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authorChaz Brown <iamparadox@netscape.net>2009-09-19 00:51:47 -0400
committerChaz Brown <iamparadox@netscape.net>2009-09-19 00:51:47 -0400
commit15d85229fae45405557aa6b706681dabaf854ed5 (patch)
treeea76da95ba40d28f0c217ca3bfc429797c373764 /src/trinityrealm/RealmList.cpp
parent118e01a08e45c0a2824fb708b93769714f3ffa2e (diff)
Replace useless code with more useful code.
--HG-- branch : trunk
Diffstat (limited to 'src/trinityrealm/RealmList.cpp')
-rw-r--r--src/trinityrealm/RealmList.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/trinityrealm/RealmList.cpp b/src/trinityrealm/RealmList.cpp
index 93d3a8da372..be8a7738ef7 100644
--- a/src/trinityrealm/RealmList.cpp
+++ b/src/trinityrealm/RealmList.cpp
@@ -27,11 +27,11 @@
#include "Policies/SingletonImp.h"
#include "Database/DatabaseEnv.h"
-INSTANTIATE_SINGLETON_1( RealmList );
+INSTANTIATE_SINGLETON_1(RealmList);
extern DatabaseType loginDatabase;
-RealmList::RealmList( ) : m_UpdateInterval(0), m_NextUpdateTime(time(NULL))
+RealmList::RealmList() : m_UpdateInterval(0), m_NextUpdateTime(time(NULL))
{
}
@@ -44,7 +44,7 @@ void RealmList::Initialize(uint32 updateInterval)
UpdateRealms(true);
}
-void RealmList::UpdateRealm( uint32 ID, const std::string& name, const std::string& address, uint32 port, uint8 icon, uint8 color, uint8 timezone, AccountTypes allowedSecurityLevel, float popu, uint32 build)
+void RealmList::UpdateRealm(uint32 ID, const std::string& name, const std::string& address, uint32 port, uint8 icon, uint8 color, uint8 timezone, AccountTypes allowedSecurityLevel, float popu, uint32 build)
{
///- Create new if not exist or update existed
Realm& realm = m_realms[name];
@@ -67,7 +67,7 @@ void RealmList::UpdateRealm( uint32 ID, const std::string& name, const std::stri
void RealmList::UpdateIfNeed()
{
// maybe disabled or updated recently
- if(!m_UpdateInterval || m_NextUpdateTime > time(NULL))
+ if (!m_UpdateInterval || m_NextUpdateTime > time(NULL))
return;
m_NextUpdateTime = time(NULL) + m_UpdateInterval;
@@ -83,10 +83,10 @@ void RealmList::UpdateRealms(bool init)
{
sLog.outDetail("Updating Realm List...");
- QueryResult *result = loginDatabase.Query( "SELECT id, name, address, port, icon, color, timezone, allowedSecurityLevel, population, gamebuild FROM realmlist WHERE color <> 3 ORDER BY name" );
+ QueryResult *result = loginDatabase.Query("SELECT id, name, address, port, icon, color, timezone, allowedSecurityLevel, population, gamebuild FROM realmlist WHERE color <> 3 ORDER BY name");
///- Circle through results and add them to the realm map
- if(result)
+ if (result)
{
do
{
@@ -94,10 +94,10 @@ void RealmList::UpdateRealms(bool init)
uint8 allowedSecurityLevel = fields[7].GetUInt8();
- UpdateRealm(fields[0].GetUInt32(), fields[1].GetCppString(),fields[2].GetCppString(),fields[3].GetUInt32(),fields[4].GetUInt8(), fields[5].GetUInt8(), fields[6].GetUInt8(), (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), fields[8].GetFloat(), fields[9].GetUInt32() );
- if(init)
+ UpdateRealm(fields[0].GetUInt32(), fields[1].GetCppString(),fields[2].GetCppString(),fields[3].GetUInt32(),fields[4].GetUInt8(), fields[5].GetUInt8(), fields[6].GetUInt8(), (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), fields[8].GetFloat(), fields[9].GetUInt32());
+ if (init)
sLog.outString("Added realm \"%s\".", fields[1].GetString());
- } while( result->NextRow() );
+ } while(result->NextRow());
delete result;
}
}