diff options
author | n0n4m3 <none@none> | 2009-12-25 17:14:02 +0100 |
---|---|---|
committer | n0n4m3 <none@none> | 2009-12-25 17:14:02 +0100 |
commit | 03d3f600afe0352aa31fe32e848dc928613e6750 (patch) | |
tree | b17ca84f1d5789bcbe4119492ae19c6884f14329 /src | |
parent | b686f79fa24f77d29d30ce6cdd565f911e3aa366 (diff) |
Implemented basic support instance Trial of the Champion. original autor Syntec, thx destros.
--HG--
branch : trunk
Diffstat (limited to 'src')
9 files changed, 2058 insertions, 1 deletions
diff --git a/src/bindings/scripts/CMakeLists.txt b/src/bindings/scripts/CMakeLists.txt index 6c0e47ae5c6..39b38dd6dac 100644 --- a/src/bindings/scripts/CMakeLists.txt +++ b/src/bindings/scripts/CMakeLists.txt @@ -311,6 +311,12 @@ SET(trinityscript_LIB_SRCS scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h + scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp + scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp + scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp + scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp + scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp + scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp scripts/northrend/draktharon_keep/boss_trollgore.cpp scripts/northrend/draktharon_keep/boss_novos.cpp @@ -550,4 +556,3 @@ target_link_libraries(trinityscript) set_target_properties(trinityscript PROPERTIES VERSION 4.2.0 SOVERSION 4) install(TARGETS trinityscript DESTINATION lib) - diff --git a/src/bindings/scripts/VC90/90ScriptDev2.vcproj b/src/bindings/scripts/VC90/90ScriptDev2.vcproj index 570b5721afe..315d1aa5cda 100644 --- a/src/bindings/scripts/VC90/90ScriptDev2.vcproj +++ b/src/bindings/scripts/VC90/90ScriptDev2.vcproj @@ -1784,6 +1784,34 @@ </File> </Filter> <Filter + Name="Trial of the Champion" + > + <File + RelativePath="..\scripts\northrend\crusaders_coliseum\trial_of_the_champion\boss_argent_challenge.cpp" + > + </File> + <File + RelativePath="..\scripts\northrend\crusaders_coliseum\trial_of_the_champion\boss_black_knight.cpp" + > + </File> + <File + RelativePath="..\scripts\northrend\crusaders_coliseum\trial_of_the_champion\boss_grand_champions.cpp" + > + </File> + <File + RelativePath="..\scripts\northrend\crusaders_coliseum\trial_of_the_champion\instance_trial_of_the_champion.cpp" + > + </File> + <File + RelativePath="..\scripts\northrend\crusaders_coliseum\trial_of_the_champion\trial_of_the_champion.cpp" + > + </File> + <File + RelativePath="..\scripts\northrend\crusaders_coliseum\trial_of_the_champion\trial_of_the_champion.h" + > + </File> + </Filter> + <Filter Name="Gundrak" > <File diff --git a/src/bindings/scripts/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp b/src/bindings/scripts/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp new file mode 100644 index 00000000000..02ad675e8b7 --- /dev/null +++ b/src/bindings/scripts/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp @@ -0,0 +1,557 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: boss_argent_challenge +SD%Complete: 92% +SDComment: missing yells. radiance is "wrong" +SDCategory: Trial Of the Champion +EndScriptData */ + +#include "precompiled.h" +#include "trial_of_the_champion.h" + +enum +{ + //yells + + //eadric + SPELL_VENGEANCE = 66889, + SPELL_RADIANCE = 66862, + SPELL_RADIANCE_H = 67681, + SPELL_HAMMER_OF_JUSTICE = 66940, + SPELL_HAMMER = 67680, + //paletress + SPELL_SMITE = 66536, + SPELL_SMITE_H = 67674, + SPELL_HOLY_FIRE = 66538, + SPELL_HOLY_FIRE_H = 67676, + SPELL_RENEW = 66537, + SPELL_RENEW_H = 67675, + SPELL_HOLY_NOVA = 66546, + SPELL_SHIELD = 66515, + SPELL_CONFESS = 66547, + //memory + SPELL_FEAR = 66552, + SPELL_FEAR_H = 67677, + SPELL_SHADOWS = 66619, + SPELL_SHADOWS_H = 67678, + SPELL_OLD_WOUNDS = 66620, + SPELL_OLD_WOUNDS_H = 67679, +}; + +// Eadric The Pure +struct TRINITY_DLL_DECL boss_eadricAI : public ScriptedAI +{ + boss_eadricAI(Creature* pCreature) : ScriptedAI(pCreature) + { + Reset(); + m_pInstance = (ScriptedInstance*)pCreature->GetInstanceData(); + } + + ScriptedInstance* m_pInstance; + bool m_bIsRegularMode; + + uint32 Vengeance_Timer; + uint32 Radiance_Timer; + uint32 Hammer_Timer; + uint32 Hammer_Dmg_Timer; + + uint64 HammerTarget; + + void Reset() + { + m_creature->SetRespawnDelay(999999999); + Vengeance_Timer = 1000; + Radiance_Timer = 15000; + Hammer_Timer = 40000; + Hammer_Dmg_Timer = 45000; + HammerTarget = 0; + } + + void EnterEvadeMode() + { + Vengeance_Timer = 1000; + Radiance_Timer = 15000; + Hammer_Timer = 40000; + Hammer_Dmg_Timer = 45000; + HammerTarget = 0; + m_creature->RemoveArenaAuras(true); + m_creature->SendMonsterMove(746.864441, 660.918762, 411.695465, 4.698700, 3, 1); + m_creature->GetMap()->CreatureRelocation(m_creature, 754.360779, 660.816162, 412.395996, 4.698700); + m_creature->SetHealth(m_creature->GetMaxHealth()); + } + + void Aggro(Unit* pWho) + { + if (!m_pInstance) + return; + if (m_pInstance->GetData(TYPE_ARGENT_CHALLENGE) == DONE) + m_creature->ForcedDespawn(); + else + m_pInstance->SetData(TYPE_ARGENT_CHALLENGE, IN_PROGRESS); + } + + void JustDied(Unit* pKiller) + { + if (!m_pInstance) + return; + m_pInstance->SetData(TYPE_ARGENT_CHALLENGE, DONE); + } + + void UpdateAI(const uint32 diff) + { + if (!m_creature->SelectVictim() || !m_creature->getVictim()) + return; + + if (Vengeance_Timer < diff) + { + DoCast(m_creature, SPELL_VENGEANCE); + Vengeance_Timer = 12000; + }else Vengeance_Timer -= diff; + + if (Radiance_Timer < diff) + { + DoCast(m_creature, m_bIsRegularMode ? SPELL_RADIANCE : SPELL_RADIANCE_H); + Radiance_Timer = 20000; + }else Radiance_Timer -= diff; + + if (Hammer_Timer < diff) + { + if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0)) + { + DoCast(target, SPELL_HAMMER_OF_JUSTICE); + HammerTarget = target->GetGUID(); + } + Hammer_Timer = 50000; + }else Hammer_Timer -= diff; + + if (Hammer_Dmg_Timer < diff) + { + if (Unit* pHammerTarget = Unit::GetUnit(*m_creature, HammerTarget)) + DoCast(pHammerTarget, SPELL_HAMMER); + Hammer_Dmg_Timer = 50000; + } + else Hammer_Dmg_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_eadric(Creature* pCreature) +{ + return new boss_eadricAI(pCreature); +} + +// Argent Confessor Paletress +struct TRINITY_DLL_DECL boss_paletressAI : public ScriptedAI +{ + boss_paletressAI(Creature* pCreature) : ScriptedAI(pCreature) + { + Reset(); + m_pInstance = (ScriptedInstance*)pCreature->GetInstanceData(); + } + + ScriptedInstance* m_pInstance; + bool m_bIsRegularMode; + + uint32 Smite_Timer; + uint32 Holy_Fire_Timer; + uint32 Renew_Timer; + uint32 Shield_Delay; + uint32 Shield_Check; + + bool summoned; + bool shielded; + + void Reset() + { + m_creature->SetRespawnDelay(999999999); + m_creature->RemoveAurasDueToSpell(SPELL_SHIELD); + Smite_Timer = 5000; + Holy_Fire_Timer = 10000; + Renew_Timer = 7000; + Shield_Delay = 0; + Shield_Check = 1000; + summoned = false; + shielded = false; + } + + void