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authormegamage <none@none>2008-11-15 11:56:59 -0600
committermegamage <none@none>2008-11-15 11:56:59 -0600
commit8df6868fac60722f4b5c5278492a1e6bad19b10e (patch)
tree4fc70f2c643b38be546de63fefdfde3feeae27f3 /src/trinitycore/WorldRunnable.cpp
parent9ff33852b73ce7934c3f88eef21c81c4c2b1f408 (diff)
[svn] DynamicObject should only be visible for caster if it is not in distance. However, I do not think this will fix the bug that dynamic object update freezes the server.
--HG-- branch : trunk
Diffstat (limited to 'src/trinitycore/WorldRunnable.cpp')
-rw-r--r--src/trinitycore/WorldRunnable.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/trinitycore/WorldRunnable.cpp b/src/trinitycore/WorldRunnable.cpp
index e681c9d4df4..1a30740ddd9 100644
--- a/src/trinitycore/WorldRunnable.cpp
+++ b/src/trinitycore/WorldRunnable.cpp
@@ -10,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/** \file
@@ -77,7 +77,7 @@ void WorldRunnable::run()
sWorld.KickAllQueued(); // kick all queued players (and prevent its login at kick in game players)
sWorld.KickAll(); // save and kick all players
sWorld.UpdateSessions( 1 ); // real players unload required UpdateSessions call
-
+
sWorldSocketMgr->StopNetwork();
MapManager::Instance().UnloadAll(); // unload all grids (including locked in memory)