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authormaximius <none@none>2009-10-17 15:51:44 -0700
committermaximius <none@none>2009-10-17 15:51:44 -0700
commite585187b248f48b3c6e9247b49fa07c6565d65e5 (patch)
tree637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/trinitycore/WorldRunnable.cpp
parent26b5e033ffde3d161382fc9addbfa99738379641 (diff)
*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
Diffstat (limited to 'src/trinitycore/WorldRunnable.cpp')
-rw-r--r--src/trinitycore/WorldRunnable.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/trinitycore/WorldRunnable.cpp b/src/trinitycore/WorldRunnable.cpp
index 8847f57cee3..06c0e69fa16 100644
--- a/src/trinitycore/WorldRunnable.cpp
+++ b/src/trinitycore/WorldRunnable.cpp
@@ -17,27 +17,33 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
/** \file
\ingroup Trinityd
*/
+
#include "Common.h"
#include "ObjectAccessor.h"
#include "World.h"
#include "WorldSocketMgr.h"
#include "Database/DatabaseEnv.h"
+
#include "BattleGroundMgr.h"
#include "MapManager.h"
#include "Timer.h"
#include "WorldRunnable.h"
+
#if (defined(WIN32) || defined(SHORT_SLEEP))
#define WORLD_SLEEP_CONST 50
#else
#define WORLD_SLEEP_CONST 100 //Is this still needed?? [On linux some time ago not working 50ms]
#endif
+
#ifdef WIN32
#include "ServiceWin32.h"
extern int m_ServiceStatus;
#endif
+
/// Heartbeat for the World
void WorldRunnable::run()
{
@@ -46,17 +52,23 @@ void WorldRunnable::run()
CharacterDatabase.ThreadStart();
loginDatabase.ThreadStart();
sWorld.InitResultQueue();
+
uint32 realCurrTime = 0;
uint32 realPrevTime = getMSTime();
+
uint32 prevSleepTime = 0; // used for balanced full tick time length near WORLD_SLEEP_CONST
+
///- While we have not World::m_stopEvent, update the world
while (!World::IsStopped())
{
++World::m_worldLoopCounter;
realCurrTime = getMSTime();
+
uint32 diff = getMSTimeDiff(realPrevTime,realCurrTime);
+
sWorld.Update( diff );
realPrevTime = realCurrTime;
+
// diff (D0) include time of previous sleep (d0) + tick time (t0)
// we want that next d1 + t1 == WORLD_SLEEP_CONST
// we can't know next t1 and then can use (t0 + d1) == WORLD_SLEEP_CONST requirement
@@ -68,17 +80,23 @@ void WorldRunnable::run()
}
else
prevSleepTime = 0;
+
#ifdef WIN32
if (m_ServiceStatus == 0) World::StopNow(SHUTDOWN_EXIT_CODE);
while (m_ServiceStatus == 2) Sleep(1000);
#endif
}
+
sWorld.KickAll(); // save and kick all players
sWorld.UpdateSessions( 1 ); // real players unload required UpdateSessions call
+
// unload battleground templates before different singletons destroyed
sBattleGroundMgr.DeleteAllBattleGrounds();
+
sWorldSocketMgr->StopNetwork();
+
MapManager::Instance().UnloadAll(); // unload all grids (including locked in memory)
+
///- End the database thread
WorldDatabase.ThreadEnd(); // free mySQL thread resources
CharacterDatabase.ThreadStart();