diff options
author | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
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committer | Anubisss <none@none> | 2010-01-23 14:45:58 +0100 |
commit | d9cb0702158fd045285f2c0a904cb31a45a3864a (patch) | |
tree | cdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/trinityrealm/RealmList.cpp | |
parent | c784110d87666579f18620a98e1e57118db4a9cf (diff) |
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
--HG--
branch : trunk
Diffstat (limited to 'src/trinityrealm/RealmList.cpp')
-rw-r--r-- | src/trinityrealm/RealmList.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/trinityrealm/RealmList.cpp b/src/trinityrealm/RealmList.cpp index a04a4fd7bfb..5a441de8012 100644 --- a/src/trinityrealm/RealmList.cpp +++ b/src/trinityrealm/RealmList.cpp @@ -83,7 +83,7 @@ void RealmList::UpdateRealms(bool init) { sLog.outDetail("Updating Realm List..."); - QueryResult *result = loginDatabase.Query("SELECT id, name, address, port, icon, color, timezone, allowedSecurityLevel, population, gamebuild FROM realmlist WHERE color <> 3 ORDER BY name"); + QueryResult_AutoPtr result = loginDatabase.Query("SELECT id, name, address, port, icon, color, timezone, allowedSecurityLevel, population, gamebuild FROM realmlist WHERE color <> 3 ORDER BY name"); ///- Circle through results and add them to the realm map if (result) @@ -98,6 +98,5 @@ void RealmList::UpdateRealms(bool init) if (init) sLog.outString("Added realm \"%s\".", fields[1].GetString()); } while(result->NextRow()); - delete result; } } |