diff options
| author | derex_tri <none@none> | 2008-10-06 07:39:04 -0500 |
|---|---|---|
| committer | derex_tri <none@none> | 2008-10-06 07:39:04 -0500 |
| commit | e36e114abef95e118e65de372e499f979e4783cb (patch) | |
| tree | 641c768afcac81cb2e9863a44bab73f5f105dcbd /src/trinitycore | |
| parent | 1fc5c0d6d7200048009f99c2cb4d3fd12858ed2f (diff) | |
[svn] * Removed ObjectPosSelector and DetectPosCollision. See http://www.trinitycore.org/forum/project.php?issueid=3
* Need win32 build fix ;)
--HG--
branch : trunk
Diffstat (limited to 'src/trinitycore')
| -rw-r--r-- | src/trinitycore/trinitycore.conf.dist | 33 |
1 files changed, 27 insertions, 6 deletions
diff --git a/src/trinitycore/trinitycore.conf.dist b/src/trinitycore/trinitycore.conf.dist index 45002de76aa..2c94b21b3ed 100644 --- a/src/trinitycore/trinitycore.conf.dist +++ b/src/trinitycore/trinitycore.conf.dist @@ -133,11 +133,6 @@ BindIP = "0.0.0.0" # These spells are ignored for LoS calculation # List of ids with delimiter ',' # -# DetectPosCollision -# Check final move position, summon position, etc for visible collision with other objects or -# wall (wall only if vmaps are enabled) -# Default: 1 (enable, required more CPU power usage) -# 0 (disable, less nice position selection but will less CPU power usage) # # TargetPosRecalculateRange # Max distance from movement target point (+moving unit size) and targeted object (+size) @@ -179,7 +174,6 @@ vmap.enableLOS = 0 vmap.enableHeight = 0 vmap.ignoreMapIds = "369" vmap.ignoreSpellIds = "7720" -DetectPosCollision = 1 TargetPosRecalculateRange = 1.5 UpdateUptimeInterval = 10 MaxCoreStuckTime = 0 @@ -1053,3 +1047,30 @@ Arena.AutoDistributeInterval = 7 ################################################################################################################### BattleGround.PrematureFinishTimer = 0 + +################################################################################################################### +# +# Network config +# +# Threads: number of threads for network ,recommend 1 thread per 1000 players. +# Default: 1 +# +# OutKBuff: the output kernel buffer used ( SO_SNDBUF socket option ) , -1 means use system default. Refer to tcp manual for explanation. +# Default: -1 +# +# OutUBuff: userspace buffer for output +# Default: 65536 +# +# TcpNodelay: enable ( 1 ) , disable ( 0 ) ,TCP_NODELAY socket option. Refer to tcp manual for explanation. +# Default: 1 +# +# +# +################################################################################################################### + +Network.Threads = 1 +Network.OutKBuff = -1 +Network.OutUBuff = 65536 +Network.TcpNodelay = 1 + + |
