diff options
author | megamage <none@none> | 2008-12-24 09:58:26 -0600 |
---|---|---|
committer | megamage <none@none> | 2008-12-24 09:58:26 -0600 |
commit | 3cb4e7c716b11f357b3265257c51e7b6cc5c36f9 (patch) | |
tree | ed8ffaba5cf5c5149c413935b76de800198b7903 /src/shared | |
parent | c81299e6536e249ca05eebf100f3f350522da7da (diff) |
*Update to Mangos 6938. (Only build for VC9)
--HG--
branch : trunk
Diffstat (limited to 'src/shared')
-rw-r--r-- | src/shared/Auth/AuthCrypt.cpp | 3 | ||||
-rw-r--r-- | src/shared/Auth/AuthCrypt.h | 1 | ||||
-rw-r--r-- | src/shared/Database/DBCEnums.h | 229 | ||||
-rw-r--r-- | src/shared/Database/DBCStores.cpp | 67 | ||||
-rw-r--r-- | src/shared/Database/DBCStores.h | 13 | ||||
-rw-r--r-- | src/shared/Database/DBCStructure.h | 1352 | ||||
-rw-r--r-- | src/shared/Database/DBCfmt.cpp | 58 | ||||
-rw-r--r-- | src/shared/Database/Database.h | 2 | ||||
-rw-r--r-- | src/shared/Database/SQLStorage.cpp | 8 | ||||
-rw-r--r-- | src/shared/MemoryLeaks.h | 48 | ||||
-rw-r--r-- | src/shared/SystemConfig.h.in | 46 | ||||
-rw-r--r-- | src/shared/Util.h | 24 | ||||
-rw-r--r-- | src/shared/revision_nr.h | 4 | ||||
-rw-r--r-- | src/shared/vmap/TileAssembler.cpp | 3 |
14 files changed, 1429 insertions, 429 deletions
diff --git a/src/shared/Auth/AuthCrypt.cpp b/src/shared/Auth/AuthCrypt.cpp index 7941b33ed8c..199e7192537 100644 --- a/src/shared/Auth/AuthCrypt.cpp +++ b/src/shared/Auth/AuthCrypt.cpp @@ -50,9 +50,8 @@ void AuthCrypt::DecryptRecv(uint8 *data, size_t len) void AuthCrypt::EncryptSend(uint8 *data, size_t len) { if (!_initialized) return; - if (len < CRYPTED_SEND_LEN) return; - for (size_t t = 0; t < CRYPTED_SEND_LEN; t++) + for (size_t t = 0; t < len; t++) { _send_i %= _key.size(); uint8 x = (data[t] ^ _key[_send_i]) + _send_j; diff --git a/src/shared/Auth/AuthCrypt.h b/src/shared/Auth/AuthCrypt.h index f3a0cac40fa..366cce5635f 100644 --- a/src/shared/Auth/AuthCrypt.h +++ b/src/shared/Auth/AuthCrypt.h @@ -32,7 +32,6 @@ class AuthCrypt AuthCrypt(); ~AuthCrypt(); - const static size_t CRYPTED_SEND_LEN = 4; const static size_t CRYPTED_RECV_LEN = 6; void Init(); diff --git a/src/shared/Database/DBCEnums.h b/src/shared/Database/DBCEnums.h index 1d54616a2b5..4f406c9cc63 100644 --- a/src/shared/Database/DBCEnums.h +++ b/src/shared/Database/DBCEnums.h @@ -34,28 +34,190 @@ enum AreaTeams AREATEAM_HORDE = 4 }; +enum AchievementFactionFlags +{ + ACHIEVEMENT_FACTION_FLAG_HORDE = 0x00000000, + ACHIEVEMENT_FACTION_FLAG_ALLIANCE = 0x00000001, +}; + +enum AchievementFlags +{ + ACHIEVEMENT_FLAG_COUNTER = 0x00000001, + ACHIEVEMENT_FLAG_REACH_LEVEL = 0x00000004, + ACHIEVEMENT_FLAG_RERERED_MAX = 0x00000010, // displays the maximum criteria of a refered achievement + ACHIEVEMENT_FLAG_AVERAGE = 0x00000040, + ACHIEVEMENT_FLAG_REALM_FIRST_REACH= 0x00000100, + ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x00000200, +}; + +enum AchievementCriteriaCondition +{ + ACHIEVEMENT_CRITERIA_CONDITION_NONE = 0, + ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH = 1, + ACHIEVEMENT_CRITERIA_CONDITION_UNK1 = 2, // only used in "Complete a daily quest every day for five consecutive days" + ACHIEVEMENT_CRITERIA_CONDITION_MAP = 3, // requires you to be on specific map + ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE = 4, // only used in "Win 10 arenas without losing" + ACHIEVEMENT_CRITERIA_CONDITION_UNK2 = 9, // unk + ACHIEVEMENT_CRITERIA_CONDITION_UNK3 = 13, // unk +}; + +enum AchievementCriteriaCompletionFlags +{ + // some Achievements (like 698) have several criteria but only one has to be fulfilled. These are identified by this flag. + ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL = 2, +}; + +enum AchievementCriteriaGroupFlags +{ + // you mustn't be in a group while fulfilling this achievement + ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP = 2, +}; + +enum AchievementCriteriaTypes +{ + ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0, + ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1, + ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5, + ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9, + // you have to complete a daily quest x times in a row + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11, + ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND= 15, + ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP= 16, + // TODO: this can be both arena and total deaths. Where is this difference in the dbc? + ACHIEVEMENT_CRITERIA_TYPE_DEATH= 17, + ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19, + ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20, + ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER = 23, + ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24, + ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27, + ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28, + ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL= 29, + ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE = 30, + ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31, + ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32, + ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34, + // TODO: this criteria has additional conditions which can not be found in the dbcs + ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL = 35, + ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36, + // TODO: the archievements 1162 and 1163 requires a special rating which can't be found in the dbc + ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38, + ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40, + ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM= 42, + ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43, + ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK= 44, + ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT= 45, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION= 46, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47, + // noted: rewarded as soon as the player payed, not at taking place at the seat + ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP= 48, + ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49, + // TODO: itemlevel is mentioned in text but not present in dbc + ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50, + ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT= 51, + ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52, + ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53, + ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54, + ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55, + // TODO: in some cases map not present, and in some cases need do without die + ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56, + ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57, + ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS = 59, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS = 60, + ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS = 61, + ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD = 62, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING = 63, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER = 65, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL = 66, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67, + ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68, + ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2= 69, + ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL= 70, + ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72, + // TODO: title id is not mentioned in dbc + ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE = 74, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS= 75, + ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76, + ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL = 77, + // TODO: creature type (demon, undead etc.) is not stored in dbc + ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE = 78, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS= 80, + ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION= 82, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID= 83, + ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS= 84, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD = 85, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED = 86, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION = 87, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION = 88, + ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS = 89, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM = 90, + ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM = 91, + ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED = 93, + ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED = 94, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH = 95, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR = 99, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT = 101, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED = 102, + ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED = 103, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED = 104, + ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED = 105, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED = 106, + ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED = 107, + ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN = 108, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109, + // TODO: target entry is missing + ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE= 112, + ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113, + ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS = 114, + // 0..114 => 115 criteria types total + ACHIEVEMENT_CRITERIA_TYPE_TOTAL = 115, +}; + enum AreaFlags { AREA_FLAG_SNOW = 0x00000001, // snow (only Dun Morogh, Naxxramas, Razorfen Downs and Winterspring) - AREA_FLAG_UNK1 = 0x00000002, // unknown, (only Naxxramas and Razorfen Downs) - AREA_FLAG_UNK2 = 0x00000004, // Only used on development map - AREA_FLAG_SLAVE_CAPITAL = 0x00000008, // slave capital city flag? - AREA_FLAG_UNK3 = 0x00000010, // unknown + AREA_FLAG_UNK1 = 0x00000002, // may be necropolis? + AREA_FLAG_UNK2 = 0x00000004, // Only used for areas on map 571 (development before) + AREA_FLAG_SLAVE_CAPITAL = 0x00000008, // city and city subsones + AREA_FLAG_UNK3 = 0x00000010, // can't find common meaning AREA_FLAG_SLAVE_CAPITAL2 = 0x00000020, // slave capital city flag? AREA_FLAG_UNK4 = 0x00000040, // many zones have this flag AREA_FLAG_ARENA = 0x00000080, // arena, both instanced and world arenas AREA_FLAG_CAPITAL = 0x00000100, // main capital city flag AREA_FLAG_CITY = 0x00000200, // only for one zone named "City" (where it located?) - AREA_FLAG_OUTLAND = 0x00000400, // outland zones? (only Eye of the Storm not have this flag, but have 0x00004000 flag) + AREA_FLAG_OUTLAND = 0x00000400, // expansion zones? (only Eye of the Storm not have this flag, but have 0x00004000 flag) AREA_FLAG_SANCTUARY = 0x00000800, // sanctuary area (PvP disabled) AREA_FLAG_NEED_FLY = 0x00001000, // only Netherwing Ledge, Socrethar's Seat, Tempest Keep, The Arcatraz, The Botanica, The Mechanar, Sorrow Wing Point, Dragonspine Ridge, Netherwing Mines, Dragonmaw Base Camp, Dragonmaw Skyway - AREA_FLAG_UNUSED1 = 