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authorLiberate <tbaart@gmail.com>2011-10-17 03:06:35 +0200
committerLiberate <tbaart@gmail.com>2011-10-17 03:06:35 +0200
commit04bb2f4a1707b57d5b5d5af3910ffb690cd8117d (patch)
tree54d7d88c9be2a9217fa111fda41a9e850d3b5470 /src
parenta56f89ab1b126007ff5d284ab86f260862698ddd (diff)
Core/Movement: Fix Point Movement after a stun/root. The NPC should now correctly start moving again.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
index 3d7a65a4ccc..3484eb3d19e 100755
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
@@ -58,6 +58,10 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 diff)
arrived = true;
return false;
}
+ else if (!unit.HasUnitState(UNIT_STAT_MOVE))
+ {
+ i_destinationHolder.StartTravel(traveller);
+ }
return true;
}