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authorAnubisss <none@none>2010-01-23 14:45:58 +0100
committerAnubisss <none@none>2010-01-23 14:45:58 +0100
commitd9cb0702158fd045285f2c0a904cb31a45a3864a (patch)
treecdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/trinityrealm/RealmList.cpp
parentc784110d87666579f18620a98e1e57118db4a9cf (diff)
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet). This patch guarantees NO memory leaks from QueryResult pointers. Thanks to raczman for the idea and for the helping to make this patch. --HG-- branch : trunk
Diffstat (limited to 'src/trinityrealm/RealmList.cpp')
-rw-r--r--src/trinityrealm/RealmList.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/trinityrealm/RealmList.cpp b/src/trinityrealm/RealmList.cpp
index a04a4fd7bfb..5a441de8012 100644
--- a/src/trinityrealm/RealmList.cpp
+++ b/src/trinityrealm/RealmList.cpp
@@ -83,7 +83,7 @@ void RealmList::UpdateRealms(bool init)
{
sLog.outDetail("Updating Realm List...");
- QueryResult *result = loginDatabase.Query("SELECT id, name, address, port, icon, color, timezone, allowedSecurityLevel, population, gamebuild FROM realmlist WHERE color <> 3 ORDER BY name");
+ QueryResult_AutoPtr result = loginDatabase.Query("SELECT id, name, address, port, icon, color, timezone, allowedSecurityLevel, population, gamebuild FROM realmlist WHERE color <> 3 ORDER BY name");
///- Circle through results and add them to the realm map
if (result)
@@ -98,6 +98,5 @@ void RealmList::UpdateRealms(bool init)
if (init)
sLog.outString("Added realm \"%s\".", fields[1].GetString());
} while(result->NextRow());
- delete result;
}
}