0x00002000, // not used now (no area/zones with this flag set in 2.4.2) - AREA_FLAG_OUTLAND2 = 0x00004000, // outland zones? (only Circle of Blood Arena not have this flag, but have 0x00000400 flag) + AREA_FLAG_UNUSED1 = 0x00002000, // not used now (no area/zones with this flag set in 3.0.3) + AREA_FLAG_OUTLAND2 = 0x00004000, // expansion zones? (only Circle of Blood Arena not have this flag, but have 0x00000400 flag) AREA_FLAG_PVP = 0x00008000, // pvp objective area? (Death's Door also has this flag although it's no pvp object area) AREA_FLAG_ARENA_INSTANCE = 0x00010000, // used by instanced arenas only - AREA_FLAG_UNUSED2 = 0x00020000, // not used now (no area/zones with this flag set in 2.4.2) - AREA_FLAG_UNK5 = 0x00040000, // just used for Amani Pass, Hatchet Hills - AREA_FLAG_LOWLEVEL = 0x00100000 // used for some starting areas with area_level <=15 + AREA_FLAG_UNUSED2 = 0x00020000, // not used now (no area/zones with this flag set in 3.0.3) + AREA_FLAG_UNK5 = 0x00040000, // only used for Amani Pass, Hatchet Hills + AREA_FLAG_UNK6 = 0x00080000, // Valgarde and Acherus: The Ebon Hold + AREA_FLAG_LOWLEVEL = 0x00100000, // used for some starting areas with area_level <=15 + AREA_FLAG_TOWN = 0x00200000, // small towns with Inn + AREA_FLAG_UNK7 = 0x00400000, // Warsong Hold, Acherus: The Ebon Hold, New Agamand Inn, Vengeance Landing Inn + AREA_FLAG_UNK8 = 0x00800000, // Westguard Inn, Acherus: The Ebon Hold, Valgarde + AREA_FLAG_OUTDOOR_PVP = 0x01000000, // Wintergrasp and it's subzones + AREA_FLAG_UNK9 = 0x02000000, // unknown + AREA_FLAG_UNK10 = 0x04000000, // unknown + AREA_FLAG_OUTDOOR_PVP2 = 0x08000000 // Wintergrasp and it's subzones }; enum FactionTemplateFlags @@ -109,4 +271,51 @@ enum TotemCategoryType TOTEM_CATEGORY_TYPE_SPANNER = 24 }; +// SummonProperties.dbc, col 1 +/*enum SummonGroup +{ + SUMMON_GROUP_UNKNOWN1 = 0, // 1160 spells in 3.0.3 + SUMMON_GROUP_UNKNOWN2 = 1, // 861 spells in 3.0.3 + SUMMON_GROUP_PETS = 2, // 52 spells in 3.0.3, pets mostly + SUMMON_GROUP_CONTROLLABLE = 3, // 13 spells in 3.0.3, mostly controllable + SUMMON_GROUP_UNKNOWN3 = 4 // 86 spells in 3.0.3, taxi/mounts +}; + +// SummonProperties.dbc, col 3 +enum SummonType +{ + SUMMON_TYPE_UNKNOWN = 0, // different summons, 1330 spells in 3.0.3 + SUMMON_TYPE_SUMMON = 1, // generic summons, 49 spells in 3.0.3 + SUMMON_TYPE_GUARDIAN = 2, // summon guardian, 393 spells in 3.0.3 + SUMMON_TYPE_ARMY = 3, // summon army, 5 spells in 3.0.3 + SUMMON_TYPE_TOTEM = 4, // summon totem, 169 spells in 3.0.3 + SUMMON_TYPE_CRITTER = 5, // critter/minipet, 195 spells in 3.0.3 + SUMMON_TYPE_DK = 6, // summon DRW/Ghoul, 2 spells in 3.0.3 + SUMMON_TYPE_BOMB = 7, // summon bot/bomb, 4 spells in 3.0.3 + SUMMON_TYPE_PHASING = 8, // something todo with DK prequest line, 2 spells in 3.0.3 + SUMMON_TYPE_SIEGE_VEH = 9, // summon different vehicles, 14 spells in 3.0.3 + SUMMON_TYPE_DRAKE_VEH = 10, // summon drake (vehicle), 3 spells + SUMMON_TYPE_LIGHTWELL = 11 // summon lightwell, 6 spells in 3.0.3 +}; + +// SummonProperties.dbc, col 5 +enum SummonFlags +{ + SUMMON_FLAG_NONE = 0x0000, // 1342 spells in 3.0.3 + SUMMON_FLAG_UNK1 = 0x0001, // 75 spells in 3.0.3, something unfriendly + SUMMON_FLAG_UNK2 = 0x0002, // 616 spells in 3.0.3, something friendly + SUMMON_FLAG_UNK3 = 0x0004, // 22 spells in 3.0.3, no idea... + SUMMON_FLAG_UNK4 = 0x0008, // 49 spells in 3.0.3, some mounts + SUMMON_FLAG_UNK5 = 0x0010, // 25 spells in 3.0.3, quest related? + SUMMON_FLAG_UNK6 = 0x0020, // 0 spells in 3.0.3, unused + SUMMON_FLAG_UNK7 = 0x0040, // 12 spells in 3.0.3, no idea + SUMMON_FLAG_UNK8 = 0x0080, // 4 spells in 3.0.3, no idea + SUMMON_FLAG_UNK9 = 0x0100, // 51 spells in 3.0.3, no idea, many quest related + SUMMON_FLAG_UNK10 = 0x0200, // 51 spells in 3.0.3, something defensive + SUMMON_FLAG_UNK11 = 0x0400, // 3 spells, requires something near? + SUMMON_FLAG_UNK12 = 0x0800, // 30 spells in 3.0.3, no idea + SUMMON_FLAG_UNK13 = 0x1000, // 8 spells in 3.0.3, siege vehicle + SUMMON_FLAG_UNK14 = 0x2000, // 2 spells in 3.0.3, escort? +}; +*/ #endif diff --git a/src/shared/Database/DBCStores.cpp b/src/shared/Database/DBCStores.cpp index fb132c75768..c183f8356b4 100644 --- a/src/shared/Database/DBCStores.cpp +++ b/src/shared/Database/DBCStores.cpp @@ -35,9 +35,12 @@ DBCStorage <AreaTableEntry> sAreaStore(AreaTableEntryfmt); static AreaFlagByAreaID sAreaFlagByAreaID; static AreaFlagByMapID sAreaFlagByMapID; // for instances without generated *.map files +DBCStorage <AchievementEntry> sAchievementStore(Achievementfmt); +DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore(AchievementCriteriafmt); DBCStorage <AreaTriggerEntry> sAreaTriggerStore(AreaTriggerEntryfmt); DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt); DBCStorage <BattlemasterListEntry> sBattlemasterListStore(BattlemasterListEntryfmt); +DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore(BarberShopStyleEntryfmt); DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore(CharStartOutfitEntryfmt); DBCStorage <CharTitlesEntry> sCharTitlesStore(CharTitlesEntryfmt); DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt); @@ -58,7 +61,10 @@ DBCStorage <FactionEntry> sFactionStore(FactionEntryfmt); DBCStorage <FactionTemplateEntry> sFactionTemplateStore(FactionTemplateEntryfmt); DBCStorage <GemPropertiesEntry> sGemPropertiesStore(GemPropertiesEntryfmt); +DBCStorage <GlyphPropertiesEntry> sGlyphPropertiesStore(GlyphPropertiesfmt); +DBCStorage <GlyphSlotEntry> sGlyphSlotStore(GlyphSlotfmt); +DBCStorage <GtBarberShopCostBaseEntry> sGtBarberShopCostBaseStore(GtBarberShopCostBasefmt); DBCStorage <GtCombatRatingsEntry> sGtCombatRatingsStore(GtCombatRatingsfmt); DBCStorage <GtChanceToMeleeCritBaseEntry> sGtChanceToMeleeCritBaseStore(GtChanceToMeleeCritBasefmt); DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore(GtChanceToMeleeCritfmt); @@ -84,6 +90,8 @@ DBCStorage <MapEntry> sMapStore(MapEntryfmt); DBCStorage <QuestSortEntry> sQuestSortStore(QuestSortEntryfmt); DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore(RandomPropertiesPointsfmt); +DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore(ScalingStatDistributionfmt); +DBCStorage <ScalingStatValuesEntry> sScalingStatValuesStore(ScalingStatValuesfmt); DBCStorage <SkillLineEntry> sSkillLineStore(SkillLinefmt); DBCStorage <SkillLineAbilityEntry> sSkillLineAbilityStore(SkillLineAbilityfmt); @@ -101,8 +109,10 @@ DBCStorage <SpellDurationEntry> sSpellDurationStore(SpellDurationfmt); DBCStorage <SpellFocusObjectEntry> sSpellFocusObjectStore(SpellFocusObjectfmt); DBCStorage <SpellRadiusEntry> sSpellRadiusStore(SpellRadiusfmt); DBCStorage <SpellRangeEntry> sSpellRangeStore(SpellRangefmt); +DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore(SpellRuneCostfmt); DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore(SpellShapeshiftfmt); DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore(StableSlotPricesfmt); +//DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore(SummonPropertiesfmt); DBCStorage <TalentEntry> sTalentStore(TalentEntryfmt); TalentSpellPosMap sTalentSpellPosMap; DBCStorage <TalentTabEntry> sTalentTabStore(TalentTabEntryfmt); @@ -125,8 +135,11 @@ TaxiPathNodesByPath sTaxiPathNodesByPath; static DBCStorage <TaxiPathNodeEntry> sTaxiPathNodeStore(TaxiPathNodeEntryfmt); DBCStorage <TotemCategoryEntry> sTotemCategoryStore(TotemCategoryEntryfmt); +DBCStorage <VehicleEntry> sVehicleStore(VehicleEntryfmt); +DBCStorage <VehicleSeatEntry> sVehicleSeatStore(VehicleSeatEntryfmt); DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore(WorldMapAreaEntryfmt); DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore(WorldSafeLocsEntryfmt); +DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore(WorldMapOverlayEntryfmt); typedef std::list<std::string> StoreProblemList; @@ -178,7 +191,7 @@ void LoadDBCStores(const std::string& dataPath) { std::string dbcPath = dataPath+"dbc/"; - const uint32 DBCFilesCount = 56; + const uint32 DBCFilesCount = 66; barGoLink bar( DBCFilesCount ); @@ -196,16 +209,19 @@ void LoadDBCStores(const std::string& dataPath) sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID),area->exploreFlag)); // fill MapId->DBC records ( skip sub zones and continents ) - if(area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 ) + if(area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571 ) sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag)); } } + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementStore, dbcPath,"Achievement.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore, dbcPath,"AreaTrigger.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore, dbcPath,"BankBagSlotPrices.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBarberShopStyleStore, dbcPath,"BarberShopStyle.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore, dbcPath,"CharStartOutfit.dbc"); - + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharTitlesStore, dbcPath,"CharTitles.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore, dbcPath,"ChatChannels.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore, dbcPath,"ChrClasses.dbc"); @@ -229,7 +245,10 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore, dbcPath,"FactionTemplate.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGemPropertiesStore, dbcPath,"GemProperties.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphPropertiesStore, dbcPath,"GlyphProperties.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphSlotStore, dbcPath,"GlyphSlot.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtBarberShopCostBaseStore,dbcPath,"gtBarberShopCostBase.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtCombatRatingsStore, dbcPath,"gtCombatRatings.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc"); @@ -254,6 +273,8 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore, dbcPath,"Map.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore, dbcPath,"QuestSort.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatValuesStore, dbcPath,"ScalingStatValues.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore, dbcPath,"SkillLine.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore, dbcPath,"SkillLineAbility.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore, dbcPath,"SoundEntries.dbc"); @@ -303,8 +324,10 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentConditionStore,dbcPath,"SpellItemEnchantmentCondition.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRadiusStore, dbcPath,"SpellRadius.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRangeStore, dbcPath,"SpellRange.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRuneCostStore, dbcPath,"SpellRuneCost.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftStore, dbcPath,"SpellShapeshiftForm.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sStableSlotPricesStore, dbcPath,"StableSlotPrices.dbc"); + //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSummonPropertiesStore, dbcPath,"SummonProperties.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentStore, dbcPath,"Talent.dbc"); // create talent spells set @@ -407,7 +430,10 @@ void LoadDBCStores(const std::string& dataPath) pathLength.resize(pathCount); // 0 and some other indexes not used for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i) if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i)) - ++pathLength[entry->path]; + { + if (pathLength[entry->path] < entry->index + 1) + pathLength[entry->path] = entry->index + 1; + } // Set path length sTaxiPathNodesByPath.resize(pathCount); // 0 and some other indexes not used for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i) @@ -419,8 +445,11 @@ void LoadDBCStores(const std::string& dataPath) sTaxiPathNodeStore.Clear(); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTotemCategoryStore, dbcPath,"TotemCategory.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleStore, dbcPath,"Vehicle.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleSeatStore, dbcPath,"VehicleSeat.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapAreaStore, dbcPath,"WorldMapArea.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldSafeLocsStore, dbcPath,"WorldSafeLocs.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapOverlayStore, dbcPath,"WorldMapOverlay.dbc"); // error checks if(bad_dbc_files.size() >= DBCFilesCount ) @@ -438,20 +467,20 @@ void LoadDBCStores(const std::string& dataPath) exit(1); } - // check at up-to-date DBC files (53085 is last added spell in 2.4.3) - // check at up-to-date DBC files (17514 is last ID in SkillLineAbilities in 2.4.3) - // check at up-to-date DBC files (598 is last map added in 2.4.3) - // check at up-to-date DBC files (1127 is last gem property added in 2.4.3) - // check at up-to-date DBC files (2425 is last item extended cost added in 2.4.3) - // check at up-to-date DBC files (71 is last char title added in 2.4.3) - // check at up-to-date DBC files (1768 is last area added in 2.4.3) - if( !sSpellStore.LookupEntry(53085) || - !sSkillLineAbilityStore.LookupEntry(17514) || - !sMapStore.LookupEntry(598) || - !sGemPropertiesStore.LookupEntry(1127) || - !sItemExtendedCostStore.LookupEntry(2425) || - !sCharTitlesStore.LookupEntry(71) || - !sAreaStore.LookupEntry(1768) ) + // check at up-to-date DBC files (54909 is last added spell in 3.0.1) + // check at up-to-date DBC files (19162 is last added spell in abilities in 3.0.1) + // check at up-to-date DBC files (619 is last map added in 3.0.1) + // check at up-to-date DBC files (1361 is last gem property added in 3.0.1) + // check at up-to-date DBC files (2425 is last item extended cost added in 3.0.1) + // check at up-to-date DBC files (76 is last char title added in 3.0.1) + // check at up-to-date DBC files (2311 is last area added in 3.0.1) + if( !sSpellStore.LookupEntry(54909) || + !sSkillLineAbilityStore.LookupEntry(19162) || + !sMapStore.LookupEntry(619) || + !sGemPropertiesStore.LookupEntry(1361) || + !sItemExtendedCostStore.LookupEntry(2425) || + !sCharTitlesStore.LookupEntry(76) || + !sAreaStore.LookupEntry(2311) ) { sLog.outError("\nYou have _outdated_ DBC files. Please extract correct versions from current using client."); exit(1); @@ -537,7 +566,7 @@ uint32 GetAreaFlagByMapId(uint32 mapid) uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId) { - if(mapid != 530) // speed for most cases + if(mapid != 530 || mapid != 571) // speed for most cases return mapid; if(WorldMapAreaEntry const* wma = sWorldMapAreaStore.LookupEntry(zoneId)) diff --git a/src/shared/Database/DBCStores.h b/src/shared/Database/DBCStores.h index 98a54fbeccf..8f53fef84ef 100644 --- a/src/shared/Database/DBCStores.h +++ b/src/shared/Database/DBCStores.h @@ -132,9 +132,12 @@ class DBCStorage StringPoolList m_stringPoolList; }; +extern DBCStorage <AchievementEntry> sAchievementStore; +extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore; extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions extern DBCStorage <AreaTriggerEntry> sAreaTriggerStore; extern DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore; +extern DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore; extern DBCStorage <BattlemasterListEntry> sBattlemasterListStore; //extern DBCStorage <ChatChannelsEntry> sChatChannelsStore; -- accessed using function, no usable index extern DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore; @@ -150,7 +153,10 @@ extern DBCStorage <EmotesTextEntry> sEmotesTextStore; extern DBCStorage <FactionEntry> sFactionStore; extern DBCStorage <FactionTemplateEntry> sFactionTemplateStore; extern DBCStorage <GemPropertiesEntry> sGemPropertiesStore; +extern DBCStorage <GlyphPropertiesEntry> sGlyphPropertiesStore; +extern DBCStorage <GlyphSlotEntry> sGlyphSlotStore; +extern DBCStorage <GtBarberShopCostBaseEntry> sGtBarberShopCostBaseStore; extern DBCStorage <GtCombatRatingsEntry> sGtCombatRatingsStore; extern DBCStorage <GtChanceToMeleeCritBaseEntry> sGtChanceToMeleeCritBaseStore; extern DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore; @@ -171,6 +177,8 @@ extern DBCStorage <MailTemplateEntry> sMailTemplateStore; extern DBCStorage <MapEntry> sMapStore; extern DBCStorage <QuestSortEntry> sQuestSortStore; extern DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore; +extern DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore; +extern DBCStorage <ScalingStatValuesEntry> sScalingStatValuesStore; extern DBCStorage <SkillLineEntry> sSkillLineStore; extern DBCStorage <SkillLineAbilityEntry> sSkillLineAbilityStore; extern DBCStorage <SoundEntriesEntry> sSoundEntriesStore; @@ -183,9 +191,11 @@ extern SpellCategoryStore sSpellCategoryStore; extern PetFamilySpellsStore sPetFamilySpellsStore; extern DBCStorage <SpellRadiusEntry> sSpellRadiusStore; extern DBCStorage <SpellRangeEntry> sSpellRangeStore; +extern DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore; extern DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore; extern DBCStorage <SpellEntry> sSpellStore; extern DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore; +//extern DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore; extern DBCStorage <TalentEntry> sTalentStore; extern DBCStorage <TalentTabEntry> sTalentTabStore; extern DBCStorage <TaxiNodesEntry> sTaxiNodesStore; @@ -194,8 +204,11 @@ extern TaxiMask sTaxiNodesMask; extern TaxiPathSetBySource sTaxiPathSetBySource; extern TaxiPathNodesByPath sTaxiPathNodesByPath; extern DBCStorage <TotemCategoryEntry> sTotemCategoryStore; +extern DBCStorage <VehicleEntry> sVehicleStore; +extern DBCStorage <VehicleSeatEntry> sVehicleSeatStore; //extern DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore; -- use Zone2MapCoordinates and Map2ZoneCoordinates extern DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore; +extern DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore; void LoadDBCStores(const std::string& dataPath); diff --git a/src/shared/Database/DBCStructure.h b/src/shared/Database/DBCStructure.h index 99d789f133f..1b406718f47 100644 --- a/src/shared/Database/DBCStructure.h +++ b/src/shared/Database/DBCStructure.h @@ -37,57 +37,507 @@ #pragma pack(push,1) #endif -struct AreaTableEntry +struct AchievementEntry +{ + uint32 ID; // 0 + uint32 factionFlag; // 1 -1=all, 0=horde, 1=alliance + uint32 mapID; // 2 -1=none + //uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin) + //char *name[16]; // 4-19 + //uint32 name_flags; // 20 + //char *description[16]; // 21-36 + //uint32 desc_flags; // 37 + uint32 categoryId; // 38 + uint32 points; // 39 reward points + //uint32 OrderInCategory; // 40 + uint32 flags; // 41 + //uint32 icon; // 42 icon (from SpellIcon.dbc) + //char *titleReward[16]; // 43-58 + //uint32 titleReward_flags; // 59 + //uint32 count; // 60 - need this count Criteria for complete + uint32 refAchievement; // 61 - related achievement? +}; + +struct AchievementCategoryEntry { uint32 ID; // 0 - uint32 mapid; // 1 - uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area - uint32 exploreFlag; // 3, main index - uint32 flags; // 4, unknown value but 312 for all cities + uint32 parentCategory; // 1 -1 for main category + //char *name[16]; // 2-17 + //uint32 name_flags; // 18 + //uint32 sortOrder; // 19 +}; + +struct AchievementCriteriaEntry +{ + uint32 ID; // 0 + uint32 referredAchievement; // 1 + uint32 requiredType; // 2 + union + { + // ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0 + // TODO: also used for player deaths.. + struct + { + uint32 creatureID; // 3 + uint32 creatureCount; // 4 + } kill_creature; + + // ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1 + // TODO: there are further criterias instead just winning + struct + { + uint32 bgMapID; // 3 + uint32 winCount; // 4 + } win_bg; + + // ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5 + struct + { + uint32 unused; // 3 + uint32 level; // 4 + } reach_level; + + // ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7 + struct + { + uint32 skillID; // 3 + uint32 skillLevel; // 4 + } reach_skill_level; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8 + struct + { + uint32 linkedAchievement; // 3 + } complete_achievement; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9 + struct + { + uint32 unused; // 3 + uint32 totalQuestCount; // 4 + } complete_quest_count; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10 + struct + { + uint32 unused; // 3 + uint32 numberOfDays; // 4 + } complete_daily_quest_daily; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11 + struct + { + uint32 zoneID; // 3 + uint32 questCount; // 4 + } complete_quests_in_zone; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14 + struct + { + uint32 unused; // 3 + uint32 questCount; // 4 + } complete_daily_quest; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND= 15 + struct + { + uint32 mapID; // 3 + } complete_battleground; + + // ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP= 16 + struct + { + uint32 mapID; // 3 + } death_at_map; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19 + struct + { + uint32 groupSize; // 3 can be 5, 10 or 25 + } complete_raid; + + // ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20 + struct + { + uint32 creatureEntry; // 3 + } killed_by_creature; + + // ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24 + struct + { + uint32 unused; // 3 + uint32 fallHeight; // 4 + } fall_without_dying; + + // ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26 + struct + { + uint32 type; // 0 - fatigue, 1 - drowning, 2 - falling, 3 - ??, 5 - fire and lava + } deaths; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27 + struct + { + uint32 questID; // 3 + uint32 questCount; // 4 + } complete_quest; + + // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28 + // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2= 69 + struct + { + uint32 spellID; // 3 + uint32 spellCount; // 4 + } be_spell_target; + + // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL= 29 + // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110 + struct + { + uint32 spellID; // 3 + uint32 castCount; // 4 + } cast_spell; + + // ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31 + struct + { + uint32 areaID; // 3 Reference to AreaTable.dbc + uint32 killCount; // 4 + } honorable_kill_at_area; + + // ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32 + struct + { + uint32 mapID; // 3 Reference to Map.dbc + } win_arena; + + // ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33 + struct + { + uint32 mapID; // 3 Reference