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authorXTZGZoReX <none@none>2009-03-24 20:58:52 +0100
committerXTZGZoReX <none@none>2009-03-24 20:58:52 +0100
commitf6b78fe39dfe6806f34371b28e7b382de578163f (patch)
tree99fcc63e7e206beb1bffe0d987ba054a1f81b432 /src/trinitycore/WorldRunnable.cpp
parentc5969d6d03b661668a9893b0cca9f6df98f7ad4b (diff)
* Re-implemented SHORT_SLEEP (-DSHORT_SLEEP=1 in Cmake).
--HG-- branch : trunk
Diffstat (limited to 'src/trinitycore/WorldRunnable.cpp')
-rw-r--r--src/trinitycore/WorldRunnable.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/trinitycore/WorldRunnable.cpp b/src/trinitycore/WorldRunnable.cpp
index 607b60684a9..6583fb8a1ba 100644
--- a/src/trinitycore/WorldRunnable.cpp
+++ b/src/trinitycore/WorldRunnable.cpp
@@ -33,7 +33,7 @@
#include "Database/DatabaseEnv.h"
-#ifdef WIN32
+#if (defined(WIN32) || defined(SHORT_SLEEP))
#define WORLD_SLEEP_CONST 50
#else
#define WORLD_SLEEP_CONST 100 //Is this still needed?? [On linux some time ago not working 50ms]