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author | ariel- <ariel-@users.noreply.github.com> | 2018-01-20 21:00:53 -0300 |
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committer | Shauren <shauren.trinity@gmail.com> | 2021-06-16 14:26:09 +0200 |
commit | 85ffcd9826f95127317a8a8427e9140542583bd5 (patch) | |
tree | a4362e504544a446f29bc9d721844a375944eb8b /src/tools/vmap4_assembler/TileAssembler.cpp | |
parent | d4359bb560ff1022dac7b0339dab894906a09be4 (diff) |
Core/Scripts: fix wrong uses of SetHitDamage hook.
This hook modifies damage AFTER it has been reduced by target auras/armor/resistances etc, it's useful if you want to scale damage by a factor, but not to add flat bonuses.
We're fixing those by moving calculation to Launch phase, where target taken bonuses haven't been used yet.
- Bronjahm: Magic's Bane
- BPC: Shadow Prison
- Oculus: Shock Lance
- Ymiron: Dark Slash (extra fix, it was wrongly damaging half of total health, it's supposed to be half of CURRENT health!)
- DK: Raise Ally Thrash spell (also extra fix: corrected formula)
- Warrior: Bloodthirst (shouldn't matter much as it's damage class none and those don't get bonuses by default)
- Warrior: Concussion Blow
- Warlock: extra fix for Haunt, healing part shouldn't scale with spell power
Closes #9560
(cherry picked from commit 9f5d1e2b10013e5fecf35fdd5af70921c96d07d1)
Diffstat (limited to 'src/tools/vmap4_assembler/TileAssembler.cpp')
0 files changed, 0 insertions, 0 deletions