to Map.dbc + } play_arena; + + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34 + struct + { + uint32 spellID; // 3 Reference to Map.dbc + } learn_spell; + + // ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36 + struct + { + uint32 itemID; // 3 + uint32 itemCount; // 4 + } own_item; + + // ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37 + struct + { + uint32 unused; // 3 + uint32 count; // 4 + uint32 flag; // 5 4=in a row + } win_rated_arena; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38 + struct + { + uint32 teamtype; // 3 {2,3,5} + } highest_team_rating; + + // ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39 + struct + { + uint32 teamtype; // 3 {2,3,5} + uint32 teamrating; // 4 + } reach_team_rating; + + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40 + struct + { + uint32 skillID; // 3 + uint32 skillLevel; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6 + } learn_skill_level; + + // ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41 + struct + { + uint32 itemID; // 3 + uint32 itemCount; // 4 + } use_item; + + // ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42 + struct + { + uint32 itemID; // 3 + uint32 itemCount; // 4 + } loot_item; + + // ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43 + struct + { + // TODO: This rank is _NOT_ the index from AreaTable.dbc + uint32 areaReference; // 3 + } explore_area; + + // ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK= 44 + struct + { + // TODO: This rank is _NOT_ the index from CharTitles.dbc + uint32 rank; // 3 + } own_rank; + + // ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT= 45 + struct + { + uint32 unused; // 3 + uint32 numberOfSlots; // 4 + } buy_bank_slot; + + // ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION= 46 + struct + { + uint32 factionID; // 3 + uint32 reputationAmount; // 4 Total reputation amount, so 42000 = exalted + } gain_reputation; + + // ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47 + struct + { + uint32 unused; // 3 + uint32 numberOfExaltedFactions; // 4 + } gain_exalted_reputation; + + // ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48 + struct + { + uint32 unused; // 3 + uint32 numberOfVisits; // 4 + } visit_barber; + + // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49 + // TODO: where is the required itemlevel stored? + struct + { + uint32 itemSlot; // 3 + } equip_epic_item; + + // ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT= 50 + struct + { + uint32 rollValue; // 3 + uint32 count; // 4 + } roll_need_on_loot; + + // ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52 + struct + { + uint32 classID; // 3 + uint32 count; // 4 + } hk_class; + + // ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53 + struct + { + uint32 raceID; // 3 + uint32 count; // 4 + } hk_race; + + // ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54 + // TODO: where is the information about the target stored? + struct + { + uint32 emoteID; // 3 + } do_emote; + // ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13 + // ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55 + // ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56 + struct + { + uint32 unused; // 3 + uint32 count; // 4 + uint32 flag; // 5 =3 for battleground healing + uint32 mapid; // 6 + } healing_done; + + // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57 + struct + { + uint32 itemID; // 3 + } equip_item; + + + // ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67 + struct + { + uint32 unused; // 3 + uint32 goldInCopper; // 4 + } loot_money; + + // ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68 + struct + { + uint32 goEntry; // 3 + uint32 useCount; // 4 + } use_gameobject; + + // ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL= 70 + // TODO: are those special criteria stored in the dbc or do we have to add another sql table? + struct + { + uint32 unused; // 3 + uint32 killCount; // 4 + } special_pvp_kill; + + // ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72 + struct + { + uint32 goEntry; // 3 + uint32 lootCount; // 4 + } fish_in_gameobject; + + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS= 75 + struct + { + uint32 skillLine; // 3 + uint32 spellCount; // 4 + } learn_skilline_spell; + + // ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76 + struct + { + uint32 unused; // 3 + uint32 duelCount; // 4 + } win_duel; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96 + struct + { + uint32 powerType; // 3 mana=0, 1=rage, 3=energy, 6=runic power + } highest_power; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97 + struct + { + uint32 statType; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength + } highest_stat; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98 + struct + { + uint32 spellSchool; // 3 + } highest_spellpower; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100 + struct + { + uint32 ratingType; // 3 + } highest_rating; + + // ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109 + struct + { + uint32 lootType; // 3 3=fishing, 2=pickpocket, 4=disentchant + uint32 lootTypeCount; // 4 + } loot_type; + + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE= 112 + struct + { + uint32 skillLine; // 3 + uint32 spellCount; // 4 + } learn_skill_line; + + // ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113 + struct + { + uint32 unused; // 3 + uint32 killCount; // 4 + } honorable_kill; + + struct + { + uint32 field3; // 3 main requirement + uint32 field4; // 4 main requirement count + uint32 additionalRequirement1_type; // 5 additional requirement 1 type + uint32 additionalRequirement1_value; // 6 additional requirement 1 value + uint32 additionalRequirement2_type; // 7 additional requirement 2 type + uint32 additionalRequirement2_value; // 8 additional requirement 1 value + } raw; + }; + //char* name[16]; // 9-24 + //uint32 name_flags; // 25 + uint32 completionFlag; // 26 + uint32 groupFlag; // 27 + //uint32 unk1; // 28 + uint32 timeLimit; // 29 time limit in seconds + //uint32 showOrder; // 30 show order +}; + +struct AreaTableEntry +{ + uint32 ID; // 0 + uint32 mapid; // 1 + uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area + uint32 exploreFlag; // 3, main index + uint32 flags; // 4, unknown value but 312 for all cities // 5-9 unused - int32 area_level; // 10 - char* area_name[16]; // 11-26 + int32 area_level; // 10 + char* area_name[16]; // 11-26 // 27, string flags, unused - uint32 team; // 28 + uint32 team; // 28 }; struct AreaTriggerEntry { - uint32 id; // 0 - uint32 mapid; // 1 - float x; // 2 - float y; // 3 - float z; // 4 - float radius; // 5 - float box_x; // 6 extent x edge - float box_y; // 7 extent y edge - float box_z; // 8 extent z edge - float box_orientation; // 9 extent rotation by about z axis + uint32 id; // 0 m_ID + uint32 mapid; // 1 m_ContinentID + float x; // 2 m_x + float y; // 3 m_y + float z; // 4 m_z + float radius; // 5 m_radius + float box_x; // 6 m_box_length + float box_y; // 7 m_box_width + float box_z; // 8 m_box_heigh + float box_orientation; // 9 m_box_yaw }; struct BankBagSlotPricesEntry { - uint32 ID; - uint32 price; + uint32 ID; + uint32 price; +}; + +struct BarberShopStyleEntry +{ + uint32 Id; // 0 + uint32 type; // 1 value 0 -> hair, value 2 -> facialhair + //char* name[16]; // 2-17 name of hair style + //uint32 name_flags; // 18 + //uint32 unk_name[16]; // 19-34, all empty + //uint32 unk_flags; // 35 + //float CostMultiplier; // 36 values 1 and 0.75 + uint32 race; // 37 race + uint32 gender; // 38 0 -> male, 1 -> female + uint32 hair_id; // 39 real ID to hair/facial hair }; struct BattlemasterListEntry { - uint32 id; // 0 - uint32 mapid[3]; // 1-3 mapid - // 4-8 unused - uint32 type; // 9 (3 - BG, 4 - arena) - uint32 minlvl; // 10 - uint32 maxlvl; // 11 - uint32 maxplayersperteam; // 12 - // 13-14 unused - char* name[16]; // 15-30 - // 31 string flag, unused - // 32 unused + uint32 id; // 0 + int32 mapid[8]; // 1-8 mapid + uint32 type; // 9 (3 - BG, 4 - arena) + uint32 minlvl; // 10 + uint32 maxlvl; // 11 + uint32 maxplayersperteam; // 12 + // 13 minplayers + // 14 0 or 9 + // 15 + char* name[16]; // 16-31 + // 32 string flag, unused + // 33 unused }; -#define MAX_OUTFIT_ITEMS 12 -// #define MAX_OUTFIT_ITEMS 24 // 12->24 in 3.0.x +#define MAX_OUTFIT_ITEMS 24 struct CharStartOutfitEntry { @@ -103,20 +553,20 @@ struct CharStartOutfitEntry struct CharTitlesEntry { - uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId() + uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId() //uint32 unk1; // 1 flags? //char* name[16]; // 2-17, unused // 18 string flag, unused //char* name2[16]; // 19-34, unused // 35 string flag, unused - uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES + uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES }; struct ChatChannelsEntry { - uint32 ChannelID; // 0 - uint32 flags; // 1 - char* pattern[16]; // 3-18 + uint32 ChannelID; // 0 + uint32 flags; // 1 + char* pattern[16]; // 3-18 // 19 string flags, unused //char* name[16]; // 20-35 unused // 36 string flag, unused @@ -124,10 +574,10 @@ struct ChatChannelsEntry struct ChrClassesEntry { - uint32 ClassID; // 0 - // 1-2, unused - uint32 powerType; // 3 - // 4, unused + uint32 ClassID; // 0 + // 1, unused + uint32 powerType; // 2 + // 3-4, unused //char* name[16]; // 5-20 unused char* name[16]; // 5-20 unused // 21 string flag, unused @@ -136,8 +586,10 @@ struct ChrClassesEntry //char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case // 54 string flag, unused // 55, unused - uint32 spellfamily; // 56 + uint32 spellfamily; // 56 // 57, unused + uint32 CinematicSequence; // 58 id from CinematicSequences.dbc + uint32 addon; // 59 (0 - original race, 1 - tbc addon, ...) }; struct ChrRacesEntry @@ -151,7 +603,7 @@ struct ChrRacesEntry // 6-7 unused uint32 TeamID; // 8 (7-Alliance 1-Horde) // 9-12 unused - uint32 startmovie; // 13 id from CinematicCamera.dbc + uint32 CinematicSequence; // 13 id from CinematicSequences.dbc char* name[16]; // 14-29 used for DBC language detection/selection // 30 string flags, unused //char* nameFemale[16]; // 31-46, if different from base (male) case @@ -164,30 +616,43 @@ struct ChrRacesEntry struct CreatureDisplayInfoEntry { - uint32 Displayid; // 0 - // 1-3,unused - float scale; // 4 - // 5-13,unused + uint32 Displayid; // 0 m_ID + // 1 m_modelID + // 2 m_soundID + // 3 m_extendedDisplayInfoID + float scale; // 4 m_creatureModelScale + // 5 m_creatureModelAlpha + // 6-8 m_textureVariation[3] + // 9 m_portraitTextureName + // 10 m_sizeClass + // 11 m_bloodID + // 12 m_NPCSoundID + // 13 m_particleColorID + // 14 m_creatureGeosetData + // 15 m_objectEffectPackageID }; struct CreatureFamilyEntry { - uint32 ID; // 0 - float minScale; // 1 - uint32 minScaleLevel; // 2 0/1 - float maxScale; // 3 - uint32 maxScaleLevel; // 4 0/60 - uint32 skillLine[2]; // 5-6 - uint32 petFoodMask; // 7 - char* Name[16]; // 8-23 - // 24 string flags, unused - // 25 icon, unused + uint32 ID; // 0 m_ID + float minScale; // 1 m_minScale + uint32 minScaleLevel; // 2 m_minScaleLevel + float maxScale; // 3 m_maxScale + uint32 maxScaleLevel; // 4 m_maxScaleLevel + uint32 skillLine[2]; // 5-6 m_skillLine + uint32 petFoodMask; // 