diff options
author | Killyana <morphone1@gmail.com> | 2018-06-23 22:57:12 +0200 |
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committer | Killyana <morphone1@gmail.com> | 2018-06-23 22:57:44 +0200 |
commit | 029c4232a7f53b32cd233502eb7078e64f37e87e (patch) | |
tree | 220ea4a70c5aaef77bf4caae6eca623124fdf7c3 /src | |
parent | 0ead73516adfeaff96292685592085e20737d535 (diff) |
DB/Quest: Move Ulag the Cleaver to SAI
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp b/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp index f48326d8f8b..579aa03182a 100644 --- a/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp +++ b/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp @@ -144,85 +144,7 @@ public: } }; -/*###### -## go_mausoleum_door -## go_mausoleum_trigger -######*/ - -enum Mausoleum -{ - QUEST_ULAG = 1819, - NPC_ULAG = 6390, - GO_TRIGGER = 104593, - GO_DOOR = 176594 -}; - -class go_mausoleum_door : public GameObjectScript -{ - public: - go_mausoleum_door() : GameObjectScript("go_mausoleum_door") { } - - struct go_mausoleum_doorAI : public GameObjectAI - { - go_mausoleum_doorAI(GameObject* go) : GameObjectAI(go) { } - - bool GossipHello(Player* player) override - { - if (player->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE) - return false; - - if (!player->FindNearestCreature(NPC_ULAG, 50.0f)) - { - if (GameObject* pTrigger = player->FindNearestGameObject(GO_TRIGGER, 30.0f)) - { - pTrigger->SetGoState(GO_STATE_READY); - player->SummonCreature(NPC_ULAG, 2390.26f, 336.47f, 40.01f, 2.26f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 300000); - return false; - } - } - return false; - } - }; - - GameObjectAI* GetAI(GameObject* go) const override - { - return new go_mausoleum_doorAI(go); - } -}; - -class go_mausoleum_trigger : public GameObjectScript -{ - public: - go_mausoleum_trigger() : GameObjectScript("go_mausoleum_trigger") { } - - struct go_mausoleum_triggerAI : public GameObjectAI - { - go_mausoleum_triggerAI(GameObject* go) : GameObjectAI(go) { } - - bool GossipHello(Player* player) override - { - if (player->GetQuestStatus(QUEST_ULAG) != QUEST_STATUS_INCOMPLETE) - return false; - - if (GameObject* pDoor = player->FindNearestGameObject(GO_DOOR, 30.0f)) - { - me->SetGoState(GO_STATE_ACTIVE); - pDoor->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND); - return true; - } - return false; - } - }; - - GameObjectAI* GetAI(GameObject* go) const override - { - return new go_mausoleum_triggerAI(go); - } -}; - void AddSC_tirisfal_glades() { new npc_calvin_montague(); - new go_mausoleum_door(); - new go_mausoleum_trigger(); } |