aboutsummaryrefslogtreecommitdiff
path: root/src/shared/vmap/VMapManager.h
diff options
context:
space:
mode:
authorsilver1ce <none@none>2010-01-06 12:15:02 +0200
committersilver1ce <none@none>2010-01-06 12:15:02 +0200
commitf82d5cb3fcef169cf7a62f83935fa6d6b105589d (patch)
tree690e156be323518c0c2ad5372f01684097b5e2f7 /src/shared/vmap/VMapManager.h
parent4a0af0314ee066f37ecb2a7fb8096ae8180dc966 (diff)
fixed the bug that GetVmapHeight returns incorrect height on terrains(flying units fall below map etc)
also unlocked max ray lenght for getHeight, by default it's 10 yards --HG-- branch : trunk
Diffstat (limited to 'src/shared/vmap/VMapManager.h')
-rw-r--r--src/shared/vmap/VMapManager.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/shared/vmap/VMapManager.h b/src/shared/vmap/VMapManager.h
index bfeba3cfe67..9646a377bfc 100644
--- a/src/shared/vmap/VMapManager.h
+++ b/src/shared/vmap/VMapManager.h
@@ -105,7 +105,7 @@ namespace VMAP
bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2);
bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist);
- float getHeight(const G3D::Vector3& pPos);
+ float getHeight(const G3D::Vector3& pPos, float ray_lenght);
bool PrepareTree();
bool loadMap(const std::string& pDirFileName, unsigned int pMapTileIdent);
@@ -165,7 +165,7 @@ namespace VMAP
fill the hit pos and return true, if an object was hit
*/
bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist);
- float getHeight(unsigned int pMapId, float x, float y, float z);
+ float getHeight(unsigned int pMapId, float x, float y, float z, float ray_lenght);
bool processCommand(char *pCommand); // for debug and extensions