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authorChaz Brown <iamparadox@netscape.net>2009-09-15 16:27:25 -0400
committerChaz Brown <iamparadox@netscape.net>2009-09-15 16:27:25 -0400
commit755d0f5d21dd65843142d8c2b1d2150c97e1d3ce (patch)
treec47323633c71f7de25cedf32bcbd0510915e9cee /src/trinityrealm/AuthSocket.cpp
parentc7cc007950d8b991f61b127e9dbd5399ef2e5479 (diff)
Add Chinese 3.1.3 build to expected client builds, you will need to enter 10146 in the gamebuild column in realmd.realmlist for any realms allowing this client
--HG-- branch : trunk
Diffstat (limited to 'src/trinityrealm/AuthSocket.cpp')
-rw-r--r--src/trinityrealm/AuthSocket.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/trinityrealm/AuthSocket.cpp b/src/trinityrealm/AuthSocket.cpp
index 1e0f2da2024..60a55be77f3 100644
--- a/src/trinityrealm/AuthSocket.cpp
+++ b/src/trinityrealm/AuthSocket.cpp
@@ -706,7 +706,7 @@ bool AuthSocket::_HandleLogonProof()
sha.UpdateBigNumbers(&A, &M, &K, NULL);
sha.Finalize();
- if(_build == 8606 || _build == 9947)//2.4.3 and 3.1.3 cliens
+ if(_build == 8606 || _build == 9947 || _build == 10146)//2.4.3 and 3.1.3 clients (10146 is Chinese build for 3.1.3)
{
sAuthLogonProof_S proof;
memcpy(proof.M2, sha.GetDigest(), 20);