diff options
author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-01-22 19:55:50 +0100 |
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committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-01-22 19:55:50 +0100 |
commit | 0796889c2109fdfd090059ab8d007460beb60593 (patch) | |
tree | 0b53398c750b7d934bf3adbbc627194e774acad8 /src | |
parent | 920b3b0b37a572f91a7015b09e0575b29b68fd55 (diff) |
Core/Vehicles: Hotfix for client freeze on vehicle enter by reverting certain changes to SMSG_MONSTER_MOVE_TRANSPORT. Still have to figure out the correct structure in the future.
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 4f67d9cf30c..bef31f7de14 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -428,13 +428,13 @@ void Unit::SendMonsterMoveTransport(Unit *vehicleOwner) data << GetPositionZ() - vehicleOwner->GetPositionZ(); data << uint32(getMSTime()); // should be an increasing constant that indicates movement packet count data << uint8(SPLINETYPE_FACING_ANGLE); - data << GetOrientation(); // facing angle? + data << GetTransOffsetO(); // facing angle? data << uint32(SPLINEFLAG_TRANSPORT); data << uint32(GetTransTime()); // move time - data << uint32(1); // amount of waypoints - data << GetTransOffsetX(); - data << GetTransOffsetY(); - data << GetTransOffsetZ(); + data << uint32(0); // amount of waypoints + data << uint32(0); // waypoint X + data << uint32(0); // waypoint Y + data << uint32(0); // waypoint Z SendMessageToSet(&data, true); } |