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authorBlaymoira <none@none>2008-12-26 13:45:46 +0100
committerBlaymoira <none@none>2008-12-26 13:45:46 +0100
commit023efbafdd93b36d4886bf7c2f2fcc167f359d21 (patch)
treef95b49564aff288c043a7f90b97c947f796ddb52 /src
parent8e52469ad1890c75d55648392b3812b537be5796 (diff)
*New check for SPELL_FAILED_NO_DUELING by dungeons - by redcell
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index f4bf1af0180..e8fdbf5adce 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -5085,7 +5085,7 @@ void Spell::EffectDuel(uint32 i)
// Players can only fight a duel with each other outside (=not inside dungeons and not in capital cities)
// Don't have to check the target's map since you cannot challenge someone across maps
- if( caster->GetMapId() != 0 && caster->GetMapId() != 1 && caster->GetMapId() != 530)
+ if(caster->GetMap()->Instanceable())
{
SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here
return;