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authorMachiavelli <machiavelli.trinity@gmail.com>2011-01-22 19:55:50 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2011-01-22 19:55:50 +0100
commit0796889c2109fdfd090059ab8d007460beb60593 (patch)
tree0b53398c750b7d934bf3adbbc627194e774acad8 /src
parent920b3b0b37a572f91a7015b09e0575b29b68fd55 (diff)
Core/Vehicles: Hotfix for client freeze on vehicle enter by reverting certain changes to SMSG_MONSTER_MOVE_TRANSPORT. Still have to figure out the correct structure in the future.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 4f67d9cf30c..bef31f7de14 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -428,13 +428,13 @@ void Unit::SendMonsterMoveTransport(Unit *vehicleOwner)
data << GetPositionZ() - vehicleOwner->GetPositionZ();
data << uint32(getMSTime()); // should be an increasing constant that indicates movement packet count
data << uint8(SPLINETYPE_FACING_ANGLE);
- data << GetOrientation(); // facing angle?
+ data << GetTransOffsetO(); // facing angle?
data << uint32(SPLINEFLAG_TRANSPORT);
data << uint32(GetTransTime()); // move time
- data << uint32(1); // amount of waypoints
- data << GetTransOffsetX();
- data << GetTransOffsetY();
- data << GetTransOffsetZ();
+ data << uint32(0); // amount of waypoints
+ data << uint32(0); // waypoint X
+ data << uint32(0); // waypoint Y
+ data << uint32(0); // waypoint Z
SendMessageToSet(&data, true);
}