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authorTrond B Krokli <tkrokli@gmail.com>2015-01-27 06:31:44 +0100
committertkrokli <tkrokli@hotmail.com>2015-02-06 17:42:22 +0100
commit073c14eb4e5080f229661278b1be09e2f39179cc (patch)
tree66f042a1051cf38c88909d6437f63c8114638bfb /src
parent4adf31ce0ac5e41e80a61c107fd2c8cee64985eb (diff)
Fix Cooldown for Raise Dead (Ghoul)
@joschiwald: Fix written on 31 Jan 2014. @Nyeriah: suggested null pointer check. @ariel-: supplied code for null pointer check. @ccrs: supplied code (cat && spellInfo->CategoryRecoveryTime) to replace (cat && catRec) @Dduarte: cleanup of bad edit based on my misinterpretation Fixes issue #11538 Replaces #13941 and #13924
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 63580b355a4..b5e6e865531 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -22138,6 +22138,34 @@ void Player::SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId /*= 0*/
data << uint32(spellInfo->Id);
data << uint64(GetGUID());
SendDirectMessage(&data);
+
+ uint32 cat = spellInfo->GetCategory();
+ if (cat && spellInfo->CategoryRecoveryTime)
+ {
+ SpellCategoryStore::const_iterator ct = sSpellsByCategoryStore.find(cat);
+ if (ct != sSpellsByCategoryStore.end())
+ {
+ SpellCategorySet const& catSet = ct->second;
+ for (SpellCooldowns::const_iterator i = m_spellCooldowns.begin(); i != m_spellCooldowns.end(); ++i)
+ {
+ if (i->first == spellInfo->Id) // skip main spell, already handled above
+ continue;
+
+ SpellInfo const* spellInfo2 = sSpellMgr->GetSpellInfo(i->first);
+ if (!spellInfo2 || !spellInfo2->IsCooldownStartedOnEvent())
+ continue;
+
+ if (catSet.find(i->first) != catSet.end())
+ {
+ // Send activate cooldown timer (possible 0) at client side
+ WorldPacket data(SMSG_COOLDOWN_EVENT, 4 + 8);
+ data << uint32(i->first);
+ data << uint64(GetGUID());
+ SendDirectMessage(&data);
+ }
+ }
+ }
+ }
}
void Player::UpdatePotionCooldown(Spell* spell)