EnterEvadeMode() + { + m_creature->RemoveAurasDueToSpell(SPELL_SHIELD); + Smite_Timer = 2000; + Holy_Fire_Timer = 10000; + Renew_Timer = 7000; + Shield_Delay = 0; + Shield_Check = 1000; + summoned = false; + shielded = false; + m_creature->RemoveArenaAuras(true); + m_creature->SendMonsterMove(746.864441, 660.918762, 411.695465, 4.698700, m_creature->GetDefaultMovementType(), 1); + m_creature->GetMap()->CreatureRelocation(m_creature, 754.360779, 660.816162, 412.395996, 4.698700); + m_creature->SetHealth(m_creature->GetMaxHealth()); + } + + void Aggro(Unit* pWho) + { + if (!m_pInstance) + return; + m_pInstance->SetData(TYPE_ARGENT_CHALLENGE, IN_PROGRESS); + } + + void JustDied(Unit* pKiller) + { + if (!m_pInstance) + return; + m_pInstance->SetData(TYPE_ARGENT_CHALLENGE, DONE); + } + + void UpdateAI(const uint32 diff) + { + if (!m_creature->SelectVictim() || !m_creature->getVictim()) + return; + + if (Smite_Timer < diff) + { + if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0)) + DoCast(target, m_bIsRegularMode ? SPELL_SMITE : SPELL_SMITE_H); + Smite_Timer = 2000; + }else Smite_Timer -= diff; + + if (Holy_Fire_Timer < diff) + { + m_creature->CastStop(m_bIsRegularMode ? SPELL_SMITE : SPELL_SMITE_H); + if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0)) + DoCast(target, m_bIsRegularMode ? SPELL_HOLY_FIRE : SPELL_HOLY_FIRE_H); + Holy_Fire_Timer = 10000; + }else Holy_Fire_Timer -= diff; + + if (Renew_Timer < diff) + { + m_creature->CastStop(m_bIsRegularMode ? SPELL_SMITE : SPELL_SMITE_H); + m_creature->CastStop(m_bIsRegularMode ? SPELL_HOLY_FIRE : SPELL_HOLY_FIRE_H); + switch(urand(0, 1)) + { + case 0: + if (Creature* pTemp = ((Creature*)Unit::GetUnit((*m_creature), m_pInstance->GetData64(DATA_MEMORY)))) + if (pTemp->isAlive()) + DoCast(pTemp, m_bIsRegularMode ? SPELL_RENEW : SPELL_RENEW_H); + else + DoCast(pTemp, m_bIsRegularMode ? SPELL_RENEW : SPELL_RENEW_H); + break; + case 1: + DoCast(m_creature, m_bIsRegularMode ? SPELL_RENEW : SPELL_RENEW_H); + break; + } + Renew_Timer = 15000; + }else Renew_Timer -= diff; + + if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 35 && !summoned) + { + m_creature->CastStop(m_bIsRegularMode ? SPELL_SMITE : SPELL_SMITE_H); + m_creature->CastStop(m_bIsRegularMode ? SPELL_HOLY_FIRE : SPELL_HOLY_FIRE_H); + DoCast(m_creature, SPELL_HOLY_NOVA); + switch(urand(0, 24)) + { + case 0: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_ALGALON, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 1: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_CHROMAGGUS, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 2: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_CYANIGOSA, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 3: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_DELRISSA, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 4: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_ECK, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 5: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_ENTROPIUS, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 6: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_GRUUL, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 7: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_HAKKAR, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 8: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_HEIGAN, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 9: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_HEROD, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 10: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_HOGGER, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 11: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_IGNIS, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 12: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_ILLIDAN, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 13: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_INGVAR, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 14: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_KALITHRESH, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 15: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_LUCIFRON, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 16: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_MALCHEZAAR, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 17: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_MUTANUS, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 18: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_ONYXIA, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 19: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_THUNDERAAN, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 20: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_VANCLEEF, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 21: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_VASHJ, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 22: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_VEKNILASH, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 23: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_VEZAX, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + case 24: + if (Creature* pTemp = m_creature->SummonCreature(MEMORY_ARCHIMONDE, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + { + pTemp->AddThreat(m_creature->getVictim(),1000.0f); + pTemp->AI()->AttackStart(m_creature->getVictim()); + } + break; + } + summoned = true; + Shield_Delay = 1000; + } + + if (Shield_Delay < diff && !shielded && summoned) + { + m_creature->CastStop(m_bIsRegularMode ? SPELL_SMITE : SPELL_SMITE_H); + m_creature->CastStop(m_bIsRegularMode ? SPELL_HOLY_FIRE : SPELL_HOLY_FIRE_H); + DoCast(m_creature, SPELL_SHIELD); + shielded = true; + Shield_Check = 1000; + }else Shield_Delay -= diff; + + if (!m_creature->FindNearestCreature(35052, 200, true) && !m_creature->FindNearestCreature(35041, 200, true) && !m_creature->FindNearestCreature(35033, 200, true) && + !m_creature->FindNearestCreature(35046, 200, true) && !m_creature->FindNearestCreature(35043, 200, true) && !m_creature->FindNearestCreature(35047, 200, true) && + !m_creature->FindNearestCreature(35044, 200, true) && !m_creature->FindNearestCreature(35039, 200, true) && !m_creature->FindNearestCreature(35034, 200, true) && + !m_creature->FindNearestCreature(35049, 200, true) && !m_creature->FindNearestCreature(34942, 200, true) && !m_creature->FindNearestCreature(35030, 200, true) && + !m_creature->FindNearestCreature(35050, 200, true) && !m_creature->FindNearestCreature(35042, 200, true) && !m_creature->FindNearestCreature(35045, 200, true) && + !m_creature->FindNearestCreature(35037, 200, true) && !m_creature->FindNearestCreature(35031, 200, true) && !m_creature->FindNearestCreature(35038, 200, true) && + !m_creature->FindNearestCreature(35029, 200, true) && !m_creature->FindNearestCreature(35048, 