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author | ccrs <ccrs@users.noreply.github.com> | 2020-05-11 19:38:36 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-01-04 15:33:04 +0100 |
commit | 9fd26c5f09c6c99635a8cd8ac961abe9d0c79e5d (patch) | |
tree | 4a79c00faa3e744675edcaa7e4f68e499655b79d /src/tools/vmap4_assembler/TileAssembler.cpp | |
parent | a0538f979a2dfd81aa889d011324e8d5da895dc6 (diff) |
Core/Movement: 9080e78 followup
actually port back the previous implementation, now correctly
this implies that a unit that has a different victim than the one its chasing will stand still till either:
- a new movement replaces the current, for w/e reason
- the chase target is again the current victim
probably a pause implementation on the generator is a more elegant solution...
updates #24600
(cherry picked from commit 472e1fd8aeea80c6b32253007a204e645f89dc2e)
Diffstat (limited to 'src/tools/vmap4_assembler/TileAssembler.cpp')
0 files changed, 0 insertions, 0 deletions