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authorKeader <keader.android@gmail.com>2017-04-07 17:41:43 -0300
committerfunjoker <funjoker109@gmail.com>2020-04-29 21:11:17 +0200
commit08635c740a7ee04da9b0cd5045075a9432121b06 (patch)
tree314dfc4624f5cd4435c7c39291b5fe3f50befeb0 /src
parent4f6d38fe9d5c07e6e8eb88e517af71b6cdc4f9f8 (diff)
Core/Spells: Fixed Chilled to the Bone
Closes #19417 thanks ariel- (cherry picked from commit 164af391c9662732dfc9cfe677c48bd3f927c2be)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/SpellMgr.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index b1d52d1906e..eb2621954cf 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3450,6 +3450,13 @@ void SpellMgr::LoadSpellInfoCorrections()
spellInfo->Speed = 0.0f; // This spell's summon happens instantly
});
+ // Chilled to the Bone
+ ApplySpellFix({ 70106 }, [](SpellInfo* spellInfo)
+ {
+ spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS;
+ spellInfo->AttributesEx6 |= SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS;
+ });
+
// Ice Lock
ApplySpellFix({ 71614 }, [](SpellInfo* spellInfo)
{