200, true) && !m_creature->FindNearestCreature(35032, 200, true) && + !m_creature->FindNearestCreature(35028, 200, true) && !m_creature->FindNearestCreature(35040, 200, true) && !m_creature->FindNearestCreature(35036, 200, true) && + !m_creature->FindNearestCreature(35051, 200, true) && shielded) + { + m_creature->RemoveAurasDueToSpell(SPELL_SHIELD); + shielded = false; + } + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_paletress(Creature* pCreature) +{ + return new boss_paletressAI(pCreature); +} + +// Summoned Memory +struct TRINITY_DLL_DECL mob_toc5_memoryAI : public ScriptedAI +{ + mob_toc5_memoryAI(Creature* pCreature) : ScriptedAI(pCreature) + { + Reset(); + m_pInstance = (ScriptedInstance*)pCreature->GetInstanceData(); + } + + ScriptedInstance* m_pInstance; + bool m_bIsRegularMode; + + uint32 Old_Wounds_Timer; + uint32 Shadows_Timer; + uint32 Fear_Timer; + + void Reset() + { + Old_Wounds_Timer = 5000; + Shadows_Timer = 8000; + Fear_Timer = 13000; + } + + void UpdateAI(const uint32 diff) + { + if (!m_creature->SelectVictim() || !m_creature->getVictim()) + return; + + if (Old_Wounds_Timer < diff) + { + if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0)) + DoCast(target, m_bIsRegularMode ? SPELL_OLD_WOUNDS : SPELL_OLD_WOUNDS_H); + Old_Wounds_Timer = 10000; + }else Old_Wounds_Timer -= diff; + + if (Fear_Timer < diff) + { + DoCast(m_creature, m_bIsRegularMode ? SPELL_FEAR : SPELL_FEAR_H); + Fear_Timer = 40000; + }else Fear_Timer -= diff; + + if (Shadows_Timer < diff) + { + if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,1)) + DoCast(target, m_bIsRegularMode ? SPELL_SHADOWS : SPELL_SHADOWS_H); + Shadows_Timer = 10000; + }else Shadows_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_mob_toc5_memory(Creature* pCreature) +{ + return new mob_toc5_memoryAI(pCreature); +} + +void AddSC_boss_argent_challenge() +{ + Script* NewScript; + + NewScript = new Script; + NewScript->Name = "boss_eadric"; + NewScript->GetAI = &GetAI_boss_eadric; + NewScript->RegisterSelf(); + + NewScript = new Script; + NewScript->Name = "boss_paletress"; + NewScript->GetAI = &GetAI_boss_paletress; + NewScript->RegisterSelf(); + + NewScript = new Script; + NewScript->Name = "mob_toc5_memory"; + NewScript->GetAI = &GetAI_mob_toc5_memory; + NewScript->RegisterSelf(); +} diff --git a/src/bindings/scripts/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp b/src/bindings/scripts/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp new file mode 100644 index 00000000000..eda17bf49c9 --- /dev/null +++ b/src/bindings/scripts/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp @@ -0,0 +1,315 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +* This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: boss_black_knight +SD%Complete: 92% +SDComment: missing yells. not sure about timers. +SDCategory: Trial Of the Champion +EndScriptData */ + +#include "precompiled.h" +#include "trial_of_the_champion.h" + +enum +{ + //yells + + //undead + SPELL_PLAGUE_STRIKE = 67724, + SPELL_PLAGUE_STRIKE_H = 67884, + SPELL_ICY_TOUCH = 67718, + SPELL_ICY_TOUCH_H = 67881, + SPELL_OBLITERATE = 67725, + SPELL_OBLITERATE_H = 67883, + SPELL_CHOKE = 68306, + //skeleton + SPELL_ARMY = 42650, //replacing original one, since that one spawns millions of ghouls!! + //ghost + SPELL_DEATH = 67808, + SPELL_DEATH_H = 67875, + SPELL_MARK = 67823, + + //risen ghoul + SPELL_CLAW = 67879, + SPELL_EXPLODE = 67729, + SPELL_EXPLODE_H = 67886, + SPELL_LEAP = 67749, + SPELL_LEAP_H = 67880, + + //sword ID + EQUIP_SWORD = 40343 +}; + +// Risen Ghoul +struct TRINITY_DLL_DECL mob_toc5_risen_ghoulAI : public ScriptedAI +{ + mob_toc5_risen_ghoulAI(Creature* pCreature) : ScriptedAI(pCreature) + { + Reset(); + m_pInstance = (ScriptedInstance*)pCreature->GetInstanceData(); + } + + ScriptedInstance* m_pInstance; + bool m_bIsRegularMode; + + uint32 Attack; + + void Reset() + { + Attack = 2500; + } + + void UpdateAI(const uint32 diff) + { + if (!m_creature->SelectVictim() || !m_creature->getVictim()) + return; + + if (Attack < diff) + { + if (Creature* pTemp = ((Creature*)Unit::GetUnit((*m_creature), m_pInstance->GetData64(DATA_BLACK_KNIGHT)))) + if (pTemp->isAlive()) + if ((pTemp->GetHealth()*100 / pTemp->GetMaxHealth()) < 25) + DoCast(m_creature, m_bIsRegularMode ? SPELL_EXPLODE : SPELL_EXPLODE_H); + if (m_creature->IsWithinDistInMap(m_creature->getVictim(), 4)) + { + DoCast(m_creature->getVictim(), SPELL_CLAW); + if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,1)) + m_creature->AI()->AttackStart(target); + Attack = 2500; + }else + if (m_creature->IsWithinDistInMap(m_creature->getVictim(), 30)) + { + DoCast(m_creature->getVictim(), m_bIsRegularMode ? SPELL_LEAP : SPELL_LEAP_H); + Attack = 2500; + } + }else Attack -= diff; + + if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 25) + DoCast(m_creature, m_bIsRegularMode ? SPELL_EXPLODE : SPELL_EXPLODE_H); + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_mob_toc5_risen_ghoul(Creature* pCreature) +{ + return new mob_toc5_risen_ghoulAI(pCreature); +} + +// The Black Knight +struct TRINITY_DLL_DECL boss_black_knightAI : public ScriptedAI +{ + boss_black_knightAI(Creature* pCreature) : ScriptedAI(pCreature) + { + Reset(); + m_pInstance = (ScriptedInstance*)pCreature->GetInstanceData(); + } + + ScriptedInstance* m_pInstance; + bool m_bIsRegularMode; + + uint32 Plague_Strike_Timer; + uint32 Icy_Touch_Timer; + uint32 Obliterate_Timer; + uint32 Choke_Timer; + uint32 Death_Timer; + uint32 Mark_Timer; + uint32 Phase_Delay; + uint32 Summon_Ghoul; + + bool phase1; + bool phase2; + bool phase3; + bool ghoul; + + void Reset() + { + m_creature->SetRespawnDelay(999999999); + m_creature->SetDisplayId(29837); + SetEquipmentSlots(false, EQUIP_SWORD, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE); + Plague_Strike_Timer = 5000; + Icy_Touch_Timer = 10000; + Obliterate_Timer = 16000; + Choke_Timer = 15000; + Summon_Ghoul = 4000; + phase1 = true; + phase2 = false; + phase3 = false; + ghoul = false; + } + + void EnterEvadeMode() + { + m_creature->SetDisplayId(29837); + Plague_Strike_Timer = 5000; + Icy_Touch_Timer = 10000; + Obliterate_Timer = 16000; + Choke_Timer = 15000; + Summon_Ghoul = 4000; + phase1 = true; + phase2 = false; + phase3 = false; + ghoul = false; + m_creature->RemoveArenaAuras(true); + m_creature->SendMonsterMove(746.864441, 660.918762, 411.695465, 4.698700, m_creature->GetDefaultMovementType(), 1); + m_creature->GetMap()->CreatureRelocation(m_creature, 754.360779, 660.816162, 412.395996, 4.698700); + m_creature->SetHealth(m_creature->GetMaxHealth()); + } + + void Aggro(Unit* pWho) + { + if (!m_pInstance) + return; + if (m_pInstance->GetData(TYPE_BLACK_KNIGHT) == DONE) + m_creature->ForcedDespawn(); + else + m_pInstance->SetData(TYPE_BLACK_KNIGHT, IN_PROGRESS); + } + + void DamageTaken(Unit* pDoneBy, uint32& uiDamage) + { + if (uiDamage > m_creature->GetHealth() && !phase3){ + uiDamage = 0; + if (phase2) + StartPhase3(); + if (phase1) + StartPhase2(); + } + } + + void JustDied(Unit* pKiller) + { + if (!m_pInstance) + return; + if (phase3) + { + m_pInstance->SetData(TYPE_BLACK_KNIGHT, DONE); + } + if (phase2) + if (!m_creature->isAlive()) + { + m_creature->Respawn(); + StartPhase3(); + } + if (phase1) + if (!m_creature->isAlive()) + { + m_creature->Respawn(); + StartPhase2(); + } + } + + void StartPhase2() + { + m_creature->SetHealth(m_creature->GetMaxHealth()); + m_creature->SetDisplayId(27550); + phase1 = false; + phase2 = true; + phase3 = false; + DoCast(m_creature, SPELL_ARMY); + Plague_Strike_Timer = 14000; + Icy_Touch_Timer = 12000; + Obliterate_Timer = 18000; + } + + void StartPhase3() + { + m_creature->SetHealth(m_creature->GetMaxHealth()); + m_creature->SetDisplayId(14560); + SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE); + phase1 = false; + phase2 = false; + phase3 = true; + Death_Timer = 5000; + Mark_Timer = 9000; + } + + void UpdateAI(const uint32 diff) + { + if (!m_creature->SelectVictim() || !m_creature->getVictim()) + return; + + if (Plague_Strike_Timer < diff && !phase3) + { + DoCast(m_creature->getVictim(), m_bIsRegularMode ? SPELL_PLAGUE_STRIKE : SPELL_PLAGUE_STRIKE_H); + Plague_Strike_Timer = 10500; + }else Plague_Strike_Timer -= diff; + + if (Icy_Touch_Timer < diff && !phase3) + { + DoCast(m_creature->getVictim(), m_bIsRegularMode ? SPELL_ICY_TOUCH : SPELL_ICY_TOUCH_H); + Icy_Touch_Timer = 10000; + }else Icy_Touch_Timer -= diff; + + if (Obliterate_Timer < diff && !phase3) + { + DoCast(m_creature->getVictim(), m_bIsRegularMode ? SPELL_OBLITERATE : SPELL_OBLITERATE_H); + Obliterate_Timer = 11000; + }else Obliterate_Timer -= diff; + + if (Choke_Timer < diff && phase1) + { + if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,1)) + DoCast(m_creature->getVictim(), SPELL_CHOKE); + Choke_Timer = 15000; + }else Choke_Timer -= diff; + + if (Summon_Ghoul < diff && phase1 && !ghoul) + { + if (m_pInstance->GetData(DATA_TOC5_ANNOUNCER) == m_pInstance->GetData(DATA_JAEREN)) + m_creature->SummonCreature(NPC_RISEN_JAEREN, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); + else + m_creature->SummonCreature(NPC_RISEN_ARELAS, 0.0f, 0.0f, 0.0f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); + ghoul = true; + }else Summon_Ghoul -= diff; + + if (Mark_Timer < diff && phase3) + { + if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,1)) + DoCast(target, SPELL_MARK); + Mark_Timer = 15000; + }else Mark_Timer -= diff; + + if (Death_Timer < diff && phase3) + { + DoCast(m_creature, m_bIsRegularMode ? SPELL_DEATH : SPELL_DEATH_H); + Death_Timer = 3500; + }else Death_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_black_knight(Creature* pCreature) +{ + return new boss_black_knightAI(pCreature); +} + +void AddSC_boss_black_knight() +{ + Script* NewScript; + + NewScript = new Script; + NewScript->Name = "mob_toc5_risen_ghoul"; + NewScript->GetAI = &GetAI_mob_toc5_risen_ghoul; + NewScript->RegisterSelf(); + + NewScript = new Script; + NewScript->Name = "boss_black_knight"; + NewScript->GetAI = &GetAI_boss_black_knight; + NewScript->RegisterSelf(); +} diff --git a/src/bindings/scripts/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp b/src/bindings/scripts/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp new file mode 100644 index 00000000000..f711073ab4e --- /dev/null +++ b/src/bindings/scripts/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp @@ -0,0 +1,585 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +* This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: boss_grand_champions +SD%Complete: 92% +SDComment: missing yells. hunter AI sucks. no pvp diminuishing returns(is it DB related?) +SDCategory: Trial Of the Champion +EndScriptData */ + +#include "precompiled.h" +#include "trial_of_the_champion.h" + +enum +{ + //yells + + //warrior + SPELL_MORTAL_STRIKE = 68783, + SPELL_MORTAL_STRIKE_H = 68784, + SPELL_BLADESTORM = 63784, + SPELL_INTERCEPT = 67540, + SPELL_ROLLING_THROW = 47115, //need core support for spell 67546, using 47115 instead + //mage + SPELL_FIREBALL = 66042, + SPELL_FIREBALL_H = 68310, + SPELL_BLAST_WAVE = 66044, + SPELL_BLAST_WAVE_H = 68312, + SPELL_HASTE = 66045, + SPELL_POLYMORPH = 66043, + SPELL_POLYMORPH_H = 68311, + //shaman + SPELL_CHAIN_LIGHTNING = 67529, + SPELL_CHAIN_LIGHTNING_H = 68319, + SPELL_EARTH_SHIELD = 67530, + SPELL_HEALING_WAVE = 67528, + SPELL_HEALING_WAVE_H = 68318, + SPELL_HEX_OF_MENDING = 67534, + //hunter + SPELL_DISENGAGE = 68340, + SPELL_LIGHTNING_ARROWS = 66083, + SPELL_MULTI_SHOT = 66081, + SPELL_SHOOT = 66079, + //rogue + SPELL_EVISCERATE = 67709, + SPELL_EVISCERATE_H = 68317, + SPELL_FAN_OF_KNIVES = 67706, + SPELL_POISON_BOTTLE = 67701 +}; + +// Warrior +struct TRINITY_DLL_DECL mob_toc5_warriorAI : public ScriptedAI +{ + mob_toc5_warriorAI(Creature* pCreature) : ScriptedAI(pCreature) + { + Reset(); + m_pInstance = (ScriptedInstance*)pCreature->GetInstanceData(); + } + + ScriptedInstance* m_pInstance; + bool m_bIsRegularMode; + + uint32 Mortal_Strike_Timer; + uint32 Bladestorm_Timer; + uint32 Rolling_Throw_Timer; + uint32 Intercept_Cooldown; + uint32 intercept_check; + + void Reset() + { + m_creature->SetRespawnDelay(999999999); + Mortal_Strike_Timer = 6000; + Bladestorm_Timer = 20000; + Rolling_Throw_Timer = 30000; + Intercept_Cooldown = 0; + intercept_check = 1000; + } + + void EnterEvadeMode() + { + } + + void Aggro(Unit* pWho) + { + if (!m_pInstance) + return; + if (m_pInstance->GetData(TYPE_GRAND_CHAMPIONS) == DONE) + m_creature->ForcedDespawn(); + else + m_pInstance->SetData(TYPE_GRAND_CHAMPIONS, IN_PROGRESS); + } + + void JustDied(Unit* pKiller) + { + if (!m_pInstance) + return; + + if(!m_creature->FindNearestCreature(35572, 200, true) && !m_creature->FindNearestCreature(35569, 200, true) && !m_creature->FindNearestCreature(35571, 200, true) && + !m_creature->FindNearestCreature(35570, 200, true) && !m_creature->FindNearestCreature(35617, 200, true) && !m_creature->FindNearestCreature(34705, 200, true) + && !m_creature->FindNearestCreature(34702, 200, true) && !m_creature->FindNearestCreature(34701, 200, true) && !m_creature->FindNearestCreature(34657, 200, true) + && !m_creature->FindNearestCreature(34703, 200, true)) + m_pInstance->SetData(TYPE_GRAND_CHAMPIONS, DONE); + } + + void UpdateAI(const uint32 diff) + { + if (!m_creature->SelectVictim() || !m_creature->getVictim()) + return; + + if (Mortal_Strike_Timer < diff) + { + DoCast(m_creature->getVictim(), m_bIsRegularMode ? SPELL_MORTAL_STRIKE : SPELL_MORTAL_STRIKE_H); + Mortal_Strike_Timer = 6000; + }else Mortal_Strike_Timer -= diff; + + if (Rolling_Throw_Timer < diff) + { + DoCast(m_creature->getVictim(), SPELL_ROLLING_THROW); + Rolling_Throw_Timer = 30000; + }else Rolling_Throw_Timer -= diff; + + if (Bladestorm_Timer < diff) + { + DoCast(m_creature, SPELL_BLADESTORM); + Bladestorm_Timer = 90000; + }else Bladestorm_Timer -= diff; + + if (intercept_check < diff) + { + if (!m_creature->IsWithinDistInMap(m_creature->getVictim(), 8) && m_creature->IsWithinDistInMap(m_creature->getVictim(), 25) && Intercept_Cooldown < diff) + { + DoCast(m_creature->getVictim(), SPELL_INTERCEPT); + Intercept_Cooldown = 15000; + } + intercept_check = 1000; + } + else + { + intercept_check -= diff; + Intercept_Cooldown -= diff; + } + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_mob_toc5_warrior(Creature* pCreature) +{ + return new mob_toc5_warriorAI(pCreature); +} + +// Mage +struct TRINITY_DLL_DECL mob_toc5_mageAI : public ScriptedAI +{ + mob_toc5_mageAI(Creature* pCreature) : ScriptedAI(pCreature) + { + Reset(); + m_pInstance = (ScriptedInstance*)pCreature->GetInstanceData(); + } + + ScriptedInstance* m_pInstance; + bool m_bIsRegularMode; + + uint32 Fireball_Timer; + uint32 Blast_Wave_Timer; + uint32 Haste_Timer; + uint32 Polymorph_Timer; + + void Reset() + { + m_creature->SetRespawnDelay(999999999); + Fireball_Timer = 0; + Blast_Wave_Timer = 20000; + Haste_Timer = 9000; + Polymorph_Timer = 15000; + } + + void EnterEvadeMode() + { + } + + void Aggro(Unit* pWho) + { + if (!m_pInstance) + return; + if (m_pInstance->GetData(TYPE_GRAND_CHAMPIONS) == DONE) + m_creature->ForcedDespawn(); + else + m_pInstance->SetData(TYPE_GRAND_CHAMPIONS, IN_PROGRESS); + } + + void JustDied(Unit* pKiller) + { + if (!m_pInstance) + return; + + if(!m_creature->FindNearestCreature(35572, 200, true) && !m_creature->FindNearestCreature(35569, 200, true) && !m_creature->FindNearestCreature(35571, 200, true) && + !m_creature->FindNearestCreature(35570, 200, true) && !m_creature->FindNearestCreature(35617, 200, true) && !m_creature->FindNearestCreature(34705, 200, true) + && !m_creature->FindNearestCreature(34702, 200, true) && !m_creature->FindNearestCreature(34701, 200, true) && !m_creature->FindNearestCreature(34657, 200, true) + && !m_creature->FindNearestCreature(34703, 200, true)) + m_pInstance->SetData(TYPE_GRAND_CHAMPIONS, DONE); + } + + void UpdateAI(const uint32 diff) + { + if (!m_creature->SelectVictim() || !m_creature->getVictim()) + return; + + if (Fireball_Timer < diff) + { + DoCast(m_creature->getVictim(), m_bIsRegularMode ? SPELL_FIREBALL : SPELL_FIREBALL_H); + Fireball_Timer = 3000; + }else Fireball_Timer -= diff; + + if (Blast_Wave_Timer < diff) + { + DoCast(m_creature, m_bIsRegularMode ? SPELL_BLAST_WAVE : SPELL_BLAST_WAVE_H); + Blast_Wave_Timer = 20000; + }else Blast_Wave_Timer -= diff; + + if (Haste_Timer < diff) + { + DoCast(m_creature, SPELL_HASTE); + Haste_Timer = 10000; + }else Haste_Timer -= diff; + + if (Polymorph_Timer < diff) + { + if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,1)) + DoCast(target, m_bIsRegularMode ? SPELL_POLYMORPH : SPELL_POLYMORPH_H); + Polymorph_Timer = 15000; + }else Polymorph_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_mob_toc5_mage(Creature* pCreature) +{ + return new mob_toc5_mageAI(pCreature); +} + +// Shaman +struct TRINITY_DLL_DECL mob_toc5_shamanAI : public ScriptedAI +{ + mob_toc5_shamanAI(Creature* pCreature) : ScriptedAI(pCreature) + { + Reset(); + m_pInstance = (ScriptedInstance*)pCreature->GetInstanceData(); + } + + ScriptedInstance* m_pInstance; + bool m_bIsRegularMode; + + uint32 Chain_Lightning_Timer; + uint32 Earth_Shield_Timer; + uint32 Healing_Wave_Timer; + uint32 Hex_Timer; + + float mob1_health; + float mob2_health; + float mob3_health; + + void Reset() + { + m_creature->SetRespawnDelay(999999999); + Chain_Lightning_Timer = 1000; + Earth_Shield_Timer = 5000; + Healing_Wave_Timer = 13000; + Hex_Timer = 10000; + } + + void EnterEvadeMode() + { + } + + void Aggro(Unit* pWho) + { + if (!m_pInstance) + return; + if (m_pInstance->GetData(TYPE_GRAND_CHAMPIONS) == DONE) + m_creature->ForcedDespawn(); + else + m_pInstance->SetData(TYPE_GRAND_CHAMPIONS, IN_PROGRESS); + } + + void JustDied(Unit* pKiller) + { + if (!m_pInstance) + return; + + if(!m_creature->FindNearestCreature(35572, 200, true) && !m_creature->FindNearestCreature(35569, 200, true) && !m_creature->FindNearestCreature(35571, 200, true) && + !m_creature->FindNearestCreature(35570, 200, true) && !m_creature->FindNearestCreature(35617, 200, true) && !m_creature->FindNearestCreature(34705, 200, true) + && !m_creature->FindNearestCreature(34702, 200, true) && !m_creature->FindNearestCreature(34701, 200, true) && !m_creature->FindNearestCreature(34657, 200, true) + && !m_creature->FindNearestCreature(34703, 200, true)) + m_pInstance->SetData(TYPE_GRAND_CHAMPIONS, DONE); + } + + void UpdateAI(const uint32 diff) + { + if (!m_creature->SelectVictim() || !m_creature->getVictim()) + return; + + if (Chain_Lightning_Timer < diff) + { + DoCast(m_creature->getVictim(), m_bIsRegularMode ? SPELL_CHAIN_LIGHTNING : SPELL_CHAIN_LIGHTNING_H); + Chain_Lightning_Timer = 10000; + }else Chain_Lightning_Timer -= diff; + + if (Hex_Timer < diff) + { + DoCast(m_creature->getVictim(), SPELL_HEX_OF_MENDING); + Hex_Timer = 20000; + }else Hex_Timer -= diff; + + if (Healing_Wave_Timer < diff) + { + if(Unit* target = m_creature->SelectNearestTarget(40)) + if(target->GetHealth() == target->GetHealth() * 100 / target->GetMaxHealth() && target->IsFriendlyTo(m_creature)) + { + DoCast(target, HEROIC(SPELL_HEALING_WAVE, SPELL_HEALING_WAVE_H)); + Healing_Wave_Timer = 8000; + } + }else Healing_Wave_Timer -= diff; + + if (Earth_Shield_Timer < diff) + { + if(Unit* target = m_creature->SelectNearestTarget(40)) + if(!target->HasAura(SPELL_EARTH_SHIELD,m_creature->GetGUID()) && target->IsFriendlyTo(m_creature)) + { + DoCast(target, SPELL_EARTH_SHIELD); + Earth_Shield_Timer = 25000; + } + }else Earth_Shield_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_mob_toc5_shaman(Creature* pCreature) +{ + return new mob_toc5_shamanAI(pCreature); +} + +// Hunter +struct TRINITY_DLL_DECL mob_toc5_hunterAI : public ScriptedAI +{ + mob_toc5_hunterAI(Creature* pCreature) : ScriptedAI(pCreature) + { + Reset(); + m_pInstance = (ScriptedInstance*)pCreature->GetInstanceData(); + } + + ScriptedInstance* m_pInstance; + bool m_bIsRegularMode; + + uint32 Shoot_Timer; + uint32 Lightning_Arrows_Timer; + uint32 Multi_Shot_Timer; + uint32 Disengage_Cooldown; + uint32 enemy_check; + uint32 disengage_check; + + void Reset() + { + m_creature->SetRespawnDelay(999999999); + Shoot_Timer = 0; + Lightning_Arrows_Timer = 13000; + Multi_Shot_Timer = 10000; + Disengage_Cooldown = 0; + enemy_check = 1000; + disengage_check; + } + + void EnterEvadeMode() + { + } + + void Aggro(Unit* pWho) + { + if (!m_pInstance) + return; + if (m_pInstance->GetData(TYPE_GRAND_CHAMPIONS) == DONE) + m_creature->ForcedDespawn(); + else + m_pInstance->SetData(TYPE_GRAND_CHAMPIONS, IN_PROGRESS); + } + + void JustDied(Unit* pKiller) + { + if (!m_pInstance) + return; + + if(!m_creature->FindNearestCreature(35572, 