7 m_petFoodMask + int32 petTalentType; // 8 m_petTalentType + // 9 m_categoryEnumID + char* Name[16]; // 10-25 m_name_lang + // 26 string flags + // 27 m_iconFile }; struct CreatureSpellDataEntry { - uint32 ID; // 0 - //uint32 spellId[4]; // 1-4 hunter pet learned spell (for later use) + uint32 ID; // 0 m_ID + //uint32 spellId[4]; // 1-4 m_spells[4] + //uint32 availability[4]; // 4-7 m_availability[4] }; struct DurabilityCostsEntry @@ -204,41 +669,35 @@ struct DurabilityQualityEntry struct EmotesTextEntry { - uint32 Id; - uint32 textid; + uint32 Id; + uint32 textid; }; struct FactionEntry { - uint32 ID; // 0 - int32 reputationListID; // 1 - uint32 BaseRepRaceMask[4]; // 2-5 Base reputation race masks (see enum Races) - uint32 BaseRepClassMask[4]; // 6-9 Base reputation class masks (see enum Classes) - int32 BaseRepValue[4]; // 10-13 Base reputation values - uint32 ReputationFlags[4]; // 14-17 Default flags to apply - uint32 team; // 18 enum Team - char* name[16]; // 19-34 - // 35 string flags, unused - //char* description[16]; // 36-51 unused - // 52 string flags, unused + uint32 ID; // 0 m_ID + int32 reputationListID; // 1 m_reputationIndex + uint32 BaseRepRaceMask[4]; // 2-5 m_reputationRaceMask + uint32 BaseRepClassMask[4]; // 6-9 m_reputationClassMask + int32 BaseRepValue[4]; // 10-13 m_reputationBase + uint32 ReputationFlags[4]; // 14-17 m_reputationFlags + uint32 team; // 18 m_parentFactionID + char* name[16]; // 19-34 m_name_lang + // 35 string flags + //char* description[16]; // 36-51 m_description_lang + // 52 string flags }; struct FactionTemplateEntry { - uint32 ID; // 0 - uint32 faction; // 1 - uint32 factionFlags; // 2 specific flags for that faction - uint32 ourMask; // 3 if mask set (see FactionMasks) then faction included in masked team - uint32 friendlyMask; // 4 if mask set (see FactionMasks) then faction friendly to masked team - uint32 hostileMask; // 5 if mask set (see FactionMasks) then faction hostile to masked team - uint32 enemyFaction1; // 6 - uint32 enemyFaction2; // 7 - uint32 enemyFaction3; // 8 - uint32 enemyFaction4; // 9 - uint32 friendFaction1; // 10 - uint32 friendFaction2; // 11 - uint32 friendFaction3; // 12 - uint32 friendFaction4; // 13 + uint32 ID; // 0 m_ID + uint32 faction; // 1 m_faction + uint32 factionFlags; // 2 m_flags + uint32 ourMask; // 3 m_factionGroup + uint32 friendlyMask; // 4 m_friendGroup + uint32 hostileMask; // 5 m_enemyGroup + uint32 enemyFaction[4]; // 6 m_enemies[4] + uint32 friendFaction[4]; // 10 m_friend[4] //------------------------------------------------------- end structure // helpers @@ -246,9 +705,9 @@ struct FactionTemplateEntry { if(ID == entry.ID) return true; - if(enemyFaction1 == entry.faction || enemyFaction2 == entry.faction || enemyFaction3 == entry.faction || enemyFaction4 == entry.faction ) + if(enemyFaction[0] == entry.faction || enemyFaction[1] == entry.faction || enemyFaction[2] == entry.faction || enemyFaction[3] == entry.faction ) return false; - if(friendFaction1 == entry.faction || friendFaction2 == entry.faction || friendFaction3 == entry.faction || friendFaction4 == entry.faction ) + if(friendFaction[0] == entry.faction || friendFaction[1] == entry.faction || friendFaction[2] == entry.faction || friendFaction[3] == entry.faction ) return true; return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask); } @@ -256,14 +715,14 @@ struct FactionTemplateEntry { if(ID == entry.ID) return false; - if(enemyFaction1 == entry.faction || enemyFaction2 == entry.faction || enemyFaction3 == entry.faction || enemyFaction4 == entry.faction ) + if(enemyFaction[0] == entry.faction || enemyFaction[1] == entry.faction || enemyFaction[2] == entry.faction || enemyFaction[3] == entry.faction ) return true; - if(friendFaction1 == entry.faction || friendFaction2 == entry.faction || friendFaction3 == entry.faction || friendFaction4 == entry.faction ) + if(friendFaction[0] == entry.faction || friendFaction[1] == entry.faction || friendFaction[2] == entry.faction || friendFaction[3] == entry.faction ) return false; return (hostileMask & entry.ourMask) != 0; } bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; } - bool IsNeutralToAll() const { return hostileMask == 0 && friendlyMask == 0 && enemyFaction1==0 && enemyFaction2==0 && enemyFaction3==0 && enemyFaction4==0; } + bool IsNeutralToAll() const { return hostileMask == 0 && friendlyMask == 0 && enemyFaction[0]==0 && enemyFaction[1]==0 && enemyFaction[2]==0 && enemyFaction[3]==0; } bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; } }; @@ -274,9 +733,29 @@ struct GemPropertiesEntry uint32 color; }; +struct GlyphPropertiesEntry +{ + uint32 Id; + uint32 SpellId; + uint32 TypeFlags; + uint32 Unk1; // GlyphIconId (SpellIcon.dbc) +}; + +struct GlyphSlotEntry +{ + uint32 Id; + uint32 TypeFlags; + uint32 Order; +}; + // All Gt* DBC store data for 100 levels, some by 100 per class/race #define GT_MAX_LEVEL 100 +struct GtBarberShopCostBaseEntry +{ + float cost; +}; + struct GtCombatRatingsEntry { float ratio; @@ -324,24 +803,38 @@ struct GtRegenMPPerSptEntry struct ItemEntry { - uint32 ID; - uint32 DisplayId; - uint32 InventoryType; - uint32 Sheath; + uint32 ID; + //uint32 Class; + //uint32 SubClass; + //uint32 Unk0; + //uint32 Material; + uint32 DisplayId; + uint32 InventoryType; + uint32 Sheath; }; struct ItemDisplayInfoEntry { - uint32 ID; - uint32 randomPropertyChance; + uint32 ID; // 0 m_ID + // 1 m_modelName[2] + // 2 m_modelTexture[2] + // 3 m_inventoryIcon + // 4 m_geosetGroup[3] + // 5 m_flags + // 6 m_spellVisualID + // 7 m_groupSoundIndex + // 8 m_helmetGeosetVis[2] + // 9 m_texture[2] + // 10 m_itemVisual[8] + // 11 m_particleColorID }; //struct ItemCondExtCostsEntry //{ // uint32 ID; -// uint32 condExtendedCost; // ItemPrototype::CondExtendedCost -// uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost -// uint32 arenaseason; // arena season number(1-4) +// uint32 condExtendedCost; // ItemPrototype::CondExtendedCost +// uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost +// uint32 arenaseason; // arena season number(1-4) //}; struct ItemExtendedCostEntry @@ -356,47 +849,42 @@ struct ItemExtendedCostEntry struct ItemRandomPropertiesEntry { - uint32 ID; // 0 - //char* internalName // 1 unused - uint32 enchant_id[3]; // 2-4 - // 5-6 unused, 0 only values, reserved for additional enchantments? - //char* nameSuffix[16] // 7-22, unused - // 23 nameSufix flags, unused + uint32 ID; // 0 m_ID + //char* internalName // 1 m_Name + uint32 enchant_id[5]; // 2-6 m_Enchantment + //char* nameSuffix[16] // 7-22 m_name_lang + // 23 name flags }; struct ItemRandomSuffixEntry { - uint32 ID; // 0 - //char* name[16] // 1-16 unused - // 17, name flags, unused - // 18 unused - uint32 enchant_id[3]; // 19-21 - uint32 prefix[3]; // 22-24 + uint32 ID; // 0 m_ID + //char* name[16] // 1-16 m_name_lang + // 17, name flags + // 18 m_internalName + uint32 enchant_id[5]; // 19-21 m_enchantment + uint32 prefix[5]; // 22-24 m_allocationPct }; struct ItemSetEntry { - //uint32 id // 0 item set ID - char* name[16]; // 1-16 + //uint32 id // 0 m_ID + char* name[16]; // 1-16 m_name_lang // 17 string flags, unused - // 18-28 items from set, but not have all items listed, use ItemPrototype::ItemSet instead - // 29-34 unused - uint32 spells[8]; // 35-42 - uint32 items_to_triggerspell[8]; // 43-50 - uint32 required_skill_id; // 51 - uint32 required_skill_value; // 52 + //uint32 itemId[17]; // 18-34 m_itemID + uint32 spells[8]; // 35-42 m_setSpellID + uint32 items_to_triggerspell[8]; // 43-50 m_setThreshold + uint32 required_skill_id; // 51 m_requiredSkill + uint32 required_skill_value; // 52 m_requiredSkillRank }; struct LockEntry { - uint32 ID; // 0 - uint32 keytype[5]; // 1-5 - // 6-8, not used - uint32 key[5]; // 9-13 - // 14-16, not used - uint32 requiredminingskill; // 17 - uint32 requiredlockskill; // 18 - // 19-32, not used + uint32 ID; // 0 m_ID + uint32 Type[8]; // 1-8 m_Type + uint32 Index[8]; // 9-16 m_Index + uint32 Skill[8]; // 17-24 m_Skill + //uint32 Action[8]; // 25-32 m_Action }; struct MailTemplateEntry @@ -409,35 +897,34 @@ struct MailTemplateEntry struct MapEntry { - uint32 MapID; // 0 + uint32 MapID; // 0 //char* internalname; // 1 unused - uint32 map_type; // 2 - // 3 unused - char* name[16]; // 4-19 + uint32 map_type; // 2 + // 3 0 or 1 for battlegrounds (not arenas) + char* name[16]; // 4-19 // 20 name flags, unused - // 21-23 unused (something PvPZone related - levels?) - // 24-26 - uint32 linked_zone; // 27 common zone for instance and continent map - //char* hordeIntro // 28-43 text for PvP Zones - // 44 intro text flags - //char* allianceIntro // 45-60 text for PvP Zones - // 46 intro text flags - // 47-61 not used - uint32 multimap_id; // 62 - // 63-65 not used - //chat* unknownText1 // 66-81 unknown empty text fields, possible normal Intro text. - // 82 text flags - //chat* heroicIntroText // 83-98 heroic mode requirement text - // 99 text flags - //chat* unknownText2 // 100-115 unknown empty text fields - // 116 text flags - int32 entrance_map; // 117 map_id of entrance map - float entrance_x; // 118 entrance x coordinate (if exist single entry) - float entrance_y; // 119 entrance y coordinate (if exist single entry) - uint32 resetTimeRaid; // 120 - uint32 resetTimeHeroic; // 121 - // 122-123 - uint32 addon; // 124 (0-original maps,1-tbc addon) + uint32 linked_zone; // 21 common zone for instance and continent map + //char* hordeIntro[16]; // 23-37 text for PvP Zones + // 38 intro text flags + //char* allianceIntro[16]; // 39-54 text for PvP Zones + // 55 intro text flags + uint32 multimap_id; // 56 + // 57 + //chat* unknownText1[16]; // 58-73 unknown empty text fields, possible normal Intro text. + // 74 text flags + //chat* heroicIntroText[16]; // 75-90 heroic mode requirement text + // 91 text flags + //chat* unknownText2[16]; // 92-107 unknown empty text fields + // 108 text flags + int32 entrance_map; // 109 map_id of entrance map + float entrance_x; // 110 entrance x coordinate (if exist single entry) + float entrance_y; // 111 entrance y coordinate (if exist single entry) + uint32 resetTimeRaid; // 112 + uint32 resetTimeHeroic; // 113 + // 114 all 0 + // 115 -1, 0 and 720 + uint32 addon; // 116 (0-original maps,1-tbc addon) + // 117 some kind of time? // Helpers uint32 Expansion() const { return addon; } @@ -458,13 +945,18 @@ struct MapEntry MapID==568 || MapID==309 || MapID==209 || MapID==534 || MapID==560 || MapID==509 || MapID==269; } + + bool IsContinent() const + { + return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571; + } }; struct QuestSortEntry { - uint32 id; // 0, sort id - //char* name[16]; // 1-16, unused - // 17 name flags, unused + uint32 id; // 0 m_ID + //char* name[16]; // 1-16 m_SortName_lang + // 17 name flags }; struct RandomPropertiesPointsEntry @@ -476,172 +968,201 @@ struct RandomPropertiesPointsEntry uint32 UncommonPropertiesPoints[5]; // 12-16 }; +struct ScalingStatDistributionEntry +{ + uint32 Id; + uint32 StatMod[10]; + uint32 Modifier[10]; + uint32 MaxLevel; +}; + +struct ScalingStatValuesEntry +{ + uint32 Id; + uint32 Level; + uint32 Multiplier[17]; +}; + //struct SkillLineCategoryEntry{ -// uint32 id; // 0 hidden key -// char* name[16]; // 