diff options
| author | Shauren <shauren.trinity@gmail.com> | 2011-01-31 12:17:44 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2011-01-31 12:17:44 +0100 |
| commit | 089fd7187761e1269a96d1a49ebdcc45e187224e (patch) | |
| tree | 48bc72ff01fd59b7007d88081e7a84cfee9c57ca /src | |
| parent | 5004f409d8075915d73e87e543c9dd20b1cadb9b (diff) | |
Core/Auras: Fixed damage not being lowered by split damage auras
Closes #203
Diffstat (limited to 'src')
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 08aa2325749..967285e0310 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1770,7 +1770,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff // absorb must be smaller than the damage itself splitDamage = RoundToInterval(splitDamage, 0, int32(dmgInfo.GetDamage())); - dmgInfo.ModifyDamage(-splitDamage); + dmgInfo.AbsorbDamage(splitDamage); uint32 splitted = splitDamage; uint32 splitted_absorb = 0; @@ -1804,7 +1804,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff // absorb must be smaller than the damage itself splitDamage = RoundToInterval(splitDamage, 0, int32(dmgInfo.GetDamage())); - dmgInfo.ModifyDamage(-splitDamage); + dmgInfo.AbsorbDamage(splitDamage); uint32 splitted = splitDamage; uint32 split_absorb = 0; |