200, true) && !m_creature->FindNearestCreature(35569, 200, true) && !m_creature->FindNearestCreature(35571, 200, true) && + !m_creature->FindNearestCreature(35570, 200, true) && !m_creature->FindNearestCreature(35617, 200, true) && !m_creature->FindNearestCreature(34705, 200, true) + && !m_creature->FindNearestCreature(34702, 200, true) && !m_creature->FindNearestCreature(34701, 200, true) && !m_creature->FindNearestCreature(34657, 200, true) + && !m_creature->FindNearestCreature(34703, 200, true)) + m_pInstance->SetData(TYPE_GRAND_CHAMPIONS, DONE); + } + + void UpdateAI(const uint32 diff) + { + if (!m_creature->SelectVictim() || !m_creature->getVictim()) + return; + + if (enemy_check < diff) + { + if (!m_creature->IsWithinDistInMap(m_creature->getVictim(), 8) && m_creature->IsWithinDistInMap(m_creature->getVictim(), 30)) + { + m_creature->SetSpeed(MOVE_RUN, 0.0001); + } + else + { + m_creature->SetSpeed(MOVE_RUN, 1); + } + enemy_check = 100; + }else enemy_check -= diff; + + if (Disengage_Cooldown>0) + Disengage_Cooldown -= diff; + + if (Shoot_Timer < diff) + { + DoCast(m_creature->getVictim(), SPELL_SHOOT); + Shoot_Timer = 3000; + }else Shoot_Timer -= diff; + + if (Multi_Shot_Timer < diff) + { + m_creature->CastStop(SPELL_SHOOT); + DoCast(m_creature->getVictim(), SPELL_MULTI_SHOT); + Multi_Shot_Timer = 10000; + }else Multi_Shot_Timer -= diff; + + if (Lightning_Arrows_Timer < diff) + { + m_creature->CastStop(SPELL_SHOOT); + DoCast(m_creature, SPELL_LIGHTNING_ARROWS); + Lightning_Arrows_Timer = 25000; + }else Lightning_Arrows_Timer -= diff; + + if (disengage_check < diff) + { + if (m_creature->IsWithinDistInMap(m_creature->getVictim(), 5) && Disengage_Cooldown == 0) + { + DoCast(m_creature, SPELL_DISENGAGE); + Disengage_Cooldown = 15000; + } + disengage_check = 1000; + }else disengage_check -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_mob_toc5_hunter(Creature* pCreature) +{ + return new mob_toc5_hunterAI(pCreature); +} + +// Rogue +struct TRINITY_DLL_DECL mob_toc5_rogueAI : public ScriptedAI +{ + mob_toc5_rogueAI(Creature* pCreature) : ScriptedAI(pCreature) + { + Reset(); + m_pInstance = (ScriptedInstance*)pCreature->GetInstanceData(); + } + + ScriptedInstance* m_pInstance; + bool m_bIsRegularMode; + + uint32 Eviscerate_Timer; + uint32 FoK_Timer; + uint32 Poison_Timer; + + void Reset() + { + m_creature->SetRespawnDelay(999999999); + Eviscerate_Timer = 15000; + FoK_Timer = 10000; + Poison_Timer = 7000; + } + + void EnterEvadeMode() + { + } + + void Aggro(Unit* pWho) + { + if (!m_pInstance) + return; + if (m_pInstance->GetData(TYPE_GRAND_CHAMPIONS) == DONE) + m_creature->ForcedDespawn(); + else + m_pInstance->SetData(TYPE_GRAND_CHAMPIONS, IN_PROGRESS); + } + + void JustDied(Unit* pKiller) + { + if (!m_pInstance) + return; + + if(!m_creature->FindNearestCreature(35572, 200, true) && !m_creature->FindNearestCreature(35569, 200, true) && !m_creature->FindNearestCreature(35571, 200, true) && + !m_creature->FindNearestCreature(35570, 200, true) && !m_creature->FindNearestCreature(35617, 200, true) && !m_creature->FindNearestCreature(34705, 200, true) + && !m_creature->FindNearestCreature(34702, 200, true) && !m_creature->FindNearestCreature(34701, 200, true) && !m_creature->FindNearestCreature(34657, 200, true) + && !m_creature->FindNearestCreature(34703, 200, true)) + m_pInstance->SetData(TYPE_GRAND_CHAMPIONS, DONE); + } + + void UpdateAI(const uint32 diff) + { + if (!m_creature->SelectVictim() || !m_creature->getVictim()) + return; + + if (Eviscerate_Timer < diff) + { + DoCast(m_creature->getVictim(), m_bIsRegularMode ? SPELL_EVISCERATE : SPELL_EVISCERATE_H); + Eviscerate_Timer = 10000; + }else Eviscerate_Timer -= diff; + + if (FoK_Timer < diff) + { + DoCast(m_creature->getVictim(), SPELL_FAN_OF_KNIVES); + FoK_Timer = 7000; + }else FoK_Timer -= diff; + + if (Poison_Timer < diff) + { + if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0)) + DoCast(m_creature, SPELL_POISON_BOTTLE); + Poison_Timer = 6000; + }else Poison_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_mob_toc5_rogue(Creature* pCreature) +{ + return new mob_toc5_rogueAI(pCreature); +} + +void AddSC_boss_grand_champions() +{ + Script* NewScript; + + NewScript = new Script; + NewScript->Name = "mob_toc5_warrior"; + NewScript->GetAI = &GetAI_mob_toc5_warrior; + NewScript->RegisterSelf(); + + NewScript = new Script; + NewScript->Name = "mob_toc5_mage"; + NewScript->GetAI = &GetAI_mob_toc5_mage; + NewScript->RegisterSelf(); + + NewScript = new Script; + NewScript->Name = "mob_toc5_shaman"; + NewScript->GetAI = &GetAI_mob_toc5_shaman; + NewScript->RegisterSelf(); + + NewScript = new Script; + NewScript->Name = "mob_toc5_hunter"; + NewScript->GetAI = &GetAI_mob_toc5_hunter; + NewScript->RegisterSelf(); + + NewScript = new Script; + NewScript->Name = "mob_toc5_rogue"; + NewScript->GetAI = &GetAI_mob_toc5_rogue; + NewScript->RegisterSelf(); +} diff --git a/src/bindings/scripts/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp b/src/bindings/scripts/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp new file mode 100644 index 00000000000..dc50f1f955f --- /dev/null +++ b/src/bindings/scripts/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp @@ -0,0 +1,349 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +* This program is free software; you can redistribute it and/or modify +* it under the terms of the GNU General Public License as published by +* the Free Software Foundation; either version 2 of the License, or +* (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +/* ScriptData +SDName: Instance_Trial_Of_the_Champion +SD%Complete: 100 +SDComment: +SDCategory: Trial Of the Champion +EndScriptData */ + +#include "precompiled.h" +#include "trial_of_the_champion.h" + +struct TRINITY_DLL_DECL instance_trial_of_the_champion : public ScriptedInstance +{ + instance_trial_of_the_champion(Map* pMap) : ScriptedInstance(pMap), m_uiChampionsLootGUID(NULL), m_uiPaletressLootGUID(NULL), m_uiEadricLootGUID(NULL) { Initialize(); } + + uint32 m_auiEncounter[MAX_ENCOUNTER]; + std::string strInstData; + + uint64 m_uiEadricGUID; + uint64 m_uiPaletressGUID; + uint64 m_uiBlackKnightGUID; + uint64 m_uiJaerenGUID; + uint64 m_uiArelasGUID; + uint64 m_uiAnnouncerGUID; + uint64 m_uiBlackKnightMinionGUID; + uint64 m_uiArgentChallenger; + uint64 m_uiMemoryGUID; + + GameObject* m_uiChampionsLootGUID; + GameObject* m_uiPaletressLootGUID; + GameObject* m_uiEadricLootGUID; + + void Initialize() + { + m_uiChampionsLootGUID = 0; + m_uiEadricGUID = 0; + m_uiEadricLootGUID = 0; + m_uiPaletressGUID = 0; + m_uiPaletressLootGUID = 0; + m_uiBlackKnightGUID = 0; + m_uiJaerenGUID = 0; + m_uiArelasGUID = 0; + m_uiAnnouncerGUID = 0; + m_uiBlackKnightMinionGUID = 0; + m_uiArgentChallenger = 0; + m_uiMemoryGUID = 0; + + memset(&m_auiEncounter, 0, sizeof(m_auiEncounter)); + } + + bool