diff options
| author | megamage <none@none> | 2009-04-14 21:09:38 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-04-14 21:09:38 -0500 |
| commit | 07f41ee8422451bb375a9448519256f78adf4177 (patch) | |
| tree | 8098bb2a6a14aa43e2053880daa4060ab6a826ce /src | |
| parent | ceae9b8e0f48f3961884fa40be71915f3b8df851 (diff) | |
[7669] Some lost commented code patch for currencies trading item move to empty slot. Author: VladimirMangos
In fact it not change anything except GM item created trade:
no currency items currently that not bind at picked up.
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 237a8180d19..65a3adae6b8 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -9584,7 +9584,6 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const if (b_found) continue; - /* until proper implementation if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS) { for(uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t) @@ -9599,7 +9598,6 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const } if (b_found) continue; - */ for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; t++) { |
