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authorMachiavelli <machiavelli.trinity@gmail.com>2011-06-10 03:25:41 +0200
committerMachiavelli <machiavelli.trinity@gmail.com>2011-06-10 03:25:41 +0200
commit036fc88c1aa3a48be6f27622631511674ee32223 (patch)
tree0539033f2bf2a29549ed8c2792d5c5f2e29f5c96 /src
parent84b27f7194729549da9c414c900c1aa75c489fe4 (diff)
Scripts/Ulduar/XT-002: Update TODO comments to reflect todays changes.
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp
index 5b6c51c5390..ada8261e9ad 100644
--- a/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp
+++ b/src/server/scripts/Northrend/Ulduar/ulduar/boss_xt002.cpp
@@ -17,12 +17,9 @@
/*
TODO:
- Boombot explosion visual
- Boombot damage (dependant on weapon damage in creature_template)
Fix void zone damage
If the boss is to close to a scrap pile -> no summon -- Needs retail confirmation
make the life sparks visible... /? Need test
- Proper scripts for adds (scrapbots should enter vehicle)
Codestyle
*/