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author | megamage <none@none> | 2009-08-12 21:07:03 -0500 |
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committer | megamage <none@none> | 2009-08-12 21:07:03 -0500 |
commit | 421a1545444a079d67f4b95a250d833b676a12ea (patch) | |
tree | 87136143151710be16f27bb80802855a77e5d71d /src/trinityrealm/Main.cpp | |
parent | 17b5663a364bfe2e9ce2d278c3ead52b7747ba58 (diff) |
[8360] Simplify and partly rewrite SPELL_EFFECT_TRIGGER_SPELL work. Author: VladimirMangos
* Always use explicit spell cast from effect code
* Always use for normal case unitTraget self cast
that fix thriggered spell apply to area targets.
--HG--
branch : trunk
Diffstat (limited to 'src/trinityrealm/Main.cpp')
0 files changed, 0 insertions, 0 deletions