diff options
| author | Rat <none@none> | 2009-06-24 09:33:20 +0200 |
|---|---|---|
| committer | Rat <none@none> | 2009-06-24 09:33:20 +0200 |
| commit | 0319f6a269b8b605604f53219f355dae27edf8f2 (patch) | |
| tree | dbb300ae74a703f9603e538e5a5b925ec1dec519 /src | |
| parent | 51de1cd636959f0cd342359df94d70a279bd8ada (diff) | |
- properly reset Shada of Akama after wipe
- despawn summons if Shade is killed, so Akama can complete the event
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp | 41 |
1 files changed, 33 insertions, 8 deletions
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp index 5d82affcacf..d6378809f52 100644 --- a/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp +++ b/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp @@ -107,11 +107,11 @@ const uint32 spawnEntries[4]= { 23523, 23318, 23524 }; struct TRINITY_DLL_DECL mob_ashtongue_channelerAI : public ScriptedAI { - mob_ashtongue_channelerAI(Creature* c) : ScriptedAI(c) {} + mob_ashtongue_channelerAI(Creature* c) : ScriptedAI(c) {ShadeGUID = 0;} uint64 ShadeGUID; - void Reset() { ShadeGUID = 0; } + void Reset() {} void JustDied(Unit* killer); void Aggro(Unit* who) {} void AttackStart(Unit* who) {} @@ -121,7 +121,7 @@ struct TRINITY_DLL_DECL mob_ashtongue_channelerAI : public ScriptedAI struct TRINITY_DLL_DECL mob_ashtongue_sorcererAI : public ScriptedAI { - mob_ashtongue_sorcererAI(Creature* c) : ScriptedAI(c) {} + mob_ashtongue_sorcererAI(Creature* c) : ScriptedAI(c) {ShadeGUID = 0;} uint64 ShadeGUID; uint32 CheckTimer; @@ -130,8 +130,7 @@ struct TRINITY_DLL_DECL mob_ashtongue_sorcererAI : public ScriptedAI void Reset() { StartBanishing = false; - CheckTimer = 5000; - ShadeGUID = 0; + CheckTimer = 5000; } void JustDied(Unit* killer); @@ -237,8 +236,20 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI reseting = false; } - void JustSummoned(Creature *summon) {summons.Summon(summon);} - void SummonedCreatureDespawn(Creature *summon) {summons.Despawn(summon);} + void JustDied(Unit* killer) + { + summons.DespawnAll(); + } + void JustSummoned(Creature *summon) + { + if(summon->GetEntry() == CREATURE_DEFENDER || summon->GetEntry() == 23523 || summon->GetEntry() == 23318 || summon->GetEntry() == 23524) + summons.Summon(summon); + } + void SummonedCreatureDespawn(Creature *summon) + { + if(summon->GetEntry() == CREATURE_DEFENDER || summon->GetEntry() == 23523 || summon->GetEntry() == 23318 || summon->GetEntry() == 23524) + summons.Despawn(summon); + } void MoveInLineOfSight(Unit *who) { @@ -505,7 +516,7 @@ void mob_ashtongue_sorcererAI::JustDied(Unit* killer) struct TRINITY_DLL_DECL npc_akamaAI : public ScriptedAI { - npc_akamaAI(Creature* c) : ScriptedAI(c) + npc_akamaAI(Creature* c) : ScriptedAI(c), summons(m_creature) { ShadeHasDied = false; StartCombat = false; @@ -543,6 +554,7 @@ struct TRINITY_DLL_DECL npc_akamaAI : public ScriptedAI bool ShadeHasDied; bool StartCombat; bool HasYelledOnce; + SummonList summons; void Reset() { @@ -555,6 +567,18 @@ struct TRINITY_DLL_DECL npc_akamaAI : public ScriptedAI m_creature->SetUInt32Value(UNIT_NPC_FLAGS, 0); // Database sometimes has very very strange values m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); } + summons.DespawnAll(); + } + + void JustSummoned(Creature *summon) + { + if(summon->GetEntry() == CREATURE_BROKEN) + summons.Summon(summon); + } + void SummonedCreatureDespawn(Creature *summon) + { + if(summon->GetEntry() == CREATURE_BROKEN) + summons.Despawn(summon); } void Aggro(Unit* who) {} @@ -624,6 +648,7 @@ struct TRINITY_DLL_DECL npc_akamaAI : public ScriptedAI Creature* Shade = Unit::GetCreature((*m_creature), ShadeGUID); if(Shade && Shade->isAlive()) ((boss_shade_of_akamaAI*)Shade->AI())->HasKilledAkama = true; + summons.DespawnAll(); } void UpdateAI(const uint32 diff) |
