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authorShauren <shauren.trinity@gmail.com>2011-01-31 12:17:44 +0100
committerShauren <shauren.trinity@gmail.com>2011-01-31 12:17:44 +0100
commit089fd7187761e1269a96d1a49ebdcc45e187224e (patch)
tree48bc72ff01fd59b7007d88081e7a84cfee9c57ca /src
parent5004f409d8075915d73e87e543c9dd20b1cadb9b (diff)
Core/Auras: Fixed damage not being lowered by split damage auras
Closes #203
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 08aa2325749..967285e0310 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1770,7 +1770,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
// absorb must be smaller than the damage itself
splitDamage = RoundToInterval(splitDamage, 0, int32(dmgInfo.GetDamage()));
- dmgInfo.ModifyDamage(-splitDamage);
+ dmgInfo.AbsorbDamage(splitDamage);
uint32 splitted = splitDamage;
uint32 splitted_absorb = 0;
@@ -1804,7 +1804,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
// absorb must be smaller than the damage itself
splitDamage = RoundToInterval(splitDamage, 0, int32(dmgInfo.GetDamage()));
- dmgInfo.ModifyDamage(-splitDamage);
+ dmgInfo.AbsorbDamage(splitDamage);
uint32 splitted = splitDamage;
uint32 split_absorb = 0;