diff options
| author | Shauren <shauren.trinity@gmail.com> | 2018-04-07 21:56:19 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2018-04-07 21:56:19 +0200 |
| commit | 2c64bb97e6fddcbd15ef39fde3d0828bbf600ec6 (patch) | |
| tree | 27f9cf5bbfa3693a33b2289da36e5f6307001ce0 /src/tools/mmaps_generator | |
| parent | 5c7a5ddcf4735a38c76ae16b416abff2dc94fb62 (diff) | |
Tools:
* mapextractor - fixed fatigue in Thousand Needles
* mapextractor - fixed compressing liquid data
* vmapextractor - fixed extracting liquids inside WMOs
* vmapextractor - implemented new WMO flags
* vmapextractor - store model type for gameobject models
* mmap_generator - fixed processing liquids broken in e5d23103f37c40d2e946fa0e2db66d2f527ad9af
Diffstat (limited to 'src/tools/mmaps_generator')
| -rw-r--r-- | src/tools/mmaps_generator/TerrainBuilder.cpp | 161 | ||||
| -rw-r--r-- | src/tools/mmaps_generator/TerrainBuilder.h | 2 |
2 files changed, 84 insertions, 79 deletions
diff --git a/src/tools/mmaps_generator/TerrainBuilder.cpp b/src/tools/mmaps_generator/TerrainBuilder.cpp index ca4ae090423..33724257809 100644 --- a/src/tools/mmaps_generator/TerrainBuilder.cpp +++ b/src/tools/mmaps_generator/TerrainBuilder.cpp @@ -59,7 +59,8 @@ struct map_heightHeader struct map_liquidHeader { uint32 fourcc; - uint16 flags; + uint8 flags; + uint8 liquidFlags; uint16 liquidType; uint8 offsetX; uint8 offsetY; @@ -74,12 +75,10 @@ struct map_liquidHeader #define MAP_LIQUID_TYPE_MAGMA 0x04 #define MAP_LIQUID_TYPE_SLIME 0x08 #define MAP_LIQUID_TYPE_DARK_WATER 0x10 -#define MAP_LIQUID_TYPE_WMO_WATER 0x20 namespace MMAP { - - char const* MAP_VERSION_MAGIC = "v1.8"; + char const* MAP_VERSION_MAGIC = "v1.9"; TerrainBuilder::TerrainBuilder(bool skipLiquid) : m_skipLiquid (skipLiquid){ } TerrainBuilder::~TerrainBuilder() { } @@ -179,8 +178,10 @@ namespace MMAP // data used later uint8 holes[16][16][8]; memset(holes, 0, sizeof(holes)); - uint8 liquid_type[16][16]; - memset(liquid_type, 0, sizeof(liquid_type)); + uint16 liquid_entry[16][16]; + memset(liquid_entry, 0, sizeof(liquid_entry)); + uint8 liquid_flags[16][16]; + memset(liquid_flags, 0, sizeof(liquid_flags)); G3D::Array<int> ltriangles; G3D::Array<int> ttriangles; @@ -288,79 +289,90 @@ namespace MMAP if (fread(&lheader, sizeof(map_liquidHeader), 1, mapFile) != 1) printf("TerrainBuilder::loadMap: Failed to read some data expected 1, read 0\n"); - - float* liquid_map = NULL; + float* liquid_map = nullptr; if (!(lheader.flags & MAP_LIQUID_NO_TYPE)) - if (fread(liquid_type, sizeof(liquid_type), 1, mapFile) != 1) + { + if (fread(liquid_entry, sizeof(liquid_entry), 1, mapFile) != 1) printf("TerrainBuilder::loadMap: Failed to read some data expected 1, read 0\n"); + if (fread(liquid_flags, sizeof(liquid_flags), 1, mapFile) != 1) + printf("TerrainBuilder::loadMap: Failed to read some data expected 1, read 0\n"); + } + else + { + std::fill_n(&liquid_entry[0][0], 16 * 16, lheader.liquidType); + std::fill_n(&liquid_flags[0][0], 16 * 16, lheader.liquidFlags); + } if (!(lheader.flags & MAP_LIQUID_NO_HEIGHT)) { uint32 toRead = lheader.width * lheader.height; liquid_map = new float [toRead]; if (fread(liquid_map, sizeof(float), toRead, mapFile) != toRead) + { printf("TerrainBuilder::loadMap: Failed to read some data expected 1, read 0\n"); + delete[] liquid_map; + liquid_map = nullptr; + } } - if (liquid_map) - { - int count = meshData.liquidVerts.size() / 3; - float xoffset = (float(tileX)-32)*GRID_SIZE; - float yoffset = (float(tileY)-32)*GRID_SIZE; + int count = meshData.liquidVerts.size() / 3; + float xoffset = (float(tileX)-32)*GRID_SIZE; + float yoffset = (float(tileY)-32)*GRID_SIZE; - float coord[3]; - int row, col; + float coord[3]; + int row, col; - // generate coordinates - if (!(lheader.flags & MAP_LIQUID_NO_HEIGHT)) + // generate coordinates + if (!(lheader.flags & MAP_LIQUID_NO_HEIGHT)) + { + int j = 0; + for (int i = 0; i < V9_SIZE_SQ; ++i) { - int j = 0; - for (int i = 0; i < V9_SIZE_SQ; ++i) - { - row = i / V9_SIZE; - col = i % V9_SIZE; + row = i / V9_SIZE; + col = i % V9_SIZE; - if (row < lheader.offsetY || row >= lheader.offsetY + lheader.height || - col < lheader.offsetX || col >= lheader.offsetX + lheader.width) - { - // dummy vert using invalid height - meshData.liquidVerts.append((xoffset+col*GRID_PART_SIZE)*-1, INVALID_MAP_LIQ_HEIGHT, (yoffset+row*GRID_PART_SIZE)*-1); - continue; - } - - getLiquidCoord(i, j, xoffset, yoffset, coord, liquid_map); - meshData.liquidVerts.append(coord[0]); - meshData.liquidVerts.append(coord[2]); - meshData.liquidVerts.append(coord[1]); - j++; + if (row < lheader.offsetY || row >= lheader.offsetY + lheader.height || + col < lheader.offsetX || col >= lheader.offsetX + lheader.width) + { + // dummy vert using invalid height + meshData.liquidVerts.append((xoffset+col*GRID_PART_SIZE)*-1, INVALID_MAP_LIQ_HEIGHT, (yoffset+row*GRID_PART_SIZE)*-1); + continue; } + + getLiquidCoord(i, j, xoffset, yoffset, coord, liquid_map); + meshData.liquidVerts.append(coord[0]); + meshData.liquidVerts.append(coord[2]); + meshData.liquidVerts.append(coord[1]); + j++; } - else + } + else + { + for (int i = 0; i < V9_SIZE_SQ; ++i) { - for (int i = 0; i < V9_SIZE_SQ; ++i) - { - row = i / V9_SIZE; - col = i % V9_SIZE; - meshData.liquidVerts.append((xoffset+col*GRID_PART_SIZE)*-1, lheader.liquidLevel, (yoffset+row*GRID_PART_SIZE)*-1); - } + row = i / V9_SIZE; + col = i % V9_SIZE; + meshData.liquidVerts.append((xoffset+col*GRID_PART_SIZE)*-1, lheader.liquidLevel, (yoffset+row*GRID_PART_SIZE)*-1); } + } - delete [] liquid_map; + delete[] liquid_map; - int indices[] = { 0, 0, 0 }; - int loopStart = 0, loopEnd = 0, loopInc = 0, triInc = BOTTOM-TOP; - getLoopVars(portion, loopStart, loopEnd, loopInc); + int indices[] = { 0, 0, 0 }; + int loopStart = 0, loopEnd = 0, loopInc = 0, triInc = BOTTOM-TOP; + getLoopVars(portion, loopStart, loopEnd, loopInc); - // generate triangles - for (int i = loopStart; i < loopEnd; i+=loopInc) - for (int j = TOP; j <= BOTTOM; j+= triInc) - { - getHeightTriangle(i, Spot(j), indices, true); - ltriangles.append(indices[2] + count); - ltriangles.append(indices[1] + count); - ltriangles.append(indices[0] + count); - } + // generate triangles + for (int i = loopStart; i < loopEnd; i += loopInc) + { + for (int j = TOP; j <= BOTTOM; j += triInc) + { + getHeightTriangle(i, Spot(j), indices, true); + ltriangles.append(indices[2] + count); + ltriangles.append(indices[1] + count); + ltriangles.append(indices[0] + count); + } } } @@ -404,31 +416,24 @@ namespace MMAP useLiquid = false; else { - liquidType = getLiquidType(i, liquid_type); - switch (liquidType) + liquidType = getLiquidType(i, liquid_flags); + if (liquidType & MAP_LIQUID_TYPE_DARK_WATER) { - default: - useLiquid = false; - break; - case MAP_LIQUID_TYPE_WATER: - case MAP_LIQUID_TYPE_OCEAN: - // merge different types of water - liquidType = NAV_WATER; - break; - case MAP_LIQUID_TYPE_MAGMA: - liquidType = NAV_MAGMA; - break; - case MAP_LIQUID_TYPE_SLIME: - liquidType = NAV_SLIME; - break; - case MAP_LIQUID_TYPE_DARK_WATER: - // players should not be here, so logically neither should creatures - useTerrain = false; - useLiquid = false; - break; + // players should not be here, so logically neither should creatures + useTerrain = false; + useLiquid = false; } + else if ((liquidType & (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN)) != 0) + liquidType = NAV_WATER; + else if (liquidType & MAP_LIQUID_TYPE_MAGMA) + liquidType = NAV_MAGMA; + else if (liquidType & MAP_LIQUID_TYPE_SLIME) + liquidType = NAV_SLIME; + else + useLiquid = false; } + // if there is no terrain, don't use terrain if (!ttriangles.size()) useTerrain = false; @@ -699,7 +704,7 @@ namespace MMAP copyIndices(tempTriangles, meshData.solidTris, offset, isM2); // now handle liquid data - if (liquid) + if (liquid && liquid->GetFlagsStorage()) { std::vector<G3D::Vector3> liqVerts; std::vector<int> liqTris; diff --git a/src/tools/mmaps_generator/TerrainBuilder.h b/src/tools/mmaps_generator/TerrainBuilder.h index 5c3fcb0aa76..7a9d247f764 100644 --- a/src/tools/mmaps_generator/TerrainBuilder.h +++ b/src/tools/mmaps_generator/TerrainBuilder.h @@ -51,7 +51,7 @@ namespace MMAP static const float GRID_PART_SIZE = GRID_SIZE/V8_SIZE; // see contrib/extractor/system.cpp, CONF_use_minHeight - static const float INVALID_MAP_LIQ_HEIGHT = -500.f; + static const float INVALID_MAP_LIQ_HEIGHT = -2000.f; static const float INVALID_MAP_LIQ_HEIGHT_MAX = 5000.0f; // see following files: |
