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authormegamage <none@none>2009-06-08 12:59:45 -0500
committermegamage <none@none>2009-06-08 12:59:45 -0500
commit065600bdf6b060945869cddf1d42668d38c2877f (patch)
tree671ea60f10aff7b257e86f9140800f4baa74cd70 /src
parent0c6df742eed8dcf91e79c7d25ac2e5c72fea518f (diff)
*Increase default creature/object visible distance. You can change it back if it causes server performance loss (I do not think that will happen)
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/World.cpp8
-rw-r--r--src/trinitycore/trinitycore.conf.dist4
2 files changed, 6 insertions, 6 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index a6c5387afd3..7412a7a282c 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -993,7 +993,7 @@ void World::LoadConfigSettings(bool reload)
}
else if(m_MaxVisibleDistanceForCreature + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
- sLog.outError("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
+ sLog.outString("Visibility. Distance .Creature can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceForCreature = MAX_VISIBILITY_DISTANCE-m_VisibleUnitGreyDistance;
}
@@ -1005,7 +1005,7 @@ void World::LoadConfigSettings(bool reload)
}
else if(m_MaxVisibleDistanceForPlayer + m_VisibleUnitGreyDistance > MAX_VISIBILITY_DISTANCE)
{
- sLog.outError("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
+ sLog.outString("Visibility.Distance.Player can't be greater %f",MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance);
m_MaxVisibleDistanceForPlayer = MAX_VISIBILITY_DISTANCE - m_VisibleUnitGreyDistance;
}
m_MaxVisibleDistance = std::max(m_MaxVisibleDistanceForPlayer, m_MaxVisibleDistanceForCreature);
@@ -1018,7 +1018,7 @@ void World::LoadConfigSettings(bool reload)
}
else if(m_MaxVisibleDistanceForObject + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
- sLog.outError("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
+ sLog.outString("Visibility.Distance.Object can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
m_MaxVisibleDistanceForObject = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
}
if(m_MaxVisibleDistance < m_MaxVisibleDistanceForObject)
@@ -1027,7 +1027,7 @@ void World::LoadConfigSettings(bool reload)
m_MaxVisibleDistanceInFlight = sConfig.GetFloatDefault("Visibility.Distance.InFlight", DEFAULT_VISIBILITY_DISTANCE);
if(m_MaxVisibleDistanceInFlight + m_VisibleObjectGreyDistance > MAX_VISIBILITY_DISTANCE)
{
- sLog.outError("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
+ sLog.outString("Visibility.Distance.InFlight can't be greater %f",MAX_VISIBILITY_DISTANCE-m_VisibleObjectGreyDistance);
m_MaxVisibleDistanceInFlight = MAX_VISIBILITY_DISTANCE - m_VisibleObjectGreyDistance;
}
if(m_MaxVisibleDistance < m_MaxVisibleDistanceInFlight)
diff --git a/src/trinitycore/trinitycore.conf.dist b/src/trinitycore/trinitycore.conf.dist
index 30b1c723e0a..90e0ddc1266 100644
--- a/src/trinitycore/trinitycore.conf.dist
+++ b/src/trinitycore/trinitycore.conf.dist
@@ -1104,9 +1104,9 @@ GM.AllowAchievementGain = 1
###################################################################################################################
Visibility.GroupMode = 0
-Visibility.Distance.Creature = 66
+Visibility.Distance.Creature = 999
Visibility.Distance.Player = 66
-Visibility.Distance.Object = 66
+Visibility.Distance.Object = 999
Visibility.Distance.InFlight = 66
Visibility.Distance.Grey.Unit = 1
Visibility.Distance.Grey.Object = 10