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authorariel- <ariel-@users.noreply.github.com>2017-03-26 13:40:32 -0300
committerariel- <ariel-@users.noreply.github.com>2017-03-26 13:40:32 -0300
commit00b547146d5486cb82b30199b3c145c8b5f2f3bc (patch)
tree9c1cfc4734ee7ffb708bcded36c60d7196d85f24 /src
parent6e08051825d3d05ea2bccbe43c0823a40ee08057 (diff)
Core/Gameobject: remove virtual from GetScriptId, it's not overriden
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 26982066af9..d93cc5a2644 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -873,7 +873,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
void EventInform(uint32 eventId, WorldObject* invoker = NULL);
- virtual uint32 GetScriptId() const;
+ uint32 GetScriptId() const;
GameObjectAI* AI() const { return m_AI; }
std::string GetAIName() const;