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authorShauren <none@none>2010-05-31 14:07:29 +0200
committerShauren <none@none>2010-05-31 14:07:29 +0200
commit042b50366549f64b9f5d5d0e59f9e7fc934e1b25 (patch)
treee8104de0676bf9fa175086ecc8cb61624ec356fb /src
parent7fbeef3d09dac072aec046519a90d95f0572fcf6 (diff)
ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED should only affect Need before Greed loot method
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Group.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index 1586d787dc3..e877e7acb4c 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -664,9 +664,6 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
if (item->DisenchantID && m_maxEnchantingLevel >= item->RequiredDisenchantSkill)
r->rollVoteMask |= ROLL_FLAG_TYPE_DISENCHANT;
- if (item->Flags2 & ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED)
- r->rollVoteMask &= ~ROLL_FLAG_TYPE_NEED;
-
loot->items[itemSlot].is_blocked = true;
// If there is any "auto pass", broadcast the pass now.