diff options
author | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
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committer | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
commit | e585187b248f48b3c6e9247b49fa07c6565d65e5 (patch) | |
tree | 637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/trinityrealm/RealmList.cpp | |
parent | 26b5e033ffde3d161382fc9addbfa99738379641 (diff) |
*Backed out changeset 3be01fb200a5
--HG--
branch : trunk
Diffstat (limited to 'src/trinityrealm/RealmList.cpp')
-rw-r--r-- | src/trinityrealm/RealmList.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/trinityrealm/RealmList.cpp b/src/trinityrealm/RealmList.cpp index c4b78bfe482..be8a7738ef7 100644 --- a/src/trinityrealm/RealmList.cpp +++ b/src/trinityrealm/RealmList.cpp @@ -17,29 +17,38 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + /** \file \ingroup realmd */ + #include "Common.h" #include "RealmList.h" #include "Policies/SingletonImp.h" #include "Database/DatabaseEnv.h" + INSTANTIATE_SINGLETON_1(RealmList); + extern DatabaseType loginDatabase; + RealmList::RealmList() : m_UpdateInterval(0), m_NextUpdateTime(time(NULL)) { } + /// Load the realm list from the database void RealmList::Initialize(uint32 updateInterval) { m_UpdateInterval = updateInterval; + ///- Get the content of the realmlist table in the database UpdateRealms(true); } + void RealmList::UpdateRealm(uint32 ID, const std::string& name, const std::string& address, uint32 port, uint8 icon, uint8 color, uint8 timezone, AccountTypes allowedSecurityLevel, float popu, uint32 build) { ///- Create new if not exist or update existed Realm& realm = m_realms[name]; + realm.m_ID = ID; realm.name = name; realm.icon = icon; @@ -47,34 +56,44 @@ void RealmList::UpdateRealm(uint32 ID, const std::string& name, const std::strin realm.timezone = timezone; realm.allowedSecurityLevel = allowedSecurityLevel; realm.populationLevel = popu; + ///- Append port to IP address. std::ostringstream ss; ss << address << ":" << port; realm.address = ss.str(); realm.gamebuild = build; } + void RealmList::UpdateIfNeed() { // maybe disabled or updated recently if (!m_UpdateInterval || m_NextUpdateTime > time(NULL)) return; + m_NextUpdateTime = time(NULL) + m_UpdateInterval; + // Clears Realm list m_realms.clear(); + // Get the content of the realmlist table in the database UpdateRealms(false); } + void RealmList::UpdateRealms(bool init) { sLog.outDetail("Updating Realm List..."); + QueryResult *result = loginDatabase.Query("SELECT id, name, address, port, icon, color, timezone, allowedSecurityLevel, population, gamebuild FROM realmlist WHERE color <> 3 ORDER BY name"); + ///- Circle through results and add them to the realm map if (result) { do { Field *fields = result->Fetch(); + uint8 allowedSecurityLevel = fields[7].GetUInt8(); + UpdateRealm(fields[0].GetUInt32(), fields[1].GetCppString(),fields[2].GetCppString(),fields[3].GetUInt32(),fields[4].GetUInt8(), fields[5].GetUInt8(), fields[6].GetUInt8(), (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), fields[8].GetFloat(), fields[9].GetUInt32()); if (init) sLog.outString("Added realm \"%s\".", fields[1].GetString()); |