aboutsummaryrefslogtreecommitdiff
path: root/src/trinitycore/Master.cpp
diff options
context:
space:
mode:
authorclick <none@none>2010-05-08 05:03:32 +0200
committerclick <none@none>2010-05-08 05:03:32 +0200
commitf60d534b73838c2f3c461b0086f6da02576697f3 (patch)
tree7c1ba2b4a55ff7eba018c5c012a81d2730e0cdce /src/trinitycore/Master.cpp
parentd6df19cd9948ff6d108f88e0d8c77bdbda5922ab (diff)
Cleanup on some database-related files: merge some DB-related files, add some consistency to callhandles in sourcetree (M
+ combine MySQL-specific files into main database-files (click) + fix vcproj-files, adjust handler-function names for consistency (Machiavelli) --HG-- branch : trunk
Diffstat (limited to 'src/trinitycore/Master.cpp')
-rw-r--r--src/trinitycore/Master.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/trinitycore/Master.cpp b/src/trinitycore/Master.cpp
index 4d11897d02d..81e31c0ca30 100644
--- a/src/trinitycore/Master.cpp
+++ b/src/trinitycore/Master.cpp
@@ -135,7 +135,7 @@ public:
loopCounter = 0;
sLog.outDetail ("Ping MySQL to keep connection alive");
WorldDatabase.Query ("SELECT 1 FROM command LIMIT 1");
- loginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1");
+ LoginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1");
CharacterDatabase.Query ("SELECT 1 FROM bugreport LIMIT 1");
}
}
@@ -241,7 +241,7 @@ int Master::Run()
world_thread.setPriority(ACE_Based::Highest);
// set server online
- loginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID);
+ LoginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID);
ACE_Based::Thread* cliThread = NULL;
@@ -329,7 +329,7 @@ int Master::Run()
sWorldSocketMgr->Wait ();
// set server offline
- loginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID);
+ LoginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID);
///- Remove signal handling before leaving
_UnhookSignals();
@@ -345,7 +345,7 @@ int Master::Run()
///- Wait for delay threads to end
CharacterDatabase.HaltDelayThread();
WorldDatabase.HaltDelayThread();
- loginDatabase.HaltDelayThread();
+ LoginDatabase.HaltDelayThread();
sLog.outString( "Halting process..." );
@@ -444,7 +444,7 @@ bool Master::_StartDB()
}
///- Get login database info from configuration file
- dbstring = sConfig.GetStringDefault("loginDatabaseInfo", "");
+ dbstring = sConfig.GetStringDefault("LoginDatabaseInfo", "");
if(dbstring.empty())
{
sLog.outError("Login database not specified in configuration file");
@@ -452,7 +452,7 @@ bool Master::_StartDB()
}
///- Initialise the login database
- if(!loginDatabase.Initialize(dbstring.c_str()))
+ if(!LoginDatabase.Initialize(dbstring.c_str()))
{
sLog.outError("Cannot connect to login database %s",dbstring.c_str());
return false;
@@ -500,7 +500,7 @@ void Master::clearOnlineAccounts()
{
// Cleanup online status for characters hosted at current realm
/// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'?
- loginDatabase.PExecute(
+ LoginDatabase.PExecute(
"UPDATE account SET online = 0 WHERE online > 0 "
"AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID);