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authorDuarte Duarte <dnpd.dd@gmail.com>2014-09-09 23:07:18 +0100
committerDuarte Duarte <dnpd.dd@gmail.com>2014-09-09 23:07:18 +0100
commit04415f33a7646f9f2a148a087a1603826599fc76 (patch)
tree92391c9b0cd08d897f01c4cf70fe529f0872f604 /src
parent0609c25e490db0643d882f966739d8d83f6c0cfd (diff)
parentfef376c73cc91a52cf86879f39a56950575a727e (diff)
Merge pull request #13077 from mik1893/fear_vs_possess
Core/Unit: Do not give client control back to player after fear/confuse if player is under player charm (UNIT_STATE_POSSESSED)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index bfa57ef64b8..8404187d09b 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -15707,7 +15707,8 @@ void Unit::SetFeared(bool apply)
}
if (Player* player = ToPlayer())
- player->SetClientControl(this, !apply);
+ if(!player->HasUnitState(UNIT_STATE_POSSESSED))
+ player->SetClientControl(this, !apply);
}
void Unit::SetConfused(bool apply)
@@ -15729,7 +15730,8 @@ void Unit::SetConfused(bool apply)
}
if (Player* player = ToPlayer())
- player->SetClientControl(this, !apply);
+ if (!player->HasUnitState(UNIT_STATE_POSSESSED))
+ player->SetClientControl(this, !apply);
}
bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* aurApp)