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| author | treeston <treeston.mmoc@gmail.com> | 2016-03-24 16:12:53 +0100 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-01-07 21:33:28 +0100 |
| commit | 489027703e2d8cc0a974b68b6610e7b84d1d7899 (patch) | |
| tree | 4da77193b0dbe0211eaaabe8db32d7dea1c919bb /src/tools/connection_patcher/Program.cpp | |
| parent | f93730b160fbd5bf47e2abdbc86cec8780aab18e (diff) | |
Entities/Unit: Finally fix no-path evasion.
- When a creature cannot find a path to its victim, it begins evading all attacks and regenerating health.
- If this persists for 5 seconds, it evades back to spawn position with new EvadeReason value EVADE_REASON_NO_PATH.
- Also some SmartAI cleanup (why oh why does it have so much duplicated code) and getting rid of #defines in favor of type-checked compile-time constants.
(cherry picked from commit 7b1560fccba77ecbdfecd7b33af740aea41b7087)
Diffstat (limited to 'src/tools/connection_patcher/Program.cpp')
0 files changed, 0 insertions, 0 deletions
