diff options
author | jackpoz <giacomopoz@gmail.com> | 2014-01-11 17:15:34 +0100 |
---|---|---|
committer | jackpoz <giacomopoz@gmail.com> | 2014-01-11 17:18:36 +0100 |
commit | 086622bfc118e81c0f5c18adf4752f439777a44d (patch) | |
tree | 259b47f420bfebe8e7e9a548aa7b53a2d3b327dc /src | |
parent | 6f6ad952b907cdbb7d4b4e33f972d60ed2e9fdf2 (diff) |
Core/Battlegrounds: Fix offline players not being resurrected when Battleground ends
Fixes #7081
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Battlegrounds/Battleground.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 58aba1429af..3fcfab81c73 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -976,6 +976,8 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac player->SpawnCorpseBones(); } } + else // try to resurrect the offline player. If he is alive nothing will happen + sObjectAccessor->ConvertCorpseForPlayer(guid); RemovePlayer(player, guid, team); // BG subclass specific code |