1 - 17 Category name -// // 18 string flag -// uint32 displayOrder; // Display order in character tab +// uint32 id; // 0 m_ID +// char* name[16]; // 1-17 m_name_lang +// // 18 string flag +// uint32 displayOrder; // 19 m_sortIndex //}; //struct SkillRaceClassInfoEntry{ -// uint32 id; // 0 -// uint32 skillId; // 1 present some refrences to unknown skill -// uint32 raceMask; // 2 -// uint32 classMask; // 3 -// uint32 flags; // 4 mask for some thing -// uint32 reqLevel; // 5 -// uint32 skillTierId; // 6 -// uint32 skillCostID; // 7 +// uint32 id; // 0 m_ID +// uint32 skillId; // 1 m_skillID +// uint32 raceMask; // 2 m_raceMask +// uint32 classMask; // 3 m_classMask +// uint32 flags; // 4 m_flags +// uint32 reqLevel; // 5 m_minLevel +// uint32 skillTierId; // 6 m_skillTierID +// uint32 skillCostID; // 7 m_skillCostIndex //}; //struct SkillTiersEntry{ -// uint32 id; // 0 -// uint32 skillValue[16]; // 1-17 unknown possibly add value on learn? -// uint32 maxSkillValue[16]; // Max value for rank +// uint32 id; // 0 m_ID +// uint32 skillValue[16]; // 1-17 m_cost +// uint32 maxSkillValue[16]; // 18-32 m_valueMax //}; struct SkillLineEntry { - uint32 id; // 0 - uint32 categoryId; // 1 (index from SkillLineCategory.dbc) - //uint32 skillCostID; // 2 not used - char* name[16]; // 3-18 - // 19 string flags, not used - //char* description[16]; // 20-35, not used - // 36 string flags, not used - uint32 spellIcon; // 37 + uint32 id; // 0 m_ID + int32 categoryId; // 1 m_categoryID + //uint32 skillCostID; // 2 m_skillCostsID + char* name[16]; // 3-18 m_displayName_lang + // 19 string flags + //char* description[16]; // 20-35 m_description_lang + // 36 string flags + uint32 spellIcon; // 37 m_spellIconID + //char* alternateVerb[16]; // 38-53 m_alternateVerb_lang + // 54 string flags + // 55 m_canLink }; struct SkillLineAbilityEntry { - uint32 id; // 0, INDEX - uint32 skillId; // 1 - uint32 spellId; // 2 - uint32 racemask; // 3 - uint32 classmask; // 4 - //uint32 racemaskNot; // 5 always 0 in 2.4.2 - //uint32 classmaskNot; // 6 always 0 in 2.4.2 - uint32 req_skill_value; // 7 for trade skill.not for training. - uint32 forward_spellid; // 8 - uint32 learnOnGetSkill; // 9 can be 1 or 2 for spells learned on get skill - uint32 max_value; // 10 - uint32 min_value; // 11 - // 12-13, unknown, always 0 - uint32 reqtrainpoints; // 14 + uint32 id; // 0 m_ID + uint32 skillId; // 1 m_skillLine + uint32 spellId; // 2 m_spell + uint32 racemask; // 3 m_raceMask + uint32 classmask; // 4 m_classMask + //uint32 racemaskNot; // 5 m_excludeRace + //uint32 classmaskNot; // 6 m_excludeClass + uint32 req_skill_value; // 7 m_minSkillLineRank + uint32 forward_spellid; // 8 m_supercededBySpell + uint32 learnOnGetSkill; // 9 m_acquireMethod + uint32 max_value; // 10 m_trivialSkillLineRankHigh + uint32 min_value; // 11 m_trivialSkillLineRankLow + //uint32 characterPoints[2]; // 12-13 m_characterPoints[2] }; struct SoundEntriesEntry { - uint32 Id; // 0, sound id - //uint32 Type; // 1, sound type (10 generally for creature, etc) - //char* InternalName; // 2, internal name, for use in lookup command for example - //char* FileName[10]; // 3-12, file names - //uint32 Unk13[10]; // 13-22, linked with file names? - //char* Path; // 23 - // 24-28, unknown + uint32 Id; // 0 m_ID + //uint32 Type; // 1 m_soundType + //char* InternalName; // 2 m_name + //char* FileName[10]; // 3-12 m_File[10] + //uint32 Unk13[10]; // 13-22 m_Freq[10] + //char* Path; // 23 m_DirectoryBase + // 24 m_volumeFloat + // 25 m_flags + // 26 m_minDistance + // 27 m_distanceCutoff + // 28 m_EAXDef }; struct SpellEntry { - uint32 Id; // 0 normally counted from 0 field (but some tools start counting from 1, check this before tool use for data view!) - uint32 Category; // 1 - //uint32 castUI // 2 not used - uint32 Dispel; // 3 - uint32 Mechanic; // 4 - uint32 Attributes; // 5 - uint32 AttributesEx; // 6 - uint32 AttributesEx2; // 7 - uint32 AttributesEx3; // 8 - uint32 AttributesEx4; // 9 - uint32 AttributesEx5; // 10 - //uint32 AttributesEx6; // 11 not used - uint32 Stances; // 12 - uint32 StancesNot; // 13 - uint32 Targets; // 14 - uint32 TargetCreatureType; // 15 - uint32 RequiresSpellFocus; // 16 - uint32 FacingCasterFlags; // 17 - uint32 CasterAuraState; // 18 - uint32 TargetAuraState; // 19 - uint32 CasterAuraStateNot; // 20 - uint32 TargetAuraStateNot; // 21 - uint32 CastingTimeIndex; // 22 - uint32 RecoveryTime; // 23 - uint32 CategoryRecoveryTime; // 24 - uint32 InterruptFlags; // 25 - uint32 AuraInterruptFlags; // 26 - uint32 ChannelInterruptFlags; // 27 - uint32 procFlags; // 28 - uint32 procChance; // 29 - uint32 procCharges; // 30 - uint32 maxLevel; // 31 - uint32 baseLevel; // 32 - uint32 spellLevel; // 33 - uint32 DurationIndex; // 34 - uint32 powerType; // 35 - uint32 manaCost; // 36 - uint32 manaCostPerlevel; // 37 - uint32 manaPerSecond; // 38 - uint32 manaPerSecondPerLevel; // 39 - uint32 rangeIndex; // 40 - float speed; // 41 - //uint32 modalNextSpell; // 42 - uint32 StackAmount; // 43 - uint32 Totem[2]; // 44-45 - int32 Reagent[8]; // 46-53 - uint32 ReagentCount[8]; // 54-61 - int32 EquippedItemClass; // 62 (value) - int32 EquippedItemSubClassMask; // 63 (mask) - int32 EquippedItemInventoryTypeMask; // 64 (mask) - uint32 Effect[3]; // 65-67 - int32 EffectDieSides[3]; // 68-70 - uint32 EffectBaseDice[3]; // 71-73 - float EffectDicePerLevel[3]; // 74-76 - float EffectRealPointsPerLevel[3]; // 77-79 - int32 EffectBasePoints[3]; // 80-82 (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints) - uint32 EffectMechanic[3]; // 83-85 - uint32 EffectImplicitTargetA[3]; // 86-88 - uint32 EffectImplicitTargetB[3]; // 89-91 - uint32 EffectRadiusIndex[3]; // 92-94 - spellradius.dbc - uint32 EffectApplyAuraName[3]; // 95-97 - uint32 EffectAmplitude[3]; // 98-100 - float EffectMultipleValue[3]; // 101-103 - uint32 EffectChainTarget[3]; // 104-106 - uint32 EffectItemType[3]; // 107-109 - int32 EffectMiscValue[3]; // 110-112 - int32 EffectMiscValueB[3]; // 113-115 - uint32 EffectTriggerSpell[3]; // 116-118 - float EffectPointsPerComboPoint[3]; // 119-121 - uint32 SpellVisual; // 122 - // 123 not used - uint32 SpellIconID; // 124 - uint32 activeIconID; // 125 - //uint32 spellPriority; // 126 - char* SpellName[16]; // 127-142 - //uint32 SpellNameFlag; // 143 - char* Rank[16]; // 144-159 - //uint32 RankFlags; // 160 - //char* Description[16]; // 161-176 not used - //uint32 DescriptionFlags; // 177 not used - //char* ToolTip[16]; // 178-193 not used - //uint32 ToolTipFlags; // 194 not used - uint32 ManaCostPercentage; // 195 - uint32 StartRecoveryCategory; // 196 - uint32 StartRecoveryTime; // 197 - uint32 MaxTargetLevel; // 198 - uint32 SpellFamilyName; // 199 - uint64 SpellFamilyFlags; // 200+201 - uint32 MaxAffectedTargets; // 202 - uint32 DmgClass; // 203 defenseType - uint32 PreventionType; // 204 - //uint32 StanceBarOrder; // 205 not used - float DmgMultiplier[3]; // 206-208 - //uint32 MinFactionId; // 209 not used, and 0 in 2.4.2 - //uint32 MinReputation; // 210 not used, and 0 in 2.4.2 - //uint32 RequiredAuraVision; // 211 not used - uint32 TotemCategory[2]; // 212-213 - uint32 AreaId; // 214 - uint32 SchoolMask; // 215 school mask + uint32 Id; // 0 m_ID + uint32 Category; // 1 m_category + uint32 Dispel; // 2 m_dispelType + uint32 Mechanic; // 3 m_mechanic + uint32 Attributes; // 4 m_attribute + uint32 AttributesEx; // 5 m_attributesEx + uint32 AttributesEx2; // 6 m_attributesExB + uint32 AttributesEx3; // 7 m_attributesExC + uint32 AttributesEx4; // 8 m_attributesExD + uint32 AttributesEx5; // 9 m_attributesExE + //uint32 AttributesEx6; // 10 m_attributesExF not used + uint32 Stances; // 11 m_shapeshiftMask + uint32 StancesNot; // 12 m_shapeshiftExclude + uint32 Targets; // 13 m_targets + uint32 TargetCreatureType; // 14 m_targetCreatureType + uint32 RequiresSpellFocus; // 15 m_requiresSpellFocus + uint32 FacingCasterFlags; // 16 m_facingCasterFlags + uint32 CasterAuraState; // 17 m_casterAuraState + uint32 TargetAuraState; // 18 m_targetAuraState + uint32 CasterAuraStateNot; // 19 m_excludeCasterAuraState + uint32 TargetAuraStateNot; // 20 m_excludeTargetAuraState + //uint32 casterAuraSpell; // 21 m_casterAuraSpell not used + //uint32 targetAuraSpell; // 22 m_targetAuraSpell not used + //uint32 excludeCasterAuraSpell; // 23 m_excludeCasterAuraSpell not used + //uint32 excludeTargetAuraSpell; // 24 m_excludeTargetAuraSpell not used + uint32 CastingTimeIndex; // 25 m_castingTimeIndex + uint32 RecoveryTime; // 26 m_recoveryTime + uint32 CategoryRecoveryTime; // 27 m_categoryRecoveryTime + uint32 InterruptFlags; // 28 m_interruptFlags + uint32 AuraInterruptFlags; // 29 m_auraInterruptFlags + uint32 ChannelInterruptFlags; // 30 m_channelInterruptFlags + uint32 procFlags; // 31 m_procTypeMask + uint32 procChance; // 32 m_procChance + uint32 procCharges; // 33 m_procCharges + uint32 maxLevel; // 34 m_maxLevel + uint32 baseLevel; // 35 m_baseLevel + uint32 spellLevel; // 36 m_spellLevel + uint32 DurationIndex; // 37 m_durationIndex + uint32 powerType; // 38 m_powerType + uint32 manaCost; // 39 m_manaCost + uint32 manaCostPerlevel; // 40 m_manaCostPerLevel + uint32 manaPerSecond; // 41 m_manaPerSecond + uint32 manaPerSecondPerLevel; // 42 m_manaPerSecondPerLeve + uint32 rangeIndex; // 43 m_rangeIndex + float speed; // 44 m_speed + //uint32 modalNextSpell; // 45 m_modalNextSpell not used + uint32 StackAmount; // 46 m_cumulativeAura + uint32 Totem[2]; // 47-48 m_totem + int32 Reagent[8]; // 49-56 m_reagent + uint32 ReagentCount[8]; // 57-64 m_reagentCount + int32 EquippedItemClass; // 65 m_equippedItemClass (value) + int32 EquippedItemSubClassMask; // 66 m_equippedItemSubclass (mask) + int32 EquippedItemInventoryTypeMask; // 67 m_equippedItemInvTypes (mask) + uint32 Effect[3]; // 68-70 m_effect + int32 EffectDieSides[3]; // 71-73 m_effectDieSides + uint32 EffectBaseDice[3]; // 74-76 m_effectBaseDice + float EffectDicePerLevel[3]; // 77-79 m_effectDicePerLevel + float EffectRealPointsPerLevel[3]; // 80-82 m_effectRealPointsPerLevel + int32 EffectBasePoints[3]; // 83-85 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints) + uint32 EffectMechanic[3]; // 86-88 m_effectMechanic + uint32 EffectImplicitTargetA[3]; // 89-91 m_implicitTargetA + uint32 EffectImplicitTargetB[3]; // 92-94 m_implicitTargetB + uint32 EffectRadiusIndex[3]; // 95-97 m_effectRadiusIndex - spellradius.dbc + uint32 EffectApplyAuraName[3]; // 98-100 m_effectAura + uint32 EffectAmplitude[3]; // 101-103 m_effectAuraPeriod + float EffectMultipleValue[3]; // 104-106 m_effectAmplitude + uint32 EffectChainTarget[3]; // 107-109 m_effectChainTargets + uint32 EffectItemType[3]; // 110-112 m_effectItemType + int32 EffectMiscValue[3]; // 113-115 m_effectMiscValue + int32 EffectMiscValueB[3]; // 116-118 m_effectMiscValueB + uint32 EffectTriggerSpell[3]; // 119-121 m_effectTriggerSpell + float EffectPointsPerComboPoint[3]; // 122-124 m_effectPointsPerCombo + uint32 EffectSpellClassMaskA[3]; // 125-127 m_effectSpellClassMaskA + uint32 EffectSpellClassMaskB[3]; // 128-130 m_effectSpellClassMaskB + uint32 EffectSpellClassMaskC[3]; // 131-133 m_effectSpellClassMaskC + uint32 SpellVisual[2]; // 134-135 m_spellVisualID + uint32 SpellIconID; // 