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authormegamage <none@none>2009-04-14 21:09:38 -0500
committermegamage <none@none>2009-04-14 21:09:38 -0500
commit07f41ee8422451bb375a9448519256f78adf4177 (patch)
tree8098bb2a6a14aa43e2053880daa4060ab6a826ce /src
parentceae9b8e0f48f3961884fa40be71915f3b8df851 (diff)
[7669] Some lost commented code patch for currencies trading item move to empty slot. Author: VladimirMangos
In fact it not change anything except GM item created trade: no currency items currently that not bind at picked up. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Player.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 237a8180d19..65a3adae6b8 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -9584,7 +9584,6 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
if (b_found) continue;
- /* until proper implementation
if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
{
for(uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
@@ -9599,7 +9598,6 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
if (b_found) continue;
- */
for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; t++)
{