IsEncounterInProgress() const + { + for(uint8 i = 0; i < MAX_ENCOUNTER; ++i) + { + if (m_auiEncounter[i] == IN_PROGRESS) + return true; + } + + return false; + } + + void OnCreatureCreate(Creature* pCreature, bool bAdd) + { + Map::PlayerList const &players = instance->GetPlayers(); + uint32 TeamInInstance = 0; + + if (!players.isEmpty()) + { + if (Player* pPlayer = players.begin()->getSource()) + TeamInInstance = pPlayer->GetTeam(); + } + switch(pCreature->GetEntry()) + { + + // Champions + case NPC_MOKRA: + if (TeamInInstance == HORDE) + pCreature->UpdateEntry(NPC_JACOB, ALLIANCE); + break; + case NPC_ERESSEA: + if (TeamInInstance == HORDE) + pCreature->UpdateEntry(NPC_AMBROSE, ALLIANCE); + break; + case NPC_RUNOK: + if (TeamInInstance == HORDE) + pCreature->UpdateEntry(NPC_COLOSOS, ALLIANCE); + break; + case NPC_ZULTORE: + if (TeamInInstance == HORDE) + pCreature->UpdateEntry(NPC_JAELYNE, ALLIANCE); + break; + case NPC_VISCERI: + if (TeamInInstance == HORDE) + pCreature->UpdateEntry(NPC_LANA, ALLIANCE); + break; + + // Argent Challenge + case NPC_EADRIC: + m_uiEadricGUID = pCreature->GetGUID(); + m_uiArgentChallenger = pCreature->GetGUID(); + break; + case NPC_PALETRESS: + m_uiPaletressGUID = pCreature->GetGUID(); + m_uiArgentChallenger = pCreature->GetGUID(); + break; + + // Black Knight + case NPC_BLACK_KNIGHT: + m_uiBlackKnightGUID = pCreature->GetGUID(); + break; + case NPC_RISEN_JAEREN: + m_uiBlackKnightMinionGUID = pCreature->GetGUID(); + break; + case NPC_RISEN_ARELAS: + m_uiBlackKnightMinionGUID = pCreature->GetGUID(); + break; + + // Coliseum Announcers + case NPC_JAEREN: + m_uiJaerenGUID = pCreature->GetGUID(); + break; + case NPC_ARELAS: + m_uiArelasGUID = pCreature->GetGUID(); + break; + + // memories + case MEMORY_ALGALON: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_ARCHIMONDE: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_CHROMAGGUS: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_CYANIGOSA: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_DELRISSA: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_ECK: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_ENTROPIUS: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_GRUUL: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_HAKKAR: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_HEIGAN: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_HEROD: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_HOGGER: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_IGNIS: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_ILLIDAN: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_INGVAR: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_KALITHRESH: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_LUCIFRON: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_MALCHEZAAR: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_MUTANUS: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_ONYXIA: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_THUNDERAAN: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_VANCLEEF: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_VASHJ: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_VEKNILASH: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + case MEMORY_VEZAX: + m_uiMemoryGUID = pCreature->GetGUID(); + break; + } + } + + void OnGameObjectCreate(GameObject* pGo, bool add) + { + switch(pGo->GetEntry()) + { + case GO_CHAMPIONS_LOOT: m_uiChampionsLootGUID = add ? pGo : NULL; break; + case GO_EADRIC_LOOT: m_uiEadricLootGUID = add ? pGo : NULL; break; + case GO_PALETRESS_LOOT: m_uiPaletressLootGUID = add ? pGo : NULL; break; + case GO_CHAMPIONS_LOOT_H: m_uiChampionsLootGUID = add ? pGo : NULL; break; + case GO_EADRIC_LOOT_H: m_uiEadricLootGUID = add ? pGo : NULL; break; + case GO_PALETRESS_LOOT_H: m_uiPaletressLootGUID = add ? pGo : NULL; break; + } + } + + void SetData(uint32 Type, uint32 Data) + { + switch(Type) + { + case DATA_TOC5_ANNOUNCER: + m_uiAnnouncerGUID = Data; + break; + case DATA_BLACK_KNIGHT_MINION: + m_uiBlackKnightMinionGUID = Data; + break; + case TYPE_GRAND_CHAMPIONS: + if (Data == DONE) + m_uiChampionsLootGUID->SetRespawnTime(m_uiChampionsLootGUID->GetRespawnDelay()); + m_auiEncounter[0] = Data; + break; + case TYPE_ARGENT_CHALLENGE: + if (Data == DONE) + { + if(m_uiEadricGUID == m_uiArgentChallenger) + m_uiEadricLootGUID->SetRespawnTime(m_uiEadricLootGUID->GetRespawnDelay()); + if(m_uiPaletressGUID == m_uiArgentChallenger) + m_uiPaletressLootGUID->SetRespawnTime(m_uiPaletressLootGUID->GetRespawnDelay()); + } + m_auiEncounter[1] = Data; + break; + case TYPE_BLACK_KNIGHT: + m_auiEncounter[2] = Data; + break; + } + + if (Data == DONE) + { + OUT_SAVE_INST_DATA; + + std::ostringstream saveStream; + saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2]; + + strInstData = saveStream.str(); + + SaveToDB(); + OUT_SAVE_INST_DATA_COMPLETE; + } + } + + uint64 GetData64(uint32 uiData) + { + switch(uiData) + { + case DATA_MEMORY: + return m_uiMemoryGUID; + case DATA_BLACK_KNIGHT: + return m_uiBlackKnightGUID; + } + + return 0; + } + + std::string GetSaveData() + { + return strInstData; + } + + uint32 GetData(uint32 uiType) + { + switch(uiType) + { + case DATA_BLACK_KNIGHT_MINION: + return m_uiBlackKnightMinionGUID; + case DATA_TOC5_ANNOUNCER: + return m_uiAnnouncerGUID; + case DATA_JAEREN: + return m_uiJaerenGUID; + case DATA_ARELAS: + return m_uiArelasGUID; + case TYPE_GRAND_CHAMPIONS: + case TYPE_ARGENT_CHALLENGE: + case TYPE_BLACK_KNIGHT: + return m_auiEncounter[uiType]; + } + + return 0; + } + + void Load(const char *chrIn) + { + if (!chrIn) + { + OUT_LOAD_INST_DATA_FAIL; + return; + } + + OUT_LOAD_INST_DATA(chrIn); + + std::istringstream loadStream(chrIn); + loadStream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2]; + + for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) + if (m_auiEncounter[i] == IN_PROGRESS) + m_auiEncounter[i] = NOT_STARTED; + + OUT_LOAD_INST_DATA_COMPLETE; + } +}; + +InstanceData* GetInstanceData_instance_trial_of_the_champion(Map* pMap) +{ + return new instance_trial_of_the_champion(pMap); +} + +void AddSC_instance_trial_of_the_champion() +{ + Script *newscript; + newscript = new Script; + newscript->Name = "instance_trial_of_the_champion"; + newscript->GetInstanceData = &GetInstanceData_instance_trial_of_the_champion; + newscript->RegisterSelf(); +} diff --git a/src/bindings/scripts/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp b/src/bindings/scripts/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp new file mode 100644 index 00000000000..4d35f54daf0 --- /dev/null +++ b/src/bindings/scripts/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp @@ -0,0 +1,130 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Trial Of the Champion +SD%Complete: 80% +SDComment: event script +SDCategory: trial_of_the_champion +EndScriptData */ + +/* ContentData +npc_toc5_announcer +EndContentData */ + +#include "precompiled.h" +#include "trial_of_the_champion.h" + +#define GOSSIP_START_EVENT1 "I'm ready to start challenge." +#define GOSSIP_START_EVENT2 "I'm ready for the next challenge." + +/*###### +## npc_toc5_announcer +######*/ + +struct TRINITY_DLL_DECL npc_toc5_announcerAI : public ScriptedAI +{ + npc_toc5_announcerAI(Creature* pCreature) : ScriptedAI(pCreature) + { + pInstance = (ScriptedInstance*)pCreature->GetInstanceData(); + Reset(); + } + + ScriptedInstance* pInstance; + + uint32 chmp1, chmp2, chmp3, argent; + + void Reset() + { + } + + void StartEvent(Player* pPlayer) + { + if(pInstance->GetData(TYPE_GRAND_CHAMPIONS) == NOT_STARTED && pInstance->GetData(TYPE_ARGENT_CHALLENGE) == NOT_STARTED && pInstance->GetData(TYPE_BLACK_KNIGHT) == NOT_STARTED) + { + chmp1 = RAND(35572,35569,35571,35570,35617); + chmp2 = RAND(35572,35569,35571,35570,35617); + chmp3 = RAND(35572,35569,35571,35570,35617); + if(chmp1 != chmp2 && chmp2 != chmp3 && chmp1 != chmp3) + { + m_creature->SummonCreature(chmp1, 738.665771, 661.031433, 412.394623, 4.698702, TEMPSUMMON_MANUAL_DESPAWN, 0); + m_creature->SummonCreature(chmp2, 746.864441, 660.918762, 411.695465, 4.698700, TEMPSUMMON_MANUAL_DESPAWN, 0); + m_creature->SummonCreature(chmp3, 754.360779, 660.816162, 412.395996, 4.698700, TEMPSUMMON_MANUAL_DESPAWN, 0); + pInstance->SetData(TYPE_GRAND_CHAMPIONS, IN_PROGRESS); + } else return; + } + + if(pInstance->GetData(TYPE_GRAND_CHAMPIONS) == DONE && pInstance->GetData(TYPE_ARGENT_CHALLENGE) == NOT_STARTED && pInstance->GetData(TYPE_BLACK_KNIGHT) == NOT_STARTED) + { + argent = RAND(35119,34928); + m_creature->SummonCreature(argent, 746.864441, 660.918762, 411.695465, 4.698700, TEMPSUMMON_MANUAL_DESPAWN, 0); + pInstance->SetData(TYPE_ARGENT_CHALLENGE, IN_PROGRESS); + } + + if(pInstance->GetData(TYPE_GRAND_CHAMPIONS) == DONE && pInstance->GetData(TYPE_ARGENT_CHALLENGE) == DONE && pInstance->GetData(TYPE_BLACK_KNIGHT) == NOT_STARTED) + { + m_creature->SummonCreature(NPC_BLACK_KNIGHT, 746.864441, 660.918762, 411.695465, 4.698700, TEMPSUMMON_MANUAL_DESPAWN, 0); + pInstance->SetData(TYPE_BLACK_KNIGHT, IN_PROGRESS); + m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + } + } + + void UpdateAI(const uint32 diff) + { + + } +}; + +CreatureAI* GetAI_npc_toc5_announcer(Creature* pCreature) +{ + return new npc_toc5_announcerAI(pCreature); +} + +bool GossipHello_npc_toc5_announcer(Player* pPlayer, Creature* pCreature) +{ + ScriptedInstance* pInstance = pCreature->GetInstanceData(); + + if(pInstance->GetData(TYPE_GRAND_CHAMPIONS) == NOT_STARTED && pInstance->GetData(TYPE_ARGENT_CHALLENGE) == NOT_STARTED && pInstance->GetData(TYPE_BLACK_KNIGHT) == NOT_STARTED) + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + else + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + + pPlayer->SEND_GOSSIP_MENU(pCreature->GetEntry(), pCreature->GetGUID()); + return true; +} + +bool GossipSelect_npc_toc5_announcer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +{ + if (uiAction == GOSSIP_ACTION_INFO_DEF+1) + { + pPlayer->CLOSE_GOSSIP_MENU(); + CAST_AI(npc_toc5_announcerAI, pCreature->AI())->StartEvent(pPlayer); + } + + return true; +} + +void AddSC_trial_of_the_champion() +{ + Script* NewScript; + + NewScript = new Script; + NewScript->Name = "npc_toc5_announcer"; + NewScript->GetAI = &GetAI_npc_toc5_announcer; + NewScript->pGossipHello = &GossipHello_npc_toc5_announcer; + NewScript->pGossipSelect = &GossipSelect_npc_toc5_announcer; + NewScript->RegisterSelf(); +} diff --git a/src/bindings/scripts/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h b/src/bindings/scripts/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h new file mode 100644 index 00000000000..a7043a5e61b --- /dev/null +++ b/src/bindings/scripts/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h @@ -0,0 +1,78 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +* This program is free software licensed under GPL version 2 +* Please see the included DOCS/LICENSE.TXT for more information */ + +#ifndef DEF_TOC_H +#define DEF_TOC_H + +enum +{ + MAX_ENCOUNTER = 3, + + TYPE_GRAND_CHAMPIONS = 0, + TYPE_ARGENT_CHALLENGE = 1, + TYPE_BLACK_KNIGHT = 2, + + DATA_BLACK_KNIGHT = 6, + DATA_BLACK_KNIGHT_MINION = 7, + DATA_TOC5_ANNOUNCER = 8, + DATA_JAEREN = 9, + DATA_ARELAS = 10, + DATA_CHAMPIONID_1 = 11, + DATA_CHAMPIONID_2 = 12, + DATA_CHAMPIONID_3 = 13, + DATA_MEMORY = 14, + DATA_ARGENT_CHALLENGER = 15, + + NPC_JACOB = 34705, + NPC_AMBROSE = 34702, + NPC_COLOSOS = 34701, + NPC_JAELYNE = 34657, + NPC_LANA = 34703, + NPC_MOKRA = 35572, + NPC_ERESSEA = 35569, + NPC_RUNOK = 35571, + NPC_ZULTORE = 35570, + NPC_VISCERI = 35617, + NPC_EADRIC = 35119, + NPC_PALETRESS = 34928, + NPC_BLACK_KNIGHT = 35451, + NPC_RISEN_JAEREN = 35545, + NPC_RISEN_ARELAS = 35564, + NPC_JAEREN = 35004, + NPC_ARELAS = 35005, + MEMORY_ALGALON = 35052, + MEMORY_ARCHIMONDE = 35041, + MEMORY_CHROMAGGUS = 35033, + MEMORY_CYANIGOSA = 35046, + MEMORY_DELRISSA = 35043, + MEMORY_ECK = 35047, + MEMORY_ENTROPIUS = 35044, + MEMORY_GRUUL = 35039, + MEMORY_HAKKAR = 35034, + MEMORY_HEIGAN = 35049, + MEMORY_HEROD = 35030, + MEMORY_HOGGER = 34942, + MEMORY_IGNIS = 35050, + MEMORY_ILLIDAN = 35042, + MEMORY_INGVAR = 35045, + MEMORY_KALITHRESH = 35037, + MEMORY_LUCIFRON = 35031, + MEMORY_MALCHEZAAR = 35038, + MEMORY_MUTANUS = 35029, + MEMORY_ONYXIA = 35048, + MEMORY_THUNDERAAN = 35032, + MEMORY_VANCLEEF = 35028, + MEMORY_VASHJ = 35040, + MEMORY_VEKNILASH = 35036, + MEMORY_VEZAX = 35051, + + GO_CHAMPIONS_LOOT = 195709, + GO_CHAMPIONS_LOOT_H = 195710, + GO_EADRIC_LOOT = 195374, + GO_EADRIC_LOOT_H = 195375, + GO_PALETRESS_LOOT = 195323, + GO_PALETRESS_LOOT_H = 195324 +}; + +#endif diff --git a/src/bindings/scripts/system/ScriptLoader.cpp b/src/bindings/scripts/system/ScriptLoader.cpp index 9e39009601f..0981d64aae2 100644 --- a/src/bindings/scripts/system/ScriptLoader.cpp +++ b/src/bindings/scripts/system/ScriptLoader.cpp @@ -290,6 +290,11 @@ extern void AddSC_boss_taldaram(); extern void AddSC_boss_jedoga_shadowseeker(); extern void AddSC_boss_elder_nadox(); extern void AddSC_boss_volazj(); +extern void AddSC_boss_argent_challenge(); //Trial of the Champion +extern void AddSC_boss_black_knight(); +extern void AddSC_boss_grand_champions(); +extern void AddSC_instance_trial_of_the_champion(); +extern void AddSC_trial_of_the_champion(); extern void AddSC_boss_anubrekhan(); //Naxxramas extern void AddSC_boss_maexxna(); extern void AddSC_boss_patchwerk(); @@ -738,6 +743,11 @@ void AddScripts() AddSC_boss_jedoga_shadowseeker(); AddSC_boss_volazj(); AddSC_instance_ahnkahet(); + AddSC_boss_argent_challenge(); //Trial of the Champion + AddSC_boss_black_knight(); + AddSC_boss_grand_champions(); + AddSC_instance_trial_of_the_champion(); + AddSC_trial_of_the_champion(); AddSC_boss_krik_thir(); //Azjol-Nerub Azjol-Nerub AddSC_boss_hadronox(); AddSC_boss_anub_arak(); |