//===========================================================
-
#define DIR_FILENAME_EXTENSION ".vmdir"
-
#define FILENAMEBUFFER_SIZE 500
-
/**
This is the main Class to manage loading and unloading of maps, line of sight, height calculation and so on.
For each map or map tile to load it reads a directory file that contains the ModelContainer files used by this map or map tile.
@@ -43,22 +37,18 @@ Each global map or instance has its own dynamic BSP-Tree.
The loaded ModelContainers are included in one of these BSP-Trees.
Additionally a table to match map ids and map names is used.
*/
-
// Create a value describing the map tile
#define MAP_TILE_IDENT(x,y) ((x<<8) + y)
//===========================================================
-
namespace VMAP
{
//===========================================================
-
class FilesInDir
{
private:
int iRefCount;
G3D::Array<std::string> iFiles;
public:
-
FilesInDir() { iRefCount = 0; }
void append(const std::string& pName) { iFiles.append(pName); }
void incRefCount() { ++iRefCount; }
@@ -66,28 +56,22 @@ namespace VMAP
int getRefCount() { return iRefCount; }
const G3D::Array<std::string>& getFiles() const { return iFiles; }
};
-
//===========================================================
//===========================================================
//===========================================================
//===========================================================
-
class MapTree
{
private:
G3D::AABSPTree<ModelContainer *> *iTree;
-
// Key: filename, value ModelContainer
G3D::Table<std::string, ManagedModelContainer *> iLoadedModelContainer;
-
// Key: dir file name, value FilesInDir
G3D::Table<std::string, FilesInDir> iLoadedDirFiles;
-
// Store all the map tile idents that are loaded for that map
// some maps are not splitted into tiles and we have to make sure, not removing the map before all tiles are removed
G3D::Table<unsigned int, bool> iLoadedMapTiles;
std::string iBasePath;
-
private:
float getIntersectionTime(const G3D::Ray& pRay, float pMaxDist, bool pStopAtFirstHit);
bool isAlreadyLoaded(const std::string& pName) { return(iLoadedModelContainer.containsKey(pName)); }
@@ -102,21 +86,17 @@ namespace VMAP
public:
MapTree(const char *pBasePath);
~MapTree();
-
bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2);
bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist);
float getHeight(const G3D::Vector3& pPos);
-
bool PrepareTree();
bool loadMap(const std::string& pDirFileName, unsigned int pMapTileIdent);
void addModelContainer(const std::string& pName, ManagedModelContainer *pMc);
void unloadMap(const std::string& dirFileName, unsigned int pMapTileIdent, bool pForce=false);
-
void getModelContainer(G3D::Array<ModelContainer *>& pArray ) { iTree->getMembers(pArray); }
const void addDirFile(const std::string& pDirName, const FilesInDir& pFilesInDir) { iLoadedDirFiles.set(pDirName, pFilesInDir); }
size_t size() { return(iTree->size()); }
};
-
//===========================================================
class MapIdNames
{
@@ -124,7 +104,6 @@ namespace VMAP
std::string iDirName;
std::string iMapGroupName;
};
-
//===========================================================
class VMapManager : public IVMapManager
{
@@ -133,7 +112,6 @@ namespace VMAP
G3D::Table<unsigned int , MapTree *> iInstanceMapTrees;
G3D::Table<unsigned int , bool> iMapsSplitIntoTiles;
G3D::Table<unsigned int , bool> iIgnoreMapIds;
-
#ifdef _VMAP_LOG_DEBUG
CommandFileRW iCommandLogger;
#endif
@@ -141,7 +119,6 @@ namespace VMAP
bool _loadMap(const char* pBasePath, unsigned int pMapId, int x, int y, bool pForceTileLoad=false);
void _unloadMap(unsigned int pMapId, int x, int y);
bool _existsMap(const std::string& pBasePath, unsigned int pMapId, int x, int y, bool pForceTileLoad);
-
public:
// public for debug
G3D::Vector3 convertPositionToInternalRep(float x, float y, float z) const;
@@ -152,23 +129,17 @@ namespace VMAP
public:
VMapManager();
~VMapManager(void);
-
int loadMap(const char* pBasePath, unsigned int pMapId, int x, int y);
-
bool existsMap(const char* pBasePath, unsigned int pMapId, int x, int y);
-
void unloadMap(unsigned int pMapId, int x, int y);
void unloadMap(unsigned int pMapId);
-
bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) ;
/**
fill the hit pos and return true, if an object was hit
*/
bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist);
float getHeight(unsigned int pMapId, float x, float y, float z);
-
bool processCommand(char *pCommand); // for debug and extensions
-
void preventMapsFromBeingUsed(const char* pMapIdString);
};
}