136 m_spellIconID + uint32 activeIconID; // 137 m_activeIconID + //uint32 spellPriority; // 138 m_spellPriority not used + char* SpellName[16]; // 139-154 m_name_lang + //uint32 SpellNameFlag; // 155 not used + char* Rank[16]; // 156-171 m_nameSubtext_lang + //uint32 RankFlags; // 172 not used + //char* Description[16]; // 173-188 m_description_lang not used + //uint32 DescriptionFlags; // 189 not used + //char* ToolTip[16]; // 190-205 m_auraDescription_lang not used + //uint32 ToolTipFlags; // 206 not used + uint32 ManaCostPercentage; // 207 m_manaCostPct + uint32 StartRecoveryCategory; // 208 m_startRecoveryCategory + uint32 StartRecoveryTime; // 209 m_startRecoveryTime + uint32 MaxTargetLevel; // 210 m_maxTargetLevel + uint32 SpellFamilyName; // 211 m_spellClassSet + uint64 SpellFamilyFlags; // 212-213 m_spellClassMask NOTE: size is 12 bytes!!! + uint32 SpellFamilyFlags2; // 214 addition to m_spellClassMask + uint32 MaxAffectedTargets; // 215 m_maxTargets + uint32 DmgClass; // 216 m_defenseType + uint32 PreventionType; // 217 m_preventionType + //uint32 StanceBarOrder; // 218 m_stanceBarOrder not used + float DmgMultiplier[3]; // 219-221 m_effectChainAmplitude + //uint32 MinFactionId; // 222 m_minFactionID not used + //uint32 MinReputation; // 223 m_minReputation not used + //uint32 RequiredAuraVision; // 224 m_requiredAuraVision not used + uint32 TotemCategory[2]; // 225-226 m_requiredTotemCategoryID + int32 AreaId; // 227 m_requiredAreasID + uint32 SchoolMask; // 228 m_schoolMask + uint32 runeCostID; // 229 m_runeCostID + //uint32 spellMissileID; // 230 m_spellMissileID not used private: // prevent creating custom entries (copy data from original in fact) @@ -690,6 +1211,16 @@ struct SpellRangeEntry uint32 type; }; +struct SpellRuneCostEntry +{ + uint32 ID; // 0 + uint32 RuneCost[3]; // 1-3 (0=blood, 1=frost, 2=unholy) + uint32 runePowerGain; // 4 + + bool NoRuneCost() const { return RuneCost[0] == 0 && RuneCost[1] == 0 && RuneCost[2] == 0; } + bool NoRunicPowerGain() const { return runePowerGain == 0; } +}; + struct SpellShapeshiftEntry { uint32 ID; // 0 @@ -722,26 +1253,31 @@ struct SpellDurationEntry struct SpellItemEnchantmentEntry { - uint32 ID; // 0 - uint32 type[3]; // 1-3 - uint32 amount[3]; // 4-6 - //uint32 amount2[3] // 7-9 always same as similar `amount` value - uint32 spellid[3]; // 10-12 - char* description[16]; // 13-29 - // 30 description flags - uint32 aura_id; // 31 - uint32 slot; // 32 - uint32 GemID; // 33 - uint32 EnchantmentCondition; // 34 + uint32 ID; // 0 m_ID + //uint32 charges; // 1 m_charges + uint32 type[3]; // 2-4 m_effect[3] + uint32 amount[3]; // 5-7 m_effectPointsMin[3] + //uint32 amount2[3] // 8-10 m_effectPointsMax[3] + uint32 spellid[3]; // 11-13 m_effectArg[3] + char* description[16]; // 14-30 m_name_lang[16] + //uint32 descriptionFlags; // 31 name flags + uint32 aura_id; // 32 m_itemVisual + uint32 slot; // 33 m_flags + uint32 GemID; // 34 m_src_itemID + uint32 EnchantmentCondition; // 35 m_condition_id + //uint32 requiredSkill; // 36 m_requiredSkillID + //uint32 requiredSkillValue; // 37 m_requiredSkillRank }; struct SpellItemEnchantmentConditionEntry { - uint32 ID; - uint8 Color[5]; - uint8 Comparator[5]; - uint8 CompareColor[5]; - uint32 Value[5]; + uint32 ID; // 0 m_ID + uint8 Color[5]; // 1-5 m_lt_operandType[5] + //uint32 LT_Operand[5]; // 6-10 m_lt_operand[5] + uint8 Comparator[5]; // 11-15 m_operator[5] + uint8 CompareColor[5]; // 15-20 m_rt_operandType[5] + uint32 Value[5]; // 21-25 m_rt_operand[5] + //uint8 Logic[5] // 25-30 m_logic[5] }; struct StableSlotPricesEntry @@ -750,6 +1286,16 @@ struct StableSlotPricesEntry uint32 Price; }; +/*struct SummonPropertiesEntry +{ + uint32 Id; // 0 + uint32 Group; // 1, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount? + uint32 Unk2; // 2, 14 rows > 0 + uint32 Type; // 3, see enum + uint32 Slot; // 4, 0-6 + uint32 Flags; // 5 +};*/ + struct TalentEntry { uint32 TalentID; // 0 @@ -761,53 +1307,59 @@ struct TalentEntry uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry) // 14-15 not used uint32 DependsOnRank; // 16 - // 17-19 not used - uint32 DependsOnSpell; // 20 req.spell + // 17-18 not used + //uint32 unk1; // 19, 0 or 1 + //uint32 unk2; // 20, all 0 + //uint32 unkFlags1; // 21, related to hunter pet talents + //uint32 unkFlags2; // 22, related to hunter pet talents }; struct TalentTabEntry { - uint32 TalentTabID; // 0 - //char* name[16]; // 1-16, unused + uint32 TalentTabID; // 0 + //char* name[16]; // 1-16, unused //uint32 nameFlags; // 17, unused //unit32 spellicon; // 18 // 19 not used - uint32 ClassMask; // 20 - uint32 tabpage; // 21 - //char* internalname; // 22 + uint32 ClassMask; // 20 + uint32 petTalentMask; // 21 + uint32 tabpage; // 22 + //char* internalname; // 23 }; struct TaxiNodesEntry { - uint32 ID; // 0 - uint32 map_id; // 1 - float x; // 2 - float y; // 3 - float z; // 4 - //char* name[16]; // 5-21 - // 22 string flags, unused - uint32 horde_mount_type; // 23 - uint32 alliance_mount_type; // 24 + uint32 ID; // 0 m_ID + uint32 map_id; // 1 m_ContinentID + float x; // 2 m_x + float y; // 3 m_y + float z; // 4 m_z + //char* name[16]; // 5-21 m_Name_lang + // 22 string flags + uint32 MountCreatureID[2]; // 23-24 m_MountCreatureID[2] }; struct TaxiPathEntry { - uint32 ID; - uint32 from; - uint32 to; - uint32 price; + uint32 ID; // 0 m_ID + uint32 from; // 1 m_FromTaxiNode + uint32 to; // 2 m_ToTaxiNode + uint32 price; // 3 m_Cost }; struct TaxiPathNodeEntry { - uint32 path; - uint32 index; - uint32 mapid; - float x; - float y; - float z; - uint32 actionFlag; - uint32 delay; + // 0 m_ID + uint32 path; // 1 m_PathID + uint32 index; // 2 m_NodeIndex + uint32 mapid; // 3 m_ContinentID + float x; // 4 m_LocX + float y; // 5 m_LocY + float z; // 6 m_LocZ + uint32 actionFlag; // 7 m_flags + uint32 delay; // 8 m_delay + // 9 m_arrivalEventID + // 10 m_departureEventID }; struct TotemCategoryEntry @@ -819,16 +1371,100 @@ struct TotemCategoryEntry uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods) }; +struct VehicleEntry +{ + uint32 m_ID; // 0 + uint32 m_flags; // 1 + float m_turnSpeed; // 2 + float m_pitchSpeed; // 3 + float m_pitchMin; // 4 + float m_pitchMax; // 5 + uint32 m_seatID[8]; // 6-13 + float m_mouseLookOffsetPitch; // 14 + float m_cameraFadeDistScalarMin; // 15 + float m_cameraFadeDistScalarMax; // 16 + float m_cameraPitchOffset; // 17 + int m_powerType[3]; // 18-20 + int m_powerToken[3]; // 21-23 + float m_facingLimitRight; // 24 + float m_facingLimitLeft; // 25 + float m_msslTrgtTurnLingering; // 26 + float m_msslTrgtPitchLingering; // 27 + float m_msslTrgtMouseLingering; // 28 + float m_msslTrgtEndOpacity; // 29 + float m_msslTrgtArcSpeed; // 30 + float m_msslTrgtArcRepeat; // 31 + float m_msslTrgtArcWidth; // 32 + float m_msslTrgtImpactRadius[2]; // 33-34 + char* m_msslTrgtArcTexture; // 35 + char* m_msslTrgtImpactTexture; // 36 + char* m_msslTrgtImpactModel[2]; // 37-38 + float m_cameraYawOffset; // 39 + uint32 m_uiLocomotionType; // 40 + float m_msslTrgtImpactTexRadius; // 41 + uint32 m_uiSeatIndicatorType; // 42 +}; + +struct VehicleSeatEntry +{ + uint32 m_ID; // 0 + uint32 m_flags; // 1 + int32 m_attachmentID; // 2 + float m_attachmentOffsetX; // 3 + float m_attachmentOffsetY; // 4 + float m_attachmentOffsetZ; // 5 + float m_enterPreDelay; // 6 + float m_enterSpeed; // 7 + float m_enterGravity; // 8 + float m_enterMinDuration; // 9 + float m_enterMaxDuration; // 10 + float m_enterMinArcHeight; // 11 + float m_enterMaxArcHeight; // 12 + int32 m_enterAnimStart; // 13 + int32 m_enterAnimLoop; // 14 + int32 m_rideAnimStart; // 15 + int32 m_rideAnimLoop; // 16 + int32 m_rideUpperAnimStart; // 17 + int32 m_rideUpperAnimLoop; // 18 + float m_exitPreDelay; // 19 + float m_exitSpeed; // 20 + float m_exitGravity; // 21 + float m_exitMinDuration; // 22 + float m_exitMaxDuration; // 23 + float m_exitMinArcHeight; // 24 + float m_exitMaxArcHeight; // 25 + int32 m_exitAnimStart; // 26 + int32 m_exitAnimLoop; // 27 + int32 m_exitAnimEnd; // 28 + float m_passengerYaw; // 29 + float m_passengerPitch; // 30 + float m_passengerRoll; // 31 + int32 m_passengerAttachmentID; // 32 + int32 m_vehicleEnterAnim; // 33 + int32 m_vehicleExitAnim; // 34 + int32 m_vehicleRideAnimLoop; // 35 + int32 m_vehicleEnterAnimBone; // 36 + int32 m_vehicleExitAnimBone; // 37 + int32 m_vehicleRideAnimLoopBone; // 38 + float m_vehicleEnterAnimDelay; // 39 + float m_vehicleExitAnimDelay; // 40 + uint32 m_vehicleAbilityDisplay; // 41 + uint32 m_enterUISoundID; // 42 + uint32 m_exitUISoundID; // 43 + int32 m_uiSkin; // 44 + uint32 m_flagsB; // 45 +}; + struct WorldMapAreaEntry { - //uint32 ID; // 0 - uint32 map_id; // 1 - uint32 area_id; // 2 index (continent 0 areas ignored) - //char* internal_name // 3 - float y1; // 4 - float y2; // 5 - float x1; // 6 - float x2; // 7 + //uint32 ID; // 0 + uint32 map_id; // 1 + uint32 area_id; // 2 index (continent 0 areas ignored) + //char* internal_name // 3 + float y1; // 4 + float y2; // 5 + float x1; // 6 + float x2; // 7 int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally) }; @@ -843,6 +1479,12 @@ struct WorldSafeLocsEntry // 21 name flags, unused }; +struct WorldMapOverlayEntry +{ + uint32 ID; // 0 + uint32 areatableID; // 2 +}; + // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform #if defined( __GNUC__ ) #pragma pack() @@ -888,6 +1530,6 @@ struct TaxiPathNode typedef std::vector<TaxiPathNode> TaxiPathNodeList; typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath; -#define TaxiMaskSize 16 +#define TaxiMaskSize 12 typedef uint32 TaxiMask[TaxiMaskSize]; #endif diff --git a/src/shared/Database/DBCfmt.cpp b/src/shared/Database/DBCfmt.cpp index 57a81921d62..b6dc08a0e91 100644 --- a/src/shared/Database/DBCfmt.cpp +++ b/src/shared/Database/DBCfmt.cpp @@ -18,21 +18,22 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxx"; +const char Achievementfmt[]="niixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxxi"; +const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiixix"; +const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx"; const char AreaTriggerEntryfmt[]="niffffffff"; const char BankBagSlotPricesEntryfmt[]="ni"; -const char BattlemasterListEntryfmt[]="niiixxxxxiiiixxssssssssssssssssxx"; -const char CharStartOutfitEntryfmt[]="diiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxx"; -// 3*12 new item fields in 3.0.x -//const char CharStartOutfitEntryfmt[]="diiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +const char BarberShopStyleEntryfmt[]="nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii"; +const char BattlemasterListEntryfmt[]="niiiiiiiiiiiixxxssssssssssssssssxx"; +const char CharStartOutfitEntryfmt[]="diiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; const char CharTitlesEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi"; const char ChatChannelsEntryfmt[]="iixssssssssssssssssxxxxxxxxxxxxxxxxxx"; // ChatChannelsEntryfmt, index not used (more compact store) -//const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix"; -const char ChrClassesEntryfmt[]="nxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix"; +//const char ChrClassesEntryfmt[]="nxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix"; +const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii"; const char ChrRacesEntryfmt[]="nxixiixxixxxxissssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi"; -const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxx"; -const char CreatureFamilyfmt[]="nfifiiiissssssssssssssssxx"; +const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxxxx"; +const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx"; const char CreatureSpellDatafmt[]="nxxxxxxxx"; const char DurabilityCostsfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiii"; const char DurabilityQualityfmt[]="nf"; @@ -40,6 +41,9 @@ const char EmoteEntryfmt[]="nxixxxxxxxxxxxxxxxx"; const char FactionEntryfmt[]="niiiiiiiiiiiiiiiiiissssssssssssssssxxxxxxxxxxxxxxxxxx"; const char FactionTemplateEntryfmt[]="niiiiiiiiiiiii"; const char GemPropertiesEntryfmt[]="nixxi"; +const char GlyphPropertiesfmt[]="niii"; +const char GlyphSlotfmt[]="nii"; +const char GtBarberShopCostBasefmt[]="f"; const char GtCombatRatingsfmt[]="f"; const char GtChanceToMeleeCritBasefmt[]="f"; const char GtChanceToMeleeCritfmt[]="f"; @@ -49,36 +53,44 @@ const char GtOCTRegenHPfmt[]="f"; //const char GtOCTRegenMPfmt[]="f"; const char GtRegenHPPerSptfmt[]="f"; const char GtRegenMPPerSptfmt[]="f"; -const char Itemfmt[]="niii"; +const char Itemfmt[]="nxxxxiii"; //const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx"; //const char ItemCondExtCostsEntryfmt[]="xiii"; -const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiii"; -const char ItemRandomPropertiesfmt[]="nxiiixxxxxxxxxxxxxxxxxxx"; -const char ItemRandomSuffixfmt[]="nxxxxxxxxxxxxxxxxxxiiiiii"; +const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiix"; +const char ItemRandomPropertiesfmt[]="nxiiiiixxxxxxxxxxxxxxxxx"; +const char ItemRandomSuffixfmt[]="nxxxxxxxxxxxxxxxxxxiiiiiiiiii"; const char ItemSetEntryfmt[]="dssssssssssssssssxxxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiiiii"; -const char LockEntryfmt[]="niiiiixxxiiiiixxxiixxxxxxxxxxxxxx"; +const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx"; const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; -const char MapEntryfmt[]="nxixssssssssssssssssxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiffiixxi"; +const char MapEntryfmt[]="nxixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiffiixxix"; const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx"; const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii"; -const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxi"; -const char SkillLineAbilityfmt[]="niiiixxiiiiixxi"; +const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii"; +const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiii"; +const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxx"; +const char SkillLineAbilityfmt[]="niiiixxiiiiixx"; const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; const char SpellCastTimefmt[]="nixx"; const char SpellDurationfmt[]="niii"; -const char SpellEntryfmt[]="nixiiiiiiiixiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffixiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiixfffxxxiiii"; +const char SpellEntryfmt[]="niiiiiiiiixiiiiiiiiiixxxxiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiix"; const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx"; -const char SpellItemEnchantmentfmt[]="niiiiiixxxiiissssssssssssssssxiiii"; +const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiixx"; const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX"; const char SpellRadiusfmt[]="nfxf"; -const char SpellRangefmt[]="nffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +const char SpellRangefmt[]="nfxfxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +const char SpellRuneCostfmt[]="niiii"; const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxx"; const char StableSlotPricesfmt[] = "ni"; -const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxi"; -const char TalentTabEntryfmt[]="nxxxxxxxxxxxxxxxxxxxiix"; +//const char SummonPropertiesfmt[] = "niiiii"; +const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxxxx"; +const char TalentTabEntryfmt[]="nxxxxxxxxxxxxxxxxxxxiiix"; const char TaxiNodesEntryfmt[]="nifffxxxxxxxxxxxxxxxxxii"; const char TaxiPathEntryfmt[]="niii"; const char TaxiPathNodeEntryfmt[]="diiifffiixx"; const char TotemCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii"; -const char WorldMapAreaEntryfmt[]="xinxffffi"; +const char VehicleEntryfmt[]="niffffiiiiiiiiffffiiiiiifffffffffffssssfifi"; +const char VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiii"; +const char WorldMapAreaEntryfmt[]="xinxffffix"; const char WorldSafeLocsEntryfmt[]="nifffxxxxxxxxxxxxxxxxx"; +const char WorldMapOverlayEntryfmt[]="nxixxxxxxxxxxxxxx"; + diff --git a/src/shared/Database/Database.h b/src/shared/Database/Database.h index 30d7193801e..dd6d02d36dd 100644 --- a/src/shared/Database/Database.h +++ b/src/shared/Database/Database.h @@ -33,7 +33,7 @@ class SqlQueryHolder; typedef UNORDERED_MAP<ZThread::ThreadImpl*, SqlTransaction*> TransactionQueues; typedef UNORDERED_MAP<ZThread::ThreadImpl*, SqlResultQueue*> QueryQueues; -#define MAX_QUERY_LEN 1024 +#define MAX_QUERY_LEN 32*1024 class TRINITY_DLL_SPEC Database { diff --git a/src/shared/Database/SQLStorage.cpp b/src/shared/Database/SQLStorage.cpp index 4845841b6d6..b5abd8fddd0 100644 --- a/src/shared/Database/SQLStorage.cpp +++ b/src/shared/Database/SQLStorage.cpp @@ -31,12 +31,12 @@ const char CreatureInfosrcfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiii const char CreatureInfodstfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiilliiii"; const char CreatureDataAddonInfofmt[]="iiiiiiiis"; const char CreatureModelfmt[]="iffbi"; -const char CreatureInfoAddonInfofmt[]="iiiiiiiis"; -const char EquipmentInfofmt[]="iiiiiiiiii"; +const char CreatureInfoAddonInfofmt[]="iiiiiiis"; +const char EquipmentInfofmt[]="iiii"; const char GameObjectInfosrcfmt[]="iiissiifiiiiiiiiiiiiiiiiiiiiiiiis"; const char GameObjectInfodstfmt[]="iiissiifiiiiiiiiiiiiiiiiiiiiiiiii"; -const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifsiiiii"; -const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiii"; +const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiisiiii"; +const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiii"; const char PageTextfmt[]="isi"; const char SpellThreatfmt[]="ii"; const char InstanceTemplatesrcfmt[]="iiiiiiffffs"; diff --git a/src/shared/MemoryLeaks.h b/src/shared/MemoryLeaks.h new file mode 100644 index 00000000000..fceb9d6f444 --- /dev/null +++ b/src/shared/MemoryLeaks.h @@ -0,0 +1,48 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOSSERVER_MEMORY_H +#define MANGOSSERVER_MEMORY_H + +#include "Platform/CompilerDefs.h" + +#if COMPILER == COMPILER_MICROSOFT + +#ifndef _WIN64 +// Visual Leak Detector support enabled +//#include <vld/vld.h> +// standard Visual Studio leak check disabled, +//# define _CRTDBG_MAP_ALLOC +//# include <stdlib.h> +//# include <crtdbg.h> +#else +# define _CRTDBG_MAP_ALLOC +# include <stdlib.h> +# include <crtdbg.h> +#endif + +#endif + + +#include "Policies/Singleton.h" + +struct MemoryManager : public MaNGOS::Singleton < MemoryManager > +{ + MemoryManager(); +}; +#endif diff --git a/src/shared/SystemConfig.h.in b/src/shared/SystemConfig.h.in index 262aa9e6355..571ff23519e 100644 --- a/src/shared/SystemConfig.h.in +++ b/src/shared/SystemConfig.h.in @@ -26,8 +26,54 @@ #include "Platform/Define.h" +<<<<<<< HEAD:src/shared/SystemConfig.h.in // THIS IS TEMP :) #define _FULLVERSION "Trinity" +======= +#ifndef _VERSION +#if PLATFORM == PLATFORM_WINDOWS +# define _VERSION(REVD,REVT,REVN,REVH) "0.13.0-DEV" " (" REVD " " REVT " Revision " REVN " - " REVH ")" +#else +# define _VERSION(REVD,REVT,REVN,REVH) "@VERSION@" " (" REVD " " REVT " Revision " REVN " - " REVH ")" +#endif +#endif + +// Format is YYYYMMDDRR where RR is the change in the conf file +// for that day. +#ifndef _MANGOSDCONFVERSION +# define _MANGOSDCONFVERSION 2008022901 +#endif +#ifndef _REALMDCONFVERSION +# define _REALMDCONFVERSION 2007062001 +#endif + +#if MANGOS_ENDIAN == MANGOS_BIGENDIAN +# define _ENDIAN_STRING "big-endian" +#else +# define _ENDIAN_STRING "little-endian" +#endif + +// The path to config files +#ifndef SYSCONFDIR +# define SYSCONFDIR "" +#endif + +#if PLATFORM == PLATFORM_WINDOWS +# ifdef _WIN64 +# define _ENDIAN_PLATFORM "Win64 (" _ENDIAN_STRING ")" +# else +# define _ENDIAN_PLATFORM "Win32 (" _ENDIAN_STRING ")" +# endif +# define _MANGOSD_CONFIG SYSCONFDIR"mangosd.conf" +# define _REALMD_CONFIG SYSCONFDIR"realmd.conf" +#else +# define _ENDIAN_PLATFORM "Unix (" _ENDIAN_STRING ")" +# define _MANGOSD_CONFIG SYSCONFDIR"mangosd.conf" +# define _REALMD_CONFIG SYSCONFDIR"realmd.conf" +#endif + +#define _FULLVERSION(REVD,REVT,REVN,REVH) _PACKAGENAME "/" _VERSION(REVD,REVT,REVN,REVH) " for " _ENDIAN_PLATFORM +>>>>>>> upstream/master:src/shared/SystemConfig.h.in #define DEFAULT_PLAYER_LIMIT 100 #define DEFAULT_WORLDSERVER_PORT 8085 //8129 diff --git a/src/shared/Util.h b/src/shared/Util.h index b99cdb13bde..95bc8ec1028 100644 --- a/src/shared/Util.h +++ b/src/shared/Util.h @@ -287,20 +287,20 @@ bool consoleToUtf8(const std::string& conStr,std::string& utf8str); bool Utf8FitTo(const std::string& str, std::wstring search); #if PLATFORM == PLATFORM_WINDOWS -#define UTF8PRINTF(OUT,FRM,RESERR) \ -{ \ - char temp_buf[6000]; \ - va_list ap; \ - va_start(ap, FRM); \ - size_t temp_len = vsnprintf(temp_buf,6000,FRM,ap); \ - va_end(ap); \ - \ - wchar_t wtemp_buf[6000]; \ - size_t wtemp_len = 6000-1; \ +#define UTF8PRINTF(OUT,FRM,RESERR) \ +{ \ + char temp_buf[32*1024]; \ + va_list ap; \ + va_start(ap, FRM); \ + size_t temp_len = vsnprintf(temp_buf,32*1024,FRM,ap); \ + va_end(ap); \ + \ + wchar_t wtemp_buf[32*1024]; \ + size_t wtemp_len = 32*1024-1; \ if(!Utf8toWStr(temp_buf,temp_len,wtemp_buf,wtemp_len)) \ - return RESERR; \ + return RESERR; \ CharToOemBuffW(&wtemp_buf[0],&temp_buf[0],wtemp_len+1);\ - fprintf(OUT,temp_buf); \ + fprintf(OUT,temp_buf); \ } #else #define UTF8PRINTF(OUT,FRM,RESERR) \ diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h new file mode 100644 index 00000000000..946507dcf2f --- /dev/null +++ b/src/shared/revision_nr.h @@ -0,0 +1,4 @@ +#ifndef __REVISION_NR_H__ +#define __REVISION_NR_H__ + #define REVISION_NR "6938" +#endif // __REVISION_NR_H__ diff --git a/src/shared/vmap/TileAssembler.cpp b/src/shared/vmap/TileAssembler.cpp index 198806601fa..c8f0b10e76d 100644 --- a/src/shared/vmap/TileAssembler.cpp +++ b/src/shared/vmap/TileAssembler.cpp @@ -75,12 +75,12 @@ namespace VMAP addWorldAreaMapId(0); //Azeroth addWorldAreaMapId(1); //Kalimdor addWorldAreaMapId(530); //Expansion01 + addWorldAreaMapId(571); //Expansion02 } //================================================================= std::string getModNameFromModPosName(const std::string& pModPosName) { - size_t spos = pModPosName.find_first_of('#'); std::string modelFileName = pModPosName.substr(0,spos); return(modelFileName); @@ -142,7 +142,6 @@ namespace VMAP //================================================================= bool TileAssembler::convertWorld() { - #ifdef _ASSEMBLER_DEBUG # ifdef _DEBUG ::g_df = fopen("../TileAssembler_debug.txt", "wb"); |