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authorQAston <qaston@gmail.com>2011-08-23 14:47:26 +0200
committerQAston <qaston@gmail.com>2011-08-23 14:47:26 +0200
commit0365feb069970a11a83a9d8b4027366a338bc2d8 (patch)
tree70dc7b5ce0020a56c5ce49b7846bf7fd3fe093fb /src
parente7468b2e2c17d12d9e8c171de73f698f5761f69a (diff)
Core/Entities: Make dead units not targetable for attack again (after fc5e92413851835879f07460c82a988f742e5462).
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 8ed36224a34..eb789fde038 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12258,6 +12258,9 @@ void Unit::ClearInCombat()
bool Unit::isTargetableForAttack(bool checkFakeDeath) const
{
+ if (!isAlive())
+ return false;
+
if (HasFlag(UNIT_FIELD_FLAGS,
UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE))
return false;