diff options
author | Shauren <shauren.trinity@gmail.com> | 2024-07-06 01:24:26 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2024-07-06 01:24:26 +0200 |
commit | a0f13391a0404d859cf4f8b8dee0c801f2640473 (patch) | |
tree | b5852f4c0159f1ee68e09e091c5dc2596296be66 /src/tools/vmap4_assembler/TileAssembler.cpp | |
parent | 35a2d49971984bcab96ac64fc52b30a9a4e06ce3 (diff) |
Tools/vmap_extractor: Split temporary dir_bin into multiple files (one per map) to significantly reduce peak memory usage by vmap_assembler
Diffstat (limited to 'src/tools/vmap4_assembler/TileAssembler.cpp')
-rw-r--r-- | src/tools/vmap4_assembler/TileAssembler.cpp | 340 |
1 files changed, 194 insertions, 146 deletions
diff --git a/src/tools/vmap4_assembler/TileAssembler.cpp b/src/tools/vmap4_assembler/TileAssembler.cpp index dfd905ff6df..e0a3962cf2b 100644 --- a/src/tools/vmap4_assembler/TileAssembler.cpp +++ b/src/tools/vmap4_assembler/TileAssembler.cpp @@ -17,10 +17,13 @@ #include "TileAssembler.h" #include "BoundingIntervalHierarchy.h" +#include "IteratorPair.h" #include "MapTree.h" #include "Memory.h" +#include "StringConvert.h" #include "StringFormat.h" #include "VMapDefinitions.h" +#include <boost/filesystem/directory.hpp> #include <boost/filesystem/operations.hpp> #include <set> @@ -43,143 +46,67 @@ namespace VMAP TileAssembler::TileAssembler(std::string pSrcDirName, std::string pDestDirName) : iDestDir(std::move(pDestDirName)), iSrcDir(std::move(pSrcDirName)) { - boost::filesystem::create_directories(iDestDir); } bool TileAssembler::convertWorld2() { - bool success = readMapSpawns(); - if (!success) + boost::system::error_code ec; + Trinity::IteratorPair dirBin(boost::filesystem::directory_iterator(iSrcDir + "/dir_bin", ec), {}); + if (ec) + { + printf("Failed to open input %s/dir_bin: %s\n", iSrcDir.c_str(), ec.message().c_str()); return false; + } - float constexpr invTileSize = 1.0f / 533.33333f; - - // export Map data - while (!mapData.empty()) + if (!boost::filesystem::create_directories(iDestDir, ec)) { - MapSpawns data = std::move(mapData.front()); - mapData.pop_front(); - - // build global map tree - std::vector<ModelSpawn*> mapSpawns; - mapSpawns.reserve(data.UniqueEntries.size()); - printf("Calculating model bounds for map %u...\n", data.MapId); - for (auto entry = data.UniqueEntries.begin(); entry != data.UniqueEntries.end(); ++entry) + boost::system::error_code existsErr; + if (!boost::filesystem::exists(iDestDir, existsErr)) { - // M2 models don't have a bound set in WDT/ADT placement data, they're not used for LoS but are needed for pathfinding - if (!(entry->second.flags & MOD_HAS_BOUND)) - if (!calculateTransformedBound(entry->second)) - continue; - - mapSpawns.push_back(&entry->second); - spawnedModelFiles.insert(entry->second.name); - - std::map<uint32, std::set<uint32>>& tileEntries = (entry->second.flags & MOD_PARENT_SPAWN) ? data.ParentTileEntries : data.TileEntries; - - G3D::AABox const& bounds = entry->second.iBound; - G3D::Vector2int16 low(int16(bounds.low().x * invTileSize), int16(bounds.low().y * invTileSize)); - G3D::Vector2int16 high(int16(bounds.high().x * invTileSize), int16(bounds.high().y * invTileSize)); - for (int x = low.x; x <= high.x; ++x) - for (int y = low.y; y <= high.y; ++y) - tileEntries[StaticMapTree::packTileID(x, y)].insert(entry->second.ID); + printf("Failed to create output directory %s: %s\n", iDestDir.c_str(), ec.message().c_str()); + return false; } + // else already exists - this is fine, continue + } - printf("Creating map tree for map %u...\n", data.MapId); - BIH pTree; + std::deque<boost::filesystem::path> mapSpawnFiles; + for (boost::filesystem::directory_entry const& directoryEntry : dirBin) + { + if (!boost::filesystem::is_regular_file(directoryEntry)) + continue; - try - { - pTree.build(mapSpawns, BoundsTrait<ModelSpawn*>::getBounds); - } - catch (std::exception& e) - { - printf(R"(Exception "%s" when calling pTree.build)", e.what()); - return false; - } + mapSpawnFiles.push_back(directoryEntry.path()); + } - std::unordered_map<uint32, uint32> modelNodeIdx; - for (uint32 i = 0; i < mapSpawns.size(); ++i) - modelNodeIdx.try_emplace(mapSpawns[i]->ID, i); + // export Map data + while (!mapSpawnFiles.empty()) + { + boost::filesystem::path file = std::move(mapSpawnFiles.front()); + mapSpawnFiles.pop_front(); - // write map tree file - std::string mapfilename = Trinity::StringFormat("{}/{:04}.vmtree", iDestDir, data.MapId); - auto mapfile = Trinity::make_unique_ptr_with_deleter(fopen(mapfilename.c_str(), "wb"), &::fclose); - if (!mapfile) + auto dirf = Trinity::make_unique_ptr_with_deleter(fopen(file.string().c_str(), "rb"), &::fclose); + if (!dirf) { - success = false; - printf("Cannot open %s\n", mapfilename.c_str()); - break; + printf("Could not read dir_bin file!\n"); + return false; } - //general info - if (success && fwrite(VMAP_MAGIC, 1, 8, mapfile.get()) != 8) success = false; - // Nodes - if (success && fwrite("NODE", 4, 1, mapfile.get()) != 1) success = false; - if (success) success = pTree.writeToFile(mapfile.get()); - - mapfile = nullptr; - - // <==== - - // write map tile files, similar to ADT files, only with extra BIH tree node info - for (auto const& [tileId, spawns] : data.TileEntries) + Optional<uint32> mapId = Trinity::StringTo<uint32>(file.filename().string()); + if (!mapId) { - uint32 x, y; - StaticMapTree::unpackTileID(tileId, x, y); - std::string tileFileName = Trinity::StringFormat("{}/{:04}_{:02}_{:02}.vmtile", iDestDir, data.MapId, y, x); - auto tileFile = Trinity::make_unique_ptr_with_deleter(fopen(tileFileName.c_str(), "wb"), &::fclose); - std::string tileSpawnIndicesFileName = Trinity::StringFormat("{}/{:04}_{:02}_{:02}.vmtileidx", iDestDir, data.MapId, y, x); - auto tileSpawnIndicesFile = Trinity::make_unique_ptr_with_deleter(fopen(tileSpawnIndicesFileName.c_str(), "wb"), &::fclose); - if (tileFile && tileSpawnIndicesFile) - { - std::set<uint32> const& parentTileEntries = data.ParentTileEntries[tileId]; - - uint32 nSpawns = spawns.size() + parentTileEntries.size(); - - // file header - if (success && fwrite(VMAP_MAGIC, 1, 8, tileFile.get()) != 8) success = false; - if (success && fwrite(VMAP_MAGIC, 1, 8, tileSpawnIndicesFile.get()) != 8) success = false; - // write number of tile spawns - if (success && fwrite(&nSpawns, sizeof(uint32), 1, tileFile.get()) != 1) success = false; - if (success && fwrite(&nSpawns, sizeof(uint32), 1, tileSpawnIndicesFile.get()) != 1) success = false; - // write tile spawns - for (auto spawnItr = spawns.begin(); spawnItr != spawns.end() && success; ++spawnItr) - { - success = ModelSpawn::writeToFile(tileFile.get(), data.UniqueEntries[*spawnItr]); - if (success && fwrite(&modelNodeIdx[*spawnItr], sizeof(uint32), 1, tileSpawnIndicesFile.get()) != 1) success = false; - } - - for (auto spawnItr = parentTileEntries.begin(); spawnItr != parentTileEntries.end() && success; ++spawnItr) - { - success = ModelSpawn::writeToFile(tileFile.get(), data.UniqueEntries[*spawnItr]); - if (success && fwrite(&modelNodeIdx[*spawnItr], sizeof(uint32), 1, tileSpawnIndicesFile.get()) != 1) success = false; - } - } + printf("Invalid Map ID %s\n", file.filename().string().c_str()); + return false; } - for (auto const& [tileId, spawns] : data.ParentTileEntries) - { - if (data.TileEntries.contains(tileId)) - continue; + printf("spawning Map %u\n", *mapId); - uint32 x, y; - StaticMapTree::unpackTileID(tileId, x, y); - std::string tileSpawnIndicesFileName = Trinity::StringFormat("{}/{:04}_{:02}_{:02}.vmtileidx", iDestDir, data.MapId, y, x); - auto tileSpawnIndicesFile = Trinity::make_unique_ptr_with_deleter(fopen(tileSpawnIndicesFileName.c_str(), "wb"), &::fclose); - if (tileSpawnIndicesFile) - { - uint32 nSpawns = spawns.size(); - - // file header - if (success && fwrite(VMAP_MAGIC, 1, 8, tileSpawnIndicesFile.get()) != 8) success = false; - // write number of tile spawns - if (success && fwrite(&nSpawns, sizeof(uint32), 1, tileSpawnIndicesFile.get()) != 1) success = false; - // write tile spawns - for (auto spawnItr = spawns.begin(); spawnItr != spawns.end() && success; ++spawnItr) - if (fwrite(&modelNodeIdx[*spawnItr], sizeof(uint32), 1, tileSpawnIndicesFile.get()) != 1) - success = false; - } - } + MapSpawns data; + data.MapId = *mapId; + if (!readMapSpawns(dirf.get(), &data)) + return false; + + if (!convertMap(data)) + return false; } // add an object models, listed in temp_gameobject_models file @@ -192,54 +119,175 @@ namespace VMAP if (!convertRawFile(spawnedModelFile)) { printf("error converting %s\n", spawnedModelFile.c_str()); - success = false; break; } } - return success; + return true; } - bool TileAssembler::readMapSpawns() + bool TileAssembler::convertMap(MapSpawns& data) { - std::string fname = iSrcDir + "/dir_bin"; - auto dirf = Trinity::make_unique_ptr_with_deleter(fopen(fname.c_str(), "rb"), &::fclose); - if (!dirf) + float constexpr invTileSize = 1.0f / 533.33333f; + + // build global map tree + std::vector<ModelSpawn*> mapSpawns; + mapSpawns.reserve(data.UniqueEntries.size()); + printf("Calculating model bounds for map %u...\n", data.MapId); + for (auto& [spawnId, spawn] : data.UniqueEntries) + { + // M2 models don't have a bound set in WDT/ADT placement data, they're not used for LoS but are needed for pathfinding + if (!(spawn.flags & MOD_HAS_BOUND)) + if (!calculateTransformedBound(spawn)) + continue; + + mapSpawns.push_back(&spawn); + spawnedModelFiles.insert(spawn.name); + + std::map<uint32, std::set<uint32>>& tileEntries = (spawn.flags & MOD_PARENT_SPAWN) ? data.ParentTileEntries : data.TileEntries; + + G3D::AABox const& bounds = spawn.iBound; + G3D::Vector2int16 low(int16(bounds.low().x * invTileSize), int16(bounds.low().y * invTileSize)); + G3D::Vector2int16 high(int16(bounds.high().x * invTileSize), int16(bounds.high().y * invTileSize)); + for (int x = low.x; x <= high.x; ++x) + for (int y = low.y; y <= high.y; ++y) + tileEntries[StaticMapTree::packTileID(x, y)].insert(spawnId); + } + + printf("Creating map tree for map %u...\n", data.MapId); + BIH pTree; + + try + { + pTree.build(mapSpawns, BoundsTrait<ModelSpawn*>::getBounds); + } + catch (std::exception& e) { - printf("Could not read dir_bin file!\n"); + printf(R"(Exception "%s" when calling pTree.build)", e.what()); return false; } - printf("Read coordinate mapping...\n"); - uint32 mapID, check; - std::map<uint32, MapSpawns> data; - while (!feof(dirf.get())) + + std::unordered_map<uint32, uint32> modelNodeIdx; + for (uint32 i = 0; i < mapSpawns.size(); ++i) + modelNodeIdx.try_emplace(mapSpawns[i]->ID, i); + + // write map tree file + std::string mapfilename = Trinity::StringFormat("{}/{:04}.vmtree", iDestDir, data.MapId); + auto mapfile = Trinity::make_unique_ptr_with_deleter(fopen(mapfilename.c_str(), "wb"), &::fclose); + if (!mapfile) { - // read mapID, Flags, NameSet, UniqueId, Pos, Rot, Scale, Bound_lo, Bound_hi, name - check = fread(&mapID, sizeof(uint32), 1, dirf.get()); - if (check == 0) // EoF... - break; + printf("Cannot open %s\n", mapfilename.c_str()); + return false; + } - ModelSpawn spawn; - if (!ModelSpawn::readFromFile(dirf.get(), spawn)) - break; + //general info + if (fwrite(VMAP_MAGIC, 1, 8, mapfile.get()) != 8) + return false; + // Nodes + if (fwrite("NODE", 4, 1, mapfile.get()) != 1) + return false; + if (!pTree.writeToFile(mapfile.get())) + return false; + + mapfile = nullptr; + + // <==== - auto [itr, isNew] = data.try_emplace(mapID); - if (isNew) + // write map tile files, similar to ADT files, only with extra BIH tree node info + for (auto const& [tileId, spawns] : data.TileEntries) + { + uint32 x, y; + StaticMapTree::unpackTileID(tileId, x, y); + std::string tileFileName = Trinity::StringFormat("{}/{:04}_{:02}_{:02}.vmtile", iDestDir, data.MapId, y, x); + auto tileFile = Trinity::make_unique_ptr_with_deleter(fopen(tileFileName.c_str(), "wb"), &::fclose); + std::string tileSpawnIndicesFileName = Trinity::StringFormat("{}/{:04}_{:02}_{:02}.vmtileidx", iDestDir, data.MapId, y, x); + auto tileSpawnIndicesFile = Trinity::make_unique_ptr_with_deleter(fopen(tileSpawnIndicesFileName.c_str(), "wb"), &::fclose); + if (tileFile && tileSpawnIndicesFile) { - itr->second.MapId = mapID; - printf("spawning Map %u\n", mapID); + std::set<uint32> const& parentTileEntries = data.ParentTileEntries[tileId]; + + uint32 nSpawns = spawns.size() + parentTileEntries.size(); + + // file header + if (fwrite(VMAP_MAGIC, 1, 8, tileFile.get()) != 8) + return false; + if (fwrite(VMAP_MAGIC, 1, 8, tileSpawnIndicesFile.get()) != 8) + return false; + + // write number of tile spawns + if (fwrite(&nSpawns, sizeof(uint32), 1, tileFile.get()) != 1) + return false; + if (fwrite(&nSpawns, sizeof(uint32), 1, tileSpawnIndicesFile.get()) != 1) + return false; + + // write tile spawns + for (uint32 spawnId : spawns) + { + if (!ModelSpawn::writeToFile(tileFile.get(), data.UniqueEntries[spawnId])) + return false; + if (fwrite(&modelNodeIdx[spawnId], sizeof(uint32), 1, tileSpawnIndicesFile.get()) != 1) + return false; + } + + for (uint32 spawnId : parentTileEntries) + { + if (!ModelSpawn::writeToFile(tileFile.get(), data.UniqueEntries[spawnId])) + return false; + if (fwrite(&modelNodeIdx[spawnId], sizeof(uint32), 1, tileSpawnIndicesFile.get()) != 1) + return false; + } } + } - itr->second.UniqueEntries.emplace(spawn.ID, spawn); + for (auto const& [tileId, spawns] : data.ParentTileEntries) + { + if (data.TileEntries.contains(tileId)) + continue; + + uint32 x, y; + StaticMapTree::unpackTileID(tileId, x, y); + std::string tileSpawnIndicesFileName = Trinity::StringFormat("{}/{:04}_{:02}_{:02}.vmtileidx", iDestDir, data.MapId, y, x); + auto tileSpawnIndicesFile = Trinity::make_unique_ptr_with_deleter(fopen(tileSpawnIndicesFileName.c_str(), "wb"), &::fclose); + if (tileSpawnIndicesFile) + { + uint32 nSpawns = spawns.size(); + + // file header + if (fwrite(VMAP_MAGIC, 1, 8, tileSpawnIndicesFile.get()) != 8) + return false; + + // write number of tile spawns + if (fwrite(&nSpawns, sizeof(uint32), 1, tileSpawnIndicesFile.get()) != 1) + return false; + + // write tile spawns + for (uint32 spawnId : spawns) + if (fwrite(&modelNodeIdx[spawnId], sizeof(uint32), 1, tileSpawnIndicesFile.get()) != 1) + return false; + } } - mapData.resize(data.size()); - auto dst = mapData.begin(); - for (auto src = data.begin(); src != data.end(); ++src, ++dst) - *dst = std::move(src->second); + return true; + } - bool success = (ferror(dirf.get()) == 0); - return success; + bool TileAssembler::readMapSpawns(FILE* dirf, MapSpawns* data) + { + while (!feof(dirf)) + { + // read Flags, NameSet, UniqueId, Pos, Rot, Scale, Bound_lo, Bound_hi, name + ModelSpawn spawn; + if (!ModelSpawn::readFromFile(dirf, spawn)) + { + if (feof(dirf)) + break; + + return false; + } + + data->UniqueEntries.emplace(spawn.ID, spawn); + } + + return true; } bool TileAssembler::calculateTransformedBound(ModelSpawn &spawn) |