diff options
author | Shauren <shauren.trinity@gmail.com> | 2024-10-25 15:36:11 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2024-10-25 15:36:11 +0200 |
commit | 067fa31d152ecb10e5bea0419f84f7b79b96abf5 (patch) | |
tree | 9b5921a62ff86259f613f6e8f1e3e9b294be14a8 /src | |
parent | 6dab3791ae7c810114ac1d5dbdd3b018813e2a97 (diff) |
Core/PacketIO: Move writing data sizes in SMSG_UPDATE_OBJECT to shared functions instead of spreading it in all overrides
Diffstat (limited to 'src')
17 files changed, 118 insertions, 208 deletions
diff --git a/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp b/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp index ced2a3d813c..7c5d4530edf 100644 --- a/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp +++ b/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp @@ -1379,19 +1379,14 @@ bool AreaTrigger::IsNeverVisibleFor(WorldObject const* seer, bool allowServersid void AreaTrigger::BuildValuesCreate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_areaTriggerData->WriteCreate(*data, flags, this, target); - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void AreaTrigger::BuildValuesUpdate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) @@ -1399,8 +1394,6 @@ void AreaTrigger::BuildValuesUpdate(ByteBuffer* data, Player const* target) cons if (m_values.HasChanged(TYPEID_AREATRIGGER)) m_areaTriggerData->WriteUpdate(*data, flags, this, target); - - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void AreaTrigger::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, diff --git a/src/server/game/Entities/Conversation/Conversation.cpp b/src/server/game/Entities/Conversation/Conversation.cpp index 11801ca0763..03029d01a6d 100644 --- a/src/server/game/Entities/Conversation/Conversation.cpp +++ b/src/server/game/Entities/Conversation/Conversation.cpp @@ -350,19 +350,14 @@ uint32 Conversation::GetScriptId() const void Conversation::BuildValuesCreate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_conversationData->WriteCreate(*data, flags, this, target); - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void Conversation::BuildValuesUpdate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) @@ -370,8 +365,6 @@ void Conversation::BuildValuesUpdate(ByteBuffer* data, Player const* target) con if (m_values.HasChanged(TYPEID_CONVERSATION)) m_conversationData->WriteUpdate(*data, flags, this, target); - - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void Conversation::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp index fd21865c2c2..1d59850ac96 100644 --- a/src/server/game/Entities/Corpse/Corpse.cpp +++ b/src/server/game/Entities/Corpse/Corpse.cpp @@ -241,19 +241,14 @@ bool Corpse::IsExpired(time_t t) const void Corpse::BuildValuesCreate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_corpseData->WriteCreate(*data, flags, this, target); - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void Corpse::BuildValuesUpdate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) @@ -261,8 +256,6 @@ void Corpse::BuildValuesUpdate(ByteBuffer* data, Player const* target) const if (m_values.HasChanged(TYPEID_CORPSE)) m_corpseData->WriteUpdate(*data, flags, this, target); - - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void Corpse::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 652ee520ecb..14cfa015eb0 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -3770,3 +3770,88 @@ void Creature::InitializeInteractSpellId() else SetInteractSpellId(0); } + +UF::UpdateFieldFlag Creature::GetUpdateFieldFlagsFor(Player const* target) const +{ + UF::UpdateFieldFlag flags = UF::UpdateFieldFlag::None; + if (GetOwnerGUID() == target->GetGUID()) + flags |= UF::UpdateFieldFlag::Owner; + + if (HasDynamicFlag(UNIT_DYNFLAG_SPECIALINFO)) + if (HasAuraTypeWithCaster(SPELL_AURA_EMPATHY, target->GetGUID())) + flags |= UF::UpdateFieldFlag::Empath; + + return flags; +} + +void Creature::BuildValuesCreate(ByteBuffer* data, Player const* target) const +{ + UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); + *data << uint8(flags); + m_objectData->WriteCreate(*data, flags, this, target); + m_unitData->WriteCreate(*data, flags, this, target); +} + +void Creature::BuildValuesUpdate(ByteBuffer* data, Player const* target) const +{ + UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); + *data << uint32(m_values.GetChangedObjectTypeMask()); + + if (m_values.HasChanged(TYPEID_OBJECT)) + m_objectData->WriteUpdate(*data, flags, this, target); + + if (m_values.HasChanged(TYPEID_UNIT)) + m_unitData->WriteUpdate(*data, flags, this, target); +} + +void Creature::BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const +{ + UpdateMask<NUM_CLIENT_OBJECT_TYPES> valuesMask; + valuesMask.Set(TYPEID_UNIT); + + *data << uint32(valuesMask.GetBlock(0)); + + UF::UnitData::Mask mask; + m_unitData->AppendAllowedFieldsMaskForFlag(mask, flags); + m_unitData->WriteUpdate(*data, mask, true, this, target); +} + +void Creature::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, + UF::UnitData::Mask const& requestedUnitMask, Player const* target) const +{ + UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); + UpdateMask<NUM_CLIENT_OBJECT_TYPES> valuesMask; + if (requestedObjectMask.IsAnySet()) + valuesMask.Set(TYPEID_OBJECT); + + UF::UnitData::Mask unitMask = requestedUnitMask; + m_unitData->FilterDisallowedFieldsMaskForFlag(unitMask, flags); + if (unitMask.IsAnySet()) + valuesMask.Set(TYPEID_UNIT); + + ByteBuffer& buffer = PrepareValuesUpdateBuffer(data); + std::size_t sizePos = buffer.wpos(); + buffer << uint32(0); + buffer << uint32(valuesMask.GetBlock(0)); + + if (valuesMask[TYPEID_OBJECT]) + m_objectData->WriteUpdate(buffer, requestedObjectMask, true, this, target); + + if (valuesMask[TYPEID_UNIT]) + m_unitData->WriteUpdate(buffer, unitMask, true, this, target); + + buffer.put<uint32>(sizePos, buffer.wpos() - sizePos - 4); + + data->AddUpdateBlock(); +} + +void Creature::ValuesUpdateForPlayerWithMaskSender::operator()(Player const* player) const +{ + UpdateData udata(Owner->GetMapId()); + WorldPacket packet; + + Owner->BuildValuesUpdateForPlayerWithMask(&udata, ObjectMask.GetChangesMask(), UnitMask.GetChangesMask(), player); + + udata.BuildPacket(&packet); + player->SendDirectMessage(&packet); +} diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 643b721db17..550563c6ad2 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -469,6 +469,27 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma void SetInteractSpellId(int32 interactSpellId) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::InteractSpellID), interactSpellId); } protected: + UF::UpdateFieldFlag GetUpdateFieldFlagsFor(Player const* target) const final; + void BuildValuesCreate(ByteBuffer* data, Player const* target) const override; + void BuildValuesUpdate(ByteBuffer* data, Player const* target) const override; + + public: + void BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; + void BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, + UF::UnitData::Mask const& requestedUnitMask, Player const* target) const; + + struct ValuesUpdateForPlayerWithMaskSender // sender compatible with MessageDistDeliverer + { + explicit ValuesUpdateForPlayerWithMaskSender(Creature const* owner) : Owner(owner) { } + + Creature const* Owner; + UF::ObjectData::Base ObjectMask; + UF::UnitData::Base UnitMask; + + void operator()(Player const* player) const; + }; + + protected: bool CreateFromProto(ObjectGuid::LowType guidlow, uint32 entry, CreatureData const* data = nullptr, uint32 vehId = 0); bool InitEntry(uint32 entry, CreatureData const* data = nullptr); diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp index a36af445265..f354ef01cab 100644 --- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp +++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp @@ -255,19 +255,14 @@ SpellInfo const* DynamicObject::GetSpellInfo() const void DynamicObject::BuildValuesCreate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_dynamicObjectData->WriteCreate(*data, flags, this, target); - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void DynamicObject::BuildValuesUpdate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) @@ -275,8 +270,6 @@ void DynamicObject::BuildValuesUpdate(ByteBuffer* data, Player const* target) co if (m_values.HasChanged(TYPEID_DYNAMICOBJECT)) m_dynamicObjectData->WriteUpdate(*data, flags, this, target); - - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void DynamicObject::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index a95b5989fac..d3a5fa4b4dc 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -4026,19 +4026,14 @@ GameObject* GameObject::GetLinkedTrap() void GameObject::BuildValuesCreate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_gameObjectData->WriteCreate(*data, flags, this, target); - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void GameObject::BuildValuesUpdate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) @@ -4046,8 +4041,6 @@ void GameObject::BuildValuesUpdate(ByteBuffer* data, Player const* target) const if (m_values.HasChanged(TYPEID_GAMEOBJECT)) m_gameObjectData->WriteUpdate(*data, flags, this, target); - - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void GameObject::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, diff --git a/src/server/game/Entities/Item/AzeriteItem/AzeriteEmpoweredItem.cpp b/src/server/game/Entities/Item/AzeriteItem/AzeriteEmpoweredItem.cpp index c298536ba5d..481ed961849 100644 --- a/src/server/game/Entities/Item/AzeriteItem/AzeriteEmpoweredItem.cpp +++ b/src/server/game/Entities/Item/AzeriteItem/AzeriteEmpoweredItem.cpp @@ -157,20 +157,15 @@ int64 AzeriteEmpoweredItem::GetRespecCost() const void AzeriteEmpoweredItem::BuildValuesCreate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_itemData->WriteCreate(*data, flags, this, target); m_azeriteEmpoweredItemData->WriteCreate(*data, flags, this, target); - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void AzeriteEmpoweredItem::BuildValuesUpdate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) @@ -181,8 +176,6 @@ void AzeriteEmpoweredItem::BuildValuesUpdate(ByteBuffer* data, Player const* tar if (m_values.HasChanged(TYPEID_AZERITE_EMPOWERED_ITEM)) m_azeriteEmpoweredItemData->WriteUpdate(*data, flags, this, target); - - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void AzeriteEmpoweredItem::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, diff --git a/src/server/game/Entities/Item/AzeriteItem/AzeriteItem.cpp b/src/server/game/Entities/Item/AzeriteItem/AzeriteItem.cpp index b167f8f7947..aec58210f56 100644 --- a/src/server/game/Entities/Item/AzeriteItem/AzeriteItem.cpp +++ b/src/server/game/Entities/Item/AzeriteItem/AzeriteItem.cpp @@ -392,20 +392,15 @@ void AzeriteItem::SetSelectedAzeriteEssence(uint8 slot, uint32 azeriteEssenceId) void AzeriteItem::BuildValuesCreate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_itemData->WriteCreate(*data, flags, this, target); m_azeriteItemData->WriteCreate(*data, flags, this, target); - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void AzeriteItem::BuildValuesUpdate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) @@ -416,8 +411,6 @@ void AzeriteItem::BuildValuesUpdate(ByteBuffer* data, Player const* target) cons if (m_values.HasChanged(TYPEID_AZERITE_ITEM)) m_azeriteItemData->WriteUpdate(*data, flags, this, target); - - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void AzeriteItem::BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const @@ -426,8 +419,6 @@ void AzeriteItem::BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFla valuesMask.Set(TYPEID_ITEM); valuesMask.Set(TYPEID_AZERITE_ITEM); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint32(valuesMask.GetBlock(0)); UF::ItemData::Mask mask; @@ -437,8 +428,6 @@ void AzeriteItem::BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFla UF::AzeriteItemData::Mask mask2; m_azeriteItemData->AppendAllowedFieldsMaskForFlag(mask2, flags); m_azeriteItemData->WriteUpdate(*data, mask2, true, this, target); - - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void AzeriteItem::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, diff --git a/src/server/game/Entities/Item/Container/Bag.cpp b/src/server/game/Entities/Item/Container/Bag.cpp index 1d26d1d6150..a949dd6a0f0 100644 --- a/src/server/game/Entities/Item/Container/Bag.cpp +++ b/src/server/game/Entities/Item/Container/Bag.cpp @@ -185,20 +185,15 @@ void Bag::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) cons void Bag::BuildValuesCreate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_itemData->WriteCreate(*data, flags, this, target); m_containerData->WriteCreate(*data, flags, this, target); - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void Bag::BuildValuesUpdate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) @@ -209,8 +204,6 @@ void Bag::BuildValuesUpdate(ByteBuffer* data, Player const* target) const if (m_values.HasChanged(TYPEID_CONTAINER)) m_containerData->WriteUpdate(*data, flags, this, target); - - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void Bag::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index f426e81ded6..67b5ee0200d 100644 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -1707,19 +1707,14 @@ UF::UpdateFieldFlag Item::GetUpdateFieldFlagsFor(Player const* target) const void Item::BuildValuesCreate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_itemData->WriteCreate(*data, flags, this, target); - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void Item::BuildValuesUpdate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) @@ -1727,8 +1722,6 @@ void Item::BuildValuesUpdate(ByteBuffer* data, Player const* target) const if (m_values.HasChanged(TYPEID_ITEM)) m_itemData->WriteUpdate(*data, flags, this, target); - - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void Item::BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const @@ -1736,15 +1729,11 @@ void Item::BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFlag flags UpdateMask<NUM_CLIENT_OBJECT_TYPES> valuesMask; valuesMask.Set(TYPEID_ITEM); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint32(valuesMask.GetBlock(0)); UF::ItemData::Mask mask; m_itemData->AppendAllowedFieldsMaskForFlag(mask, flags); m_itemData->WriteUpdate(*data, mask, true, this, target); - - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void Item::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h index f0e3b3216a5..7df8b8534ac 100644 --- a/src/server/game/Entities/Item/Item.h +++ b/src/server/game/Entities/Item/Item.h @@ -377,7 +377,7 @@ class TC_GAME_API Item : public Object void BuildUpdate(UpdateDataMapType&) override; protected: - UF::UpdateFieldFlag GetUpdateFieldFlagsFor(Player const* target) const override; + UF::UpdateFieldFlag GetUpdateFieldFlagsFor(Player const* target) const final; void BuildValuesCreate(ByteBuffer* data, Player const* target) const override; void BuildValuesUpdate(ByteBuffer* data, Player const* target) const override; void ClearUpdateMask(bool remove) override; diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 1cc56f3969f..90a33683a5e 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -177,7 +177,12 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c buf << uint8(objectType); BuildMovementUpdate(&buf, flags, target); + + std::size_t sizePos = buf.wpos(); + buf << uint32(0); BuildValuesCreate(&buf, target); + buf.put<uint32>(sizePos, buf.wpos() - sizePos - 4); + data->AddUpdateBlock(); } @@ -199,7 +204,10 @@ void Object::BuildValuesUpdateBlockForPlayer(UpdateData* data, Player const* tar { ByteBuffer& buf = PrepareValuesUpdateBuffer(data); + std::size_t sizePos = buf.wpos(); + buf << uint32(0); BuildValuesUpdate(&buf, target); + buf.put<uint32>(sizePos, buf.wpos() - sizePos - 4); data->AddUpdateBlock(); } @@ -208,7 +216,10 @@ void Object::BuildValuesUpdateBlockForPlayerWithFlag(UpdateData* data, UF::Updat { ByteBuffer& buf = PrepareValuesUpdateBuffer(data); + std::size_t sizePos = buf.wpos(); + buf << uint32(0); BuildValuesUpdateWithFlag(&buf, flags, target); + buf.put<uint32>(sizePos, buf.wpos() - sizePos - 4); data->AddUpdateBlock(); } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index fa15f098ec8..468c611d30a 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -3647,23 +3647,17 @@ UF::UpdateFieldFlag Player::GetUpdateFieldFlagsFor(Player const* target) const void Player::BuildValuesCreate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_unitData->WriteCreate(*data, flags, this, target); m_playerData->WriteCreate(*data, flags, this, target); if (target == this) m_activePlayerData->WriteCreate(*data, flags, this, target); - - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void Player::BuildValuesUpdate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint32(m_values.GetChangedObjectTypeMask() & ~(uint32(target != this) << TYPEID_ACTIVE_PLAYER)); if (m_values.HasChanged(TYPEID_OBJECT)) @@ -3677,8 +3671,6 @@ void Player::BuildValuesUpdate(ByteBuffer* data, Player const* target) const if (target == this && m_values.HasChanged(TYPEID_ACTIVE_PLAYER)) m_activePlayerData->WriteUpdate(*data, flags, this, target); - - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void Player::BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const @@ -3687,8 +3679,6 @@ void Player::BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFlag fla valuesMask.Set(TYPEID_UNIT); valuesMask.Set(TYPEID_PLAYER); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint32(valuesMask.GetBlock(0)); UF::UnitData::Mask mask; @@ -3698,8 +3688,6 @@ void Player::BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFlag fla UF::PlayerData::Mask mask2; m_playerData->AppendAllowedFieldsMaskForFlag(mask2, flags); m_playerData->WriteUpdate(*data, mask2, true, this, target); - - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void Player::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, diff --git a/src/server/game/Entities/SceneObject/SceneObject.cpp b/src/server/game/Entities/SceneObject/SceneObject.cpp index fb2942e44dc..e1ccc771db0 100644 --- a/src/server/game/Entities/SceneObject/SceneObject.cpp +++ b/src/server/game/Entities/SceneObject/SceneObject.cpp @@ -139,19 +139,14 @@ bool SceneObject::Create(ObjectGuid::LowType lowGuid, SceneType type, uint32 sce void SceneObject::BuildValuesCreate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint8(flags); m_objectData->WriteCreate(*data, flags, this, target); m_sceneObjectData->WriteCreate(*data, flags, this, target); - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void SceneObject::BuildValuesUpdate(ByteBuffer* data, Player const* target) const { UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); *data << uint32(m_values.GetChangedObjectTypeMask()); if (m_values.HasChanged(TYPEID_OBJECT)) @@ -159,8 +154,6 @@ void SceneObject::BuildValuesUpdate(ByteBuffer* data, Player const* target) cons if (m_values.HasChanged(TYPEID_SCENEOBJECT)) m_sceneObjectData->WriteUpdate(*data, flags, this, target); - - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); } void SceneObject::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 91731cc0a98..fe0b7bd931c 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -13749,102 +13749,6 @@ bool Unit::IsSplineEnabled() const return movespline->Initialized() && !movespline->Finalized(); } -UF::UpdateFieldFlag Unit::GetUpdateFieldFlagsFor(Player const* target) const -{ - UF::UpdateFieldFlag flags = UF::UpdateFieldFlag::None; - if (target == this || GetOwnerGUID() == target->GetGUID()) - flags |= UF::UpdateFieldFlag::Owner; - - if (HasDynamicFlag(UNIT_DYNFLAG_SPECIALINFO)) - if (HasAuraTypeWithCaster(SPELL_AURA_EMPATHY, target->GetGUID())) - flags |= UF::UpdateFieldFlag::Empath; - - return flags; -} - -void Unit::BuildValuesCreate(ByteBuffer* data, Player const* target) const -{ - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); - *data << uint8(flags); - m_objectData->WriteCreate(*data, flags, this, target); - m_unitData->WriteCreate(*data, flags, this, target); - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); -} - -void Unit::BuildValuesUpdate(ByteBuffer* data, Player const* target) const -{ - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - std::size_t sizePos = data->wpos(); - *data << uint32(0); - *data << uint32(m_values.GetChangedObjectTypeMask()); - - if (m_values.HasChanged(TYPEID_OBJECT)) - m_objectData->WriteUpdate(*data, flags, this, target); - - if (m_values.HasChanged(TYPEID_UNIT)) - m_unitData->WriteUpdate(*data, flags, this, target); - - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); -} - -void Unit::BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const -{ - UpdateMask<NUM_CLIENT_OBJECT_TYPES> valuesMask; - valuesMask.Set(TYPEID_UNIT); - - std::size_t sizePos = data->wpos(); - *data << uint32(0); - *data << uint32(valuesMask.GetBlock(0)); - - UF::UnitData::Mask mask; - m_unitData->AppendAllowedFieldsMaskForFlag(mask, flags); - m_unitData->WriteUpdate(*data, mask, true, this, target); - - data->put<uint32>(sizePos, data->wpos() - sizePos - 4); -} - -void Unit::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, - UF::UnitData::Mask const& requestedUnitMask, Player const* target) const -{ - UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target); - UpdateMask<NUM_CLIENT_OBJECT_TYPES> valuesMask; - if (requestedObjectMask.IsAnySet()) - valuesMask.Set(TYPEID_OBJECT); - - UF::UnitData::Mask unitMask = requestedUnitMask; - m_unitData->FilterDisallowedFieldsMaskForFlag(unitMask, flags); - if (unitMask.IsAnySet()) - valuesMask.Set(TYPEID_UNIT); - - ByteBuffer& buffer = PrepareValuesUpdateBuffer(data); - std::size_t sizePos = buffer.wpos(); - buffer << uint32(0); - buffer << uint32(valuesMask.GetBlock(0)); - - if (valuesMask[TYPEID_OBJECT]) - m_objectData->WriteUpdate(buffer, requestedObjectMask, true, this, target); - - if (valuesMask[TYPEID_UNIT]) - m_unitData->WriteUpdate(buffer, unitMask, true, this, target); - - buffer.put<uint32>(sizePos, buffer.wpos() - sizePos - 4); - - data->AddUpdateBlock(); -} - -void Unit::ValuesUpdateForPlayerWithMaskSender::operator()(Player const* player) const -{ - UpdateData udata(Owner->GetMapId()); - WorldPacket packet; - - Owner->BuildValuesUpdateForPlayerWithMask(&udata, ObjectMask.GetChangesMask(), UnitMask.GetChangesMask(), player); - - udata.BuildPacket(&packet); - player->SendDirectMessage(&packet); -} - void Unit::DestroyForPlayer(Player* target) const { if (Battleground* bg = target->GetBattleground()) diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 03564f43315..e40827ece4e 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1841,27 +1841,6 @@ class TC_GAME_API Unit : public WorldObject protected: explicit Unit (bool isWorldObject); - UF::UpdateFieldFlag GetUpdateFieldFlagsFor(Player const* target) const override; - void BuildValuesCreate(ByteBuffer* data, Player const* target) const override; - void BuildValuesUpdate(ByteBuffer* data, Player const* target) const override; - - public: - void BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override; - void BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask, - UF::UnitData::Mask const& requestedUnitMask, Player const* target) const; - - struct ValuesUpdateForPlayerWithMaskSender // sender compatible with MessageDistDeliverer - { - explicit ValuesUpdateForPlayerWithMaskSender(Unit const* owner) : Owner(owner) { } - - Unit const* Owner; - UF::ObjectData::Base ObjectMask; - UF::UnitData::Base UnitMask; - - void operator()(Player const* player) const; - }; - - protected: void DestroyForPlayer(Player* target) const override; void ClearUpdateMask(bool remove) override; |