diff options
author | maximius <none@none> | 2009-09-18 14:10:37 -0700 |
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committer | maximius <none@none> | 2009-09-18 14:10:37 -0700 |
commit | 333f1c9d729e99c86b9747aa95336010589d564d (patch) | |
tree | c93e94781a126a8ad7a62e846df04adb7c913905 /src/trinityrealm/AuthSocket.cpp | |
parent | 0d9d400e794f6bcd2f706a4fb238b6428ad00862 (diff) |
*[8475] fixed some gcc-warnings Author: balrok
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no>
Thanks to Stryker and onkelz28!
--HG--
branch : trunk
Diffstat (limited to 'src/trinityrealm/AuthSocket.cpp')
-rw-r--r-- | src/trinityrealm/AuthSocket.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/trinityrealm/AuthSocket.cpp b/src/trinityrealm/AuthSocket.cpp index 60a55be77f3..d5c9e1445fb 100644 --- a/src/trinityrealm/AuthSocket.cpp +++ b/src/trinityrealm/AuthSocket.cpp @@ -492,9 +492,9 @@ bool AuthSocket::_HandleLogonChallenge() pkt << uint8(1); pkt.append(g.AsByteArray(), 1); pkt << uint8(32); - pkt.append(N.AsByteArray(), 32); + pkt.append(N.AsByteArray(32), 32); pkt.append(s.AsByteArray(), s.GetNumBytes()); // 32 bytes - pkt.append(unk3.AsByteArray(), 16); + pkt.append(unk3.AsByteArray(16), 16); uint8 securityFlags = 0; pkt << uint8(securityFlags); // security flags (0x0...0x04) @@ -829,7 +829,7 @@ bool AuthSocket::_HandleReconnectChallenge() pkt << (uint8) AUTH_RECONNECT_CHALLENGE; pkt << (uint8) 0x00; _reconnectProof.SetRand(16 * 8); - pkt.append(_reconnectProof.AsByteBuffer()); // 16 bytes random + pkt.append(_reconnectProof.AsByteArray(16), 16); // 16 bytes random pkt << (uint64) 0x00 << (uint64) 0x00; // 16 bytes zeros SendBuf((char const*)pkt.contents(), pkt.size()); return true; |