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| author | Shauren <shauren.trinity@gmail.com> | 2020-05-19 20:50:53 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-01-06 00:30:02 +0100 |
| commit | b1a1e552d2acb394ad0d0a2544aeef6ad93ca4fb (patch) | |
| tree | 37e8a1d2b8f375fcc906f9b0c351734267e75f85 /src/tools/vmap4_assembler/VMapAssembler.cpp | |
| parent | 192cd48b21fe7e47b4111cd920a84d24f7471fca (diff) | |
Core/Quests: Fixed gameobject sparkle state for lootable quest items by moving ItemAddedQuestCheck/ItemRemovedQuestCheck after item is added/removed
This is neccessary so that GameObject::BuildValuesUpdate from BuildValuesUpdateBlockForPlayer picks up correct inventory state and sets GO_DYNFLAG_LO_ACTIVATE
(cherry picked from commit 449bd9058bce87ade6831ba38d1a0b83b9cbfb18)
Diffstat (limited to 'src/tools/vmap4_assembler/VMapAssembler.cpp')
0 files changed, 0 insertions